All Categories

Gameplay  Improvements to Speed up and cut down on mouse clicking to add resources

Gameplay Improvements to Speed up and cut down on mouse clicking to add resources

Search
How to join our moderation team?
Jan 13, 2018, 21:0901/13/18
11/21/15
0

Gameplay Improvements to Speed up and cut down on mouse clicking to add resources

Hi,..  in resources tab , i feel i waste a lot of gametime  clicking the  'activate' tab, to add the different sizes of Fuel, Munitions & Rations .

   Can i suggest an 'Activate All'   button within the banner graphic of each  of  the resource tabs , therefore saving us from repetitive mouse clicking and  leaving more time   for precious gametime .. it can be done,  as you added similar feature to the Medical Laboratory Operation Room whenever you combine stimulants.. as in the option to combine all stimulants at once.. hope you find this useful and add this feature and send me a few diamonds to play with .. 


my second suggestion for a  timesaving  improvement , concerns  yet again   un-neccessary  and time consuming mouse clicking, this time in the 'Armory' ,

 when a player attempts to sell a additional piece of 'Special Equipment' you have to  1st click to sell button , then 2nd click  for option to sell or to cancel sale and then the 3rd click  only to confirm the sale again ?     i see no need to have a 3rd click to confirm the  sale yet  again ,as at that point you cannot cancel the sale, its just click to  confirm  sale again .  it plays no positive  roll within the game  ,bar to waste precious gametime . .... perhaps in next upgrade you could remove that sale confirm button.. thanks.. mark 

Views
1k
Comments
1
Comments
Jan 17, 2018, 17:1901/17/18
02/29/16
2647

Hello, Sir. Thanks for your suggestions. 

1) We have already passed this one to developers. Unfortunately, for now, developers do not consider any new ideas as they have a lot of tasks with higher priority. But they will come back to this suggestion ASAP

2) Well, sounds reasonable. I'll forward this idea to our developers but again, I can't promise that developers will consider this task soon.