Update News

4 Replies
Character
7 June, 2019, 12:16 PM UTC

Check Out the New Features Now! 

A message from the marathoners!

Archons!

This week, we’ve fixed some bugs and made some important updates:

- Fixed a bug that prevented players from getting an Olympian Achievement for placing in the Top 100 of a Solo Tournament

- Fixed an issue where Coalitions couldn't claim the enemy Flag near the end of the Capture the Flag Tournament

- Fixed a bug that prevented players from saving changes after editing their City

- Fixed a bug that caused the list of Coalition Capitals in the Capture the Flag Tournament to return to page 1 when players attacked any Capital

- Fixed the tooltip displaying Rewards for Elysian Missions

- Fixed an error that occured when players completed the "Build a Wall" and "Build a Tower" quests

- Fixed the display of Elysian building Bonuses

Now, Archon, assemble your Cavalry and fortify your city, for Xerxes has no doubt been rallying his forces.

Basileus Leonidas



War doesn't determine who is right - only who is left.
UTC +0:00
0
User
7 June, 2019, 3:40 PM UTC

Thank you for the latest changes, however, I would value something a little more radical.

When engaging positions, it is not simply fiddly - due to quite small slider controls - but also very time consuming to have to reconfigure the attack or defence force for each position engagement.

It would be far easier to have an "Army Box" into which either Attack forces or Defence forces could be loaded prior to engaging positions.

The "Army Box" facility could be limited in number, but basically requires a minimum of two for efficient play. Each box should be capable of holding the entirety of the Attack or Defence force available to each player and any total number below the maximum. Advanced players may wish to have wider options in force deployment with more than two Army Boxes.


In most cases, at lower levels of conflict, forces are barely depleted, so the Attack Force held in, for example, Army Box One can be easily despatched to the next position selected. However, when major casualties occur, the player should be able to add additional numbers to the "Army Box" or decide to curtail that sequence of attacks or defence by returning the "Box content" to the Acropolis.


Clearly, this approach would also facilitate more effective raiding parties to be set up as well.


I trust that all makes sense.


Cheers. GZ

UTC +0:00
0
Community Manager
12 June, 2019, 9:06 AM UTC
GorgonZola said:

Thank you for the latest changes, however, I would value something a little more radical.

When engaging positions, it is not simply fiddly - due to quite small slider controls - but also very time consuming to have to reconfigure the attack or defence force for each position engagement.

It would be far easier to have an "Army Box" into which either Attack forces or Defence forces could be loaded prior to engaging positions.

The "Army Box" facility could be limited in number, but basically requires a minimum of two for efficient play. Each box should be capable of holding the entirety of the Attack or Defence force available to each player and any total number below the maximum. Advanced players may wish to have wider options in force deployment with more than two Army Boxes.


In most cases, at lower levels of conflict, forces are barely depleted, so the Attack Force held in, for example, Army Box One can be easily despatched to the next position selected. However, when major casualties occur, the player should be able to add additional numbers to the "Army Box" or decide to curtail that sequence of attacks or defence by returning the "Box content" to the Acropolis.


Clearly, this approach would also facilitate more effective raiding parties to be set up as well.


I trust that all makes sense.


Cheers. GZ

Hello, GZ. Thank you so much for your thoughts. Sure, I'll pass this suggestion to devs. However, I can't give you any promises at the moment. The thing is that implementing such a feature will require some time. Our devs have a big list of to-do tasks at the moment, unfortunately. 
UTC +8:00
0
User
14 June, 2019, 3:38 PM UTC

the improvements do not convince me

what convinces me is new units stronger as dominant and massive

with attack of 15000 and defense

300
UTC +4:00
0
Community Manager
26 June, 2019, 8:49 AM UTC

veedy said:


the improvements do not convince me

what convinces me is new units stronger as dominant and massive

with attack of 15000 and defense

Hello!


Thanks for your suggestion!

From time to time we do implement new units into the game. Just stay tuned! 
UTC +3:00
0
6523294 users registered; 96642 topics; 441164 posts; our newest member:Unknown_Ranger