My men are starving!

5 Replies
Omar Smith
12 July, 2016, 11:36 PM UTC
You "need" 3 main types to resources to do anything Zandia. These are; Fuel, Munitions and Rations. Having these resources in surplus is wise but subsistence farming isn't negative. A number of factors can contribute to the loss of these resources such as; building an army, maintaining an army, upgrading various items( i.e. buildings, contracts ect.) among other things. Having a negative ration consumption will be detrimental to your progress in game. You will have to use special boosts to gain resources which, if gone, will serve no purpose. Also, there are times when friends, allies and even combine members will not be able to get to you before it is too late. What I don't understand is why mechanical units such as drones, tanks, helicopters and any other non-lifelike units consume rations. I understand that tanks need fuel and helicopters need ammunition but since when do these units get hungry? I see this as a waste of resources that affects me and most certainly other players. I do not focus on the armor or aviation side of troops as much as I do with the infantry but even though I don't I find that these monster units take a big bite out of my rations. I think that the reason for including rations is to keep everything balanced but it takes away from the realism of the game and has my much needed manpower starving. If any member from the Syndcate sees this I ask that you consider producing vehicles that don't consume rations because all they do is burn it to a crisp along with the fuel. Thank you for your time.
This is Commander Smith of AREA 597. You are now in the custody of the most lethal F.O.B. on Zandian soil. Refusal to cooperate will be met with the appropriate level of force. You don't have the right to remain silent.
UTC +4:00
RobertShatz
Moderator
12 July, 2016, 11:45 PM UTC
Omar Smith said:

You "need" 3 main types to resources to do anything Zandia. These are; Fuel, Munitions and Rations. Having these resources in surplus is wise but subsistence farming isn't negative. A number of factors can contribute to the loss of these resources such as; building an army, maintaining an army, upgrading various items( i.e. buildings, contracts ect.) among other things. Having a negative ration consumption will be detrimental to your progress in game. You will have to use special boosts to gain resources which, if gone, will serve no purpose. Also, there are times when friends, allies and even combine members will not be able to get to you before it is too late. What I don't understand is why mechanical units such as drones, tanks, helicopters and any other non-lifelike units consume rations. I understand that tanks need fuel and helicopters need ammunition but since when do these units get hungry? I see this as a waste of resources that affects me and most certainly other players. I do not focus on the armor or aviation side of troops as much as I do with the infantry but even though I don't I find that these monster units take a big bite out of my rations. I think that the reason for including rations is to keep everything balanced but it takes away from the realism of the game and has my much needed manpower starving. If any member from the Syndcate sees this I ask that you consider producing vehicles that don't consume rations because all they do is burn it to a crisp along with the fuel. Thank you for your time.
commander...We do have units in the game that does NOT take food to build, these are the units produced by Thilium,,Actually there are 7 different units that take Thilium to produce...but I understand what you are saying...It does get a little confusing but you have all sorts of boost for reduction of food consumption for existing units which can help you stock up on you food..also the Imp. L...and of course the air traffic control tower is a big help
Robert Shatz
UTC +0:00
Omar Smith
12 July, 2016, 11:59 PM UTC
This is true but I worded the last part incorrectly. When I said that I wanted the Syndicate to produce vehicles that didn't get hungry I meant that I was requesting the Syndicate remove the ration consumption for these types of units.
This is Commander Smith of AREA 597. You are now in the custody of the most lethal F.O.B. on Zandian soil. Refusal to cooperate will be met with the appropriate level of force. You don't have the right to remain silent.
UTC +4:00
RobertShatz
Moderator
13 July, 2016, 11:47 PM UTC
Omar Smith said:

This is true but I worded the last part incorrectly. When I said that I wanted the Syndicate to produce vehicles that didn't get hungry I meant that I was requesting the Syndicate remove the ration consumption for these types of units.
Commander...Please post your suggestion to Support...they will pass this idea along to our developers for consideration
Robert Shatz
UTC +0:00
Omar Smith
14 July, 2016, 12:01 AM UTC
Thank you for the suggestion.
This is Commander Smith of AREA 597. You are now in the custody of the most lethal F.O.B. on Zandian soil. Refusal to cooperate will be met with the appropriate level of force. You don't have the right to remain silent.
UTC +4:00
Omar Smith
14 July, 2016, 12:47 AM UTC
I can't remember how to send a message directly to support. It keeps referring me to the the community page. Would you be so kind as to instruct me how to send a message directly to support?
This is Commander Smith of AREA 597. You are now in the custody of the most lethal F.O.B. on Zandian soil. Refusal to cooperate will be met with the appropriate level of force. You don't have the right to remain silent.
UTC +4:00
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