Unfair calculation of the points for a "Def-Player" compared to an "Off-Player".
User ID: 585492
Post ID: 411256
2 November, 2017, 5:14 AM UTC
Take a look these screenshots :
Honestly, do you think it is a fair calculation of points?
44 / 3 = 14,666 (for each def-helicopter destroyed by me, I got a gain of 14.66 points).
18 / 10 = 1,8 (for each off-helicopter destroyed by me, I got a gain of 1,8 points).
Considering also that offensive helicopters are double stronger than defensive ones, they should be worth twice! (and not, on the contrary, less than a defensive helicopters!)
So, a DEF-player who destroy 10 OFF-heli, should get a quantity of points DOUBLE! compared to an OFF-player destroying the same amount of defensive helicopters! (because 10 off. = 20 def.!)
1 def-heli destroyed being an "off-player" = 14,66 points
1 off- heli destroyed being a "def-player" = 1,8 points
a def-heli is worth half of an off-heli, but destroying it I get eight times the points I get by destroying an off-heli.
it is totally disadvantageous to develop the defense.
from now on I will only develop my attack department, it is much more profitable to be an "OFF-player" than a "DEF-player"!
Def-player loses a lot of troops and does not get points [by killing 10 off-heli I got 18 points].
Off-player loses very few troops and gets many more points than Def-Player [by killing just 3 def-eli (strong half than off-eli) I got 44 points!].
By dressing defensive role, I got less than half of the points by destroying more than three times the units destroyed in my Offensive experience, which in turn those units (destroyed by me in Defensive role) are strong twice compared to defensive ones (destroyed by me in Offensive role)!
Location: x 121 y 100
User ID: 232474
Post ID: 412006
2 November, 2017, 9:13 PM UTC
Commander...When the game first started you did get the "bulk" of your points by killing Offense..However several years ago this all changed..We saw Defense playing a more major part of the game ( ie. killing more Offense..It was 4 to 1 on the Offense ..now its about 3 to 1. meaning that it use to take 4 drakes to kill 1 Offense chopper..now its only almost 3 drakes to kill 1 Off. Chopper )..The points are calculated mainly by the Defense..How many you kill..how many you lose..You still get some points for killing Offense, but not like with killing Defense..So I would say that the game calculations are correct for the point scoring pattern that is in play now
User ID: 17158
Post ID: 412017
2 November, 2017, 10:33 PM UTC
You still get some points for killing Offense
This is not true in all cases. The second a defensive wall overwhelms an offensive attack by a certain ratio you will get no PvP points at all. However, if an offensive strike overwhelms a defensive strike by the same, or even a hundred times more, the PvP points earned is not effected.
Also, your reasoning as to why this is happening is not correct. Plarium instituted the following changes as it was easier to mitigate defensive losses (in other words, the diamond cost of using defense) instead of offensive ones by using base defense and the free revive from sick bay:
1) Plarium received complaints about players with high base defense. To combat this they introduced the 0 PvP for overwhelming defense, but not for overwhelming offense.
2) Plarium introduced an enhanced loss mechanism for defensive players. The defensive player will lose an additional 3-5%.
In making these corrections, on top of existing balance issues, Plarium swung too far towards big offense. The identifiable symptom is the appearance of several billion offensive power hammers in their games. Although this is also a symptom of how skewed the advantage for coining is.
User ID: 585492
Post ID: 412353
3 November, 2017, 3:25 PM UTC
The points are calculated mainly by the Defense..How many you kill..how many you lose..You still get some points for killing Offense, but not like with killing Defense..
hoooooooooooh ... well !!
So you're saying that an OFF-player gets points when he destroys units to the opponent player (preferably without getting lost in his offensive army!) while a DEF-Player gets points when an opponent player (who attacks him) destroys his defensive units!?!? !
This is totally ridiculous !!
Excuse me Sir, but .... when is that DEF-Player winning? ... I do not understand.
I really do not like to suffer losses in my Army, so my goal always tends to cause as much damage as possible to my opponent (taking as little damage as possible to my Army!) ... both in Defensive and Offensive role.
I noticed that in Offensive role:
This is ridiculous !!
For what reason should I choose to play defensive role?
I want to get points for the damage I cause to my opponents, not for the losses that my opponents inflict on me!
When I get lost in my army, I do not feel victorious, I feel defeated!
** In practice, observing the amount of losses I suffered in my defensive line, I noticed that, against
the 100 choppers, if instead of sending my whole defensive army I had only sent the units that are died
because of the impact of 100 choppers with my army, the result would be almost the same!
That is: the losses I got by deploying my whole defensive army are an amount of units that would
have been enough to stop (by themself) the attack I stopped by deploying my whole defensive army!
So I've deployed my whole army for ... for.... for nothing !! ...
Doing this I only got the risk of my army being completely destroyed, but no benefit has been obtained to
stop the 100 offensive choppers of my opponent! (deploying only the victims I got, I would have
stopped them anyway!)
So, in conclusion, from now on, I will try to avoid as much as possible to dress up the defensive role in this game.
it is disadvantageous and you get points only because of the losses you get in your army! (Off-player is alway the winner!)
Unlike this criterion, my goal is to not suffer losses, but, rather, to cause them to other players!
I aim to get the least amount of losses as possible (possibly zero!) ... so the game mechanics, on which the defensive role is based, are incompatible with my principles.
YOU HAVE TO CHANGE IT !!
Points for Def-Player must come from the dead he causes to his aggressor (as for the Off-player in the offensive role), points must not come from his defensive units who die in the clash!
The success of an attack / defense must be determined by how many units you are able to kill to your opponent, not by killing your units! (the death of your units is a negative factor, not positive!).
User ID: 585492
Post ID: 415232
10 November, 2017, 1:22 PM UTC
Another disadvantageous condition of a Def-Player compared to a "Off-Player" occurs during the personal event "Destroy Troops" (0 of 500 points in 4 hours).
Def-Player gets no point if he destroys enemy troops in defensive position !!
WHAT !?!?? ... WHY ?!
Did I choose to be a Def-Player and I do not get points when I destroy the units of my aggressors?
This is absurd!
I repeat once again that, in my opinion, game developers have enormously favored those who play in attack, totally mistreating the condition of those who play in defense, who are never in a better position than an offensive player (there is always something that puts them in a disadvantaged position).
in short: the defensive role seems to be developed only to serve Off-Players to make points.
It was intentionally disadvantageous in every field by the developers in order not to give too much trouble to Off-Players attacking defensive positions.