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Multi launch "Hack".

Multi launch "Hack".

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Mar 31, 2016, 19:5603/31/16
02/12/15
2

Multi launch "Hack".

What "Hack" sends 126 separate reinforcement missions at once from one player?
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3k
Comments
10
Comments
Mar 31, 2016, 20:4703/31/16
07/31/15
1684

I do not understand what the problem is.

Mar 31, 2016, 23:1003/31/16
Dec 29, 2018, 17:09(edited)
11/05/14
19383
JosephGraham said:

What "Hack" sends 126 separate reinforcement missions at once from one player?
Sir...could you be more specific with your question..or your problem...We are standing by to help if only we can understand your need
Alyona KolomiitsevaCommunity Manager
Apr 1, 2016, 08:1904/01/16
09/17/15
8278
I think there's no hack. It's possible to send 126 Missions if you click fast and have enough patience 
Apr 1, 2016, 17:0904/01/16
02/12/15
2
126 reinforcement missions were sent at me at one time, from one player. All arrived at same time and wiped out my report history (16 pages of it).
Apr 2, 2016, 04:5104/02/16
May 31, 2019, 12:08(edited)
4

Alyona Kolomiitseva said:


I think there's no hack. It's possible to send 126 Missions if you click fast and have enough patience 

its possible to send 126 missions at the same time? 


there are "bot" or "hacks" that allow a player to do well over 200 APM (actions per minute) 


Jose, to counter the mass reinforcements have a freindly to occupy your base and the units will be destroyed

Apr 2, 2016, 21:0304/02/16
05/10/14
31

a very simple mouse macro recorder can do that.

record 1 action and play it back on a loop.

there are more players using those to harass others that way.


Its not really a hack because you still keep using the normal interface, its just a bit faster and less work then doing it manually.

Aug 26, 2017, 19:4508/26/17
1

hi


Aug 26, 2017, 22:1808/26/17
03/25/15
770
Hello Commander
Aug 28, 2017, 19:0208/28/17
02/29/16
2647
labannakabiraj said:

hi


Welcome to our Forum!
Aug 30, 2017, 08:5308/30/17
64

I think part of the problem is the lack of depth to the message system.

If local cookies were used to store the combat logs and other messages, no one could clear your messages with troop spamming.

another option is to clear them as they come in (if you're online), but if you need to look into them to check for important info, they can attack faster than you can review.

I've run into similar problems when scouting and attacking at the same time. 

Getting swamped with messages, and older ones rolling off.