War tally needs serious work

2 Replies
SBuster25519
10 July, 2017, 11:56 PM UTC
I play to win, I coin to win. I find it really irratating that in a combine war the losers ( the side that lost more troops) actually wins because some ridiculous battle scoring system adds up a bunch of stuff that should never quantify a victory. I can kill 10 times more high value troops in an attack, and lose because the cost of what I killed scores more defending points than attacking points. Why doesnt the attackers get the points of what they killed? If a win is a loss and a loss a win then, if I reverse all the money I spent would Plarium thank me for causing a them a negative account balance? They should because that is the exact mentality they employ with scoring. A win should be a win, a combine should not win by losing. Thats just stupid. If you expect me to continue to play, you will change this. As far as anymore money from me, no way. I am better off losing, losers win in Soldiers Inc. As I stated I coin to win. If I lose from winning than why coin, or play for that matter?
HuflungPoo
UTC +7:00
Alyona Kolomiitseva
Community Manager
11 July, 2017, 8:02 AM UTC
Hi! Unfortunately, we are not planning to change the scoring system. Our current system is balanced and carefully analyzed by several departments.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
Badlag247
4 September, 2017, 8:13 PM UTC

The reason the defender wins boils down to basically 2 points:

1) The losses on both sides is proportional to the product of their power over the sum.

( A x D ) / (A + D )

To use numbers: 

10% of 90% of the total force equals 9% loss, as does 90% of 10%. 

90K power attacking 10K power will lead to both sides losing 9K

Note: there are times when this equivalence does not strictly hold true because of "siege mechanics".

Last I heard: siege mechanics were not applicable to raids.


2) Defending a town with fortifications will add power to the defense that does not result in additional points for the attacker, but will cause additional losses.


Thus it is possible to lose in a 9:1 mismatch, and still earn more points.


There is also a 3rd point, which may or may not come into play, depending on the forces involved:

3) Points for troops are awarded for their contribution to the battle, and not for the intrinsic value of the units.

This means attacking an offensive force of equal size will lead to a 10:1 advantage, and the corresponding losses for each side, but not a 10:1 rewarding of points.

All other things being equal: 1,000 AH-72s attacking 1,000 AH-72s caught "on the ground" will be a significant tactical and strategic victory, but the war mechanics may present it as a loss.

This makes the winner of the exchange the loser, and the loser comes out as the winner.

Outside the game, this would be akin to 1 boxer throwing a knock out punch with the first blow and when the other guy wakes up finding himself declared the winner because he hurt the hand of the guy that punched him, thus doing more damage per punch because he didn't throw any.

As ridiculous as you might feel the boxing analogy result might be is how ridiculous many players feel about "not earning full points" for killing troops via exploiting their weaknesses.

UTC +5:00
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