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Elysian Position Tournament is a Ripp Off

Elysian Position Tournament is a Ripp Off

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Mar 27, 2019, 03:3003/27/19
03/17/15
26

Elysian Position Tournament is a Ripp Off

 FYI the Elysian Position Tournament is a ripp off, beware:

I took down position 44 I lost 42 pezos and 11 mametines I got a total of 74 tournament points. Did not receive any men for taking the position. it will take 550 tournament points to win 2 mamertines


http://prntscr.com/n3ff8d


https://prnt.sc/n3ff0m

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2k
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Mar 27, 2019, 14:5303/27/19
Mar 27, 2019, 14:54(edited)
07/06/15
20

Plarium business is that you revive the elysians troops,

because they think coiners will want to have an edge on other players,


the time spent  and the  tacticals  skills are  not longer a currency  here.

Just a hudge rip off

Mar 27, 2019, 21:1103/27/19
12/03/15
14
Just take the freebies what you can from missions and tournaments, 1 dimacha can go near to and above lvl30 with enhansers/dom etc and after that leave well alone, runaway with your free troops, do not play them like persians it is just not worth it.
Mar 29, 2019, 12:5803/29/19
03/05/19
844

Hi, guys! The tourneys are optional. However, you raid or defend Positions, attack other players, Pantheons, or Coalition Capitals on a daily basis. Tournaments can be useful in order to get additional rewards for your daily in-game activities. Sure, the rewards aren't meant to cover all your losses and they will unlikely become the main reason why you decide to partake in a certain event. This is an additional way to get benefits from the activities you like the most.

Mar 31, 2019, 14:3403/31/19
03/10/15
1572

its optional but we can agree their are ridiculous because they are design by people that have not played 5 hours....


I know plarium offers gym or yoga or other silly things (this is public info in the job vacancy website)  in developers teams... why they are not asked to play a couple of hours per day, real play so they can see with their eyes how rewards do not much with the limites they put? 



Apr 2, 2019, 12:3704/02/19
03/05/19
844

We have a whole team of game designers which playing our games every day. Also, our community department gathers players' feedback constantly and pass it to devs. 


Tournament rewards may differ. It's possible that some of the tourneys can have more beneficial rewards and some of them less. 


I do believe that it's always possible to find a tournament on your taste since there are a lot of them in the game :)
Apr 2, 2019, 12:5604/02/19
03/10/15
1572

yousay they play but the reality show their lack of knowledge of what is this game, again a standard answer of no help!

 and again we are basically told if we dont like, dont do them, you mean that we should not play? ( i thought that was against rules to say that, boris)


Apr 2, 2019, 16:1704/02/19
Apr 2, 2019, 16:18(edited)
03/09/16
1

Boris , it´s  good you have strong opinion,


would be better to have facts rights  instead of spreading your bullshit  " there is  nothing wrong "  talk every time you  cross fly  the forum.


Jesus this guy is a real  XXXXX
Apr 9, 2019, 09:5204/09/19
03/05/19
844
CU Support lacaz brevharte said:

Boris , it´s  good you have strong opinion,


would be better to have facts rights  instead of spreading your bullshit  " there is  nothing wrong "  talk every time you  cross fly  the forum.


Jesus this guy is a real  XXXXX
I would appreciate if you don't use such offensive words in your comments. Otherwise, I will be forced to delete them and you even can be banned for some time. Please, let's respect each other. I understand that there can be some aspects of this game that some of the players don't like. I respect your opinion. However, there are some features which we're not going to change. So, it's only you who can decide to use those features or no. 
Apr 9, 2019, 10:4504/09/19
09/14/15
138
I honestly don't know why you bother replying Boris. You don't say anything that helps anybody. 
Apr 9, 2019, 13:0804/09/19
03/10/15
1572

he says nothing and change our words to his convenience or avoids tha facts


you would apreciate we dont use offensive words,m but we would apreciate we are taken seriously and not treated like garbage as you do boris


Have you all notice how we avoids answering questions and doubts and only appears to make negative comments?
Apr 11, 2019, 10:2104/11/19
03/05/19
844

hijadelafortuna T.I.A. said:


he says nothing and change our words to his convenience or avoids tha facts


you would apreciate we dont use offensive words,m but we would apreciate we are taken seriously and not treated like garbage as you do boris


Have you all notice how we avoids answering questions and doubts and only appears to make negative comments?

I think I mentioned this in some of my replies. I'd like to tell all of you one more time how exactly I pass your suggestions to devs. 


Community managers and moderators gather suggestions from forums and our official communities. After a certain period of time, we pass all the suggestions and feedback to our developers. Then there is always a meeting with our community managers and developers where we discuss all the suggestions/explain how the players see them.

After that our devs have a certain list of suggestions and then they start working on it. Some of the features are implemented in the game in full, some become parts of other features, some are declined. As a result, lots of features and improvements that we launched, were based exactly on our players' feedback. From what one can conclude that we always try to listen to our players and encourage their reasoned critics and well-grounded suggestions.

However, sometimes the opinion of players can differ from devs vision of the game. In this case, we won't make changes about which players ask. Please, check the Suggestions section of the forum from time to time. We post the summary of our meetings with devs there.

Apr 12, 2019, 21:3804/12/19
Apr 12, 2019, 21:39(edited)
03/10/15
1572

boris, since you've arrived you haven't done anything for improving the forum, only standard parrot answers.


you say bla bla about going to devs, the difference is that your previous cm, said that but came back in real time frame with real info from devs, giving solutions that we may like or not, but we know she did something and did sort problems, and did talk with players, not like you , 


in your case, i can only say that we have come back to the dark times of community managers that just talk and do nothing and treat players like if we were idiots, and we know.... because time shows who talks and who does...


fdo: A player that has been over 5 years in game and has seems many cm giving answers...
Apr 16, 2019, 09:5504/16/19
03/05/19
844

hijadelafortuna T.I.A. said:


boris, since you've arrived you haven't done anything for improving the forum, only standard parrot answers.


you say bla bla about going to devs, the difference is that your previous cm, said that but came back in real time frame with real info from devs, giving solutions that we may like or not, but we know she did something and did sort problems, and did talk with players, not like you , 


in your case, i can only say that we have come back to the dark times of community managers that just talk and do nothing and treat players like if we were idiots, and we know.... because time shows who talks and who does...


fdo: A player that has been over 5 years in game and has seems many cm giving answers...

Hello! Thank you. I see your point. I'm doing my best in order to help players. However, I can't change the game mechanics itself. When we're talking about the game features which work correctly or rewards' balance which is set by our devs, and we're not going to change them it's meaningless to give any responses on that since there are a lot of players that think Plarium always wrong with that.

I respect your opinion but, as I mentioned before, sometimes your opinion can differ from game designers opinion.

Anyway, I encourage you to share reasonable suggestions since I'm here for gathering them and passing to devs. Some of them can be implemented in the game and we have a lot of examples when players' suggestions were considered by our devs. 

Apr 20, 2019, 10:4104/20/19
03/10/15
1572

can i ask what is exactly that you are sharing? and what is your opinion of reasonable?


Again my question, what is your knowledge of the game to fully understand our points ?
Apr 23, 2019, 13:2104/23/19
03/05/19
844

hijadelafortuna T.I.A. said:


can i ask what is exactly that you are sharing? and what is your opinion of reasonable?


Again my question, what is your knowledge of the game to fully understand our points ?

I'm working for Plarium for almost 4 years. All of this time I'm playing Plarium strategy games. Sure, I'm not a game designer and not a full-time Sparta player. There are a lot of more experienced players than me. However, if I need to clarify any in-game question it's always possible for me to contact our game master on this matter.

I do appreciate your feedback, Hijadelafortuna. As I mentioned in my previous answers, I gather players' feedback and we discuss it with devs each month. However, I can't promise that all of your ideas can be implemented in the game. Sometimes, the vision of the game differs between some particular players and devs. 

Apr 26, 2019, 16:3704/26/19
03/10/15
1572

again, repeating the same sentence again and again is not 1. talking to users 2. trying to sort problems 3 or reaching to us...


not sure what you were doing before, but this job you are doing now... in any other serious company you would have been changed position, unless your obligation here is to shut up our voices and posts... that you do, but it is not the job of a community manager
May 7, 2019, 10:1405/07/19
03/05/19
844
hijadelafortuna T.I.A. said:

again, repeating the same sentence again and again is not 1. talking to users 2. trying to sort problems 3 or reaching to us...


not sure what you were doing before, but this job you are doing now... in any other serious company you would have been changed position, unless your obligation here is to shut up our voices and posts... that you do, but it is not the job of a community manager
Thank you for this feedback. I wish you luck in the game!
May 8, 2019, 11:3805/08/19
03/10/15
1572

saying that and nothing is the same


your answers and nothing as community manager is the same


plarium should stop paying for your position as it is useles... a robot can do better (probably even more empathy)



May 8, 2019, 12:3605/08/19
May 8, 2019, 13:46(edited)
08/13/16
118

Copying, pasting and editing from a reply I posted elsewhere: Complaints have been made that the rewards from Elysian positions are broken. It is the same core calculation system behind the rewards. What has changed instead (compared to the Persians) is the resource to offense/defense ratios compared to regular units. In other words, the inputs to the system have changed, not so much the system (or mechanics) themselves. For Elysian units, these have been set in such a way where most positions strategies will struggle much more (compared to Persians) to break even on offense/defense. Similarly, tournament rewards have obviously been downgraded heavily. From the very beginning, the intention of the Persians has never been to be a source of growing your army. It turned out to be a great source of growing army power (even without reviving units) if the Persian system was exploited a little. Potentially, Plarium implemented the Elysian positions to be as they always intended positions to be. Again, I am not saying this makes sense from a game design perspective (because it really doesn't - the concept of knowing your players play to lose is very strange, unless you could hit a jackpot like in a casino).

I actually want to compare this with gambling:

1: Sending units to positions is not as exciting as watching a spinning wheel on a casino floor. When you play the strategy game you want to play to make your army stronger - this is the primary objective.

2: In both those cases (spinning wheel in casino and positions), you know you will lose in the long-term. However, you could walk away from that spinning wheel with a lucky fortune, so people still pay-to-lose. You can only ever get back what you lost with positions, and your primary objective with a strategy game is to play-to-win.

3: The point is that the play-to-lose concept with Elysian positions doesn't work because you've not designed it to be attractive. Play-to-lose works great in casinos because there is a potential large upside. You can never have enough of the high rank Elysian units anyway to make their abilities trigger with reasonable probability in full scale battles. Therefore, converting lower rank Elysian troops to higher rank Elysian troops, for an overall SIGNIFICANT loss of offense/defense, is not attractive either.

There needs to be something that is attractive about Elysian Positions … what is it? 

There are such simple things you can do to fix things around Elysian units (not just positions), for example, make the probability of the Elysian units' ability triggering dependent on the power of Elysian units in your versus your opponent's army. Currently those abilities are worthless in full scale battles. This will immediately make the units a lot more attractive and fit well with large existing armies of regular units. Such a change MAY even make it worthwhile to get those Dimacha from positions for large loss in offense/defense.

May 14, 2019, 13:1605/14/19
03/05/19
844

Johan said:


Copying, pasting and editing from a reply I posted elsewhere: Complaints have been made that the rewards from Elysian positions are broken. It is the same core calculation system behind the rewards. What has changed instead (compared to the Persians) is the resource to offense/defense ratios compared to regular units. In other words, the inputs to the system have changed, not so much the system (or mechanics) themselves. For Elysian units, these have been set in such a way where most positions strategies will struggle much more (compared to Persians) to break even on offense/defense. Similarly, tournament rewards have obviously been downgraded heavily. From the very beginning, the intention of the Persians has never been to be a source of growing your army. It turned out to be a great source of growing army power (even without reviving units) if the Persian system was exploited a little. Potentially, Plarium implemented the Elysian positions to be as they always intended positions to be. Again, I am not saying this makes sense from a game design perspective (because it really doesn't - the concept of knowing your players play to lose is very strange, unless you could hit a jackpot like in a casino).

I actually want to compare this with gambling:

1: Sending units to positions is not as exciting as watching a spinning wheel on a casino floor. When you play the strategy game you want to play to make your army stronger - this is the primary objective.

2: In both those cases (spinning wheel in casino and positions), you know you will lose in the long-term. However, you could walk away from that spinning wheel with a lucky fortune, so people still pay-to-lose. You can only ever get back what you lost with positions, and your primary objective with a strategy game is to play-to-win.

3: The point is that the play-to-lose concept with Elysian positions doesn't work because you've not designed it to be attractive. Play-to-lose works great in casinos because there is a potential large upside. You can never have enough of the high rank Elysian units anyway to make their abilities trigger with reasonable probability in full scale battles. Therefore, converting lower rank Elysian troops to higher rank Elysian troops, for an overall SIGNIFICANT loss of offense/defense, is not attractive either.

There needs to be something that is attractive about Elysian Positions … what is it? 

There are such simple things you can do to fix things around Elysian units (not just positions), for example, make the probability of the Elysian units' ability triggering dependent on the power of Elysian units in your versus your opponent's army. Currently those abilities are worthless in full scale battles. This will immediately make the units a lot more attractive and fit well with large existing armies of regular units. Such a change MAY even make it worthwhile to get those Dimacha from positions for large loss in offense/defense.

Thank you for such detailed feedback. As it was mentioned before, Elysian Positions, as well as regular ones are core features in this game. They work as expected. The basic principle is that the rewards are almost the same with losses (in resource equivalent)

So, we can't fix this feature since there is no any bug there. It's only up to players to decide which in-game activity for playing to choose.