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Suggestions that will not be implemented in the game

Suggestions that will not be implemented in the game

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Alyona KolomiitsevaCommunity Manager
Jul 21, 2016, 14:0307/21/16
09/17/15
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Suggestions that will not be implemented in the game

Commanders, welcome to the thread where we've listed some of the improvements suggested by our valued players that unfortunately will not be implemented for various reasons.

Please read this thread before posting your own suggestion.

1. Exchanging or trading things (like special equipment, etc.) These are individual gains and bonuses. We do not want players to take advantage of someone else’s achievements and hard work. This would also create more opportunities for people to abuse the game, for example, by trading in-game goods for real money.

2. Adding a 15-minute protection on Repositories. Soldiers Inc. is a highly competitive war strategy game. Players would use this feature to avoid any fights on Repositories just by sending Units each 15 minutes. In this game, you need to fight for everything! Without battles the game would lose its sense.

3. Removing Attack Limits. We need to keep the force in balance. Players with huge armies will get too many advantages if we remove the limits. Besides, there is a special Combine Diplomatic Status - At War. Combines in the State of War with other Leagues are not bound by any Attack Limits when attacking each other’s MC. However, we will increase the limits when the game evolves enough to keep the balance with higher limits.

4. Boosting Unit training time with Combat Engineers. Your Combat Engineers have a single purpose in the game, and that is to upgrade your Buildings. They all have their individual tasks to work on and cannot join their forces and work on one Building at the same time just like they cannot perform any other functions.

5. Using Combat Engineers for Contracts. The time the Contracts should take is the result of through calculations, and thus it cannot be changed without affecting the game balance.

6. Making HC-74 "Pelican" available for Resources or Thulium. The HC-74 "Pelican" was primarily developed to help with farming non-active Bases. It is virtually useless as an offensive unit, even against light defense, and that was intentional. It serves the same function as a larger number of free units. It simply makes the process less of a hassle.

7. Making the Missiles available for Resources or Thulium

Yes, it is powerful and can only obtained with in-game currency. However, before releasing it, we made sure it would not become a game changer. It can only be used once; there is a limit on how often it can be deployed; there is an experience level requirement that will not allow situations when the feature can be easily abused.

8. Allowing CEOs to transfer their Combine members’ troops from one MC to another. Troops are the property of their Commanders, and controlling other players’ armies is against our rules.

9. Getting a report of a Missile launch before they arrive to the designated Base. Missiles are the only way to make a sudden attack in the game. It is impossible to detect, and it will stay this way because that is the way it was designed to function.

10. Making it impossible to launch Missiles to Bases that are lower level than yours. We have 100+ level players in the game. If this suggestion were implemented, they would not have a possibility to attack others with Missiles.

11. Setting an automatic State of War status between the two Combines when an MC is attacked. Setting the State of War automatically is not a good idea. This could be against some Combines’ policies. Besides, there could be some Combine members whose actions do not align with their Combine's intentions not to attack certain Combines. We believe that such cases should be solved through negotiations, and if two Combines agree that it is time for War, they can start it.

12. Applying offensive bonuses to Missiles. When we released Missiles, we have balanced them to make sure they are not a game changer. So we are not planning to boost them or make them strong enough to eliminate huge armies. Their current strength is balanced, and we are not planning to change it.

13. Allowing Combine members to contribute Diamonds to Combine HQ. Each player can receive over 500 Diamonds just for completing Tutorial quests. So this feature could be easily abused by alternative accounts. It could also motivate fair players to create alternative accounts.

14. Showing activated Items in Battle Reports. This task is technically complicated and requires some major changes to the Battle Reports’ UX and UI. Moreover, it requires some more space on the server to store additional information.

15. Adding a “Confirmation” button on Force Trackers. We will soon add the option to choose the amount of Force Trackers you want to use, so there will be fewer situations requiring extra clicks.

16. Increasing the limit on Resource you can send. Current limits were set for a reason. Increasing them could also increase the amount of alternative accounts abusing this feature.

17. Providing a possibility to receive Battle Reports from Combine Members. Not all of our players would like to share their reports with the whole Combine. We came up with an idea to create a possibility to send Help requests to your Combine. So it will no longer be necessary to see someone’s reports.

18. Separating big numbers with commas. This would require a lot of changes to the game interface.

19. In-game translator. Unfortunately, it is technically complicated to implement such a feature in a Flash-based game. However, we have decided to add the possibility to copy messages from the chat, so you will be able to translate them using your favorite translator.

20. An opportunity to trade Stimulants, buy certain Stimulants or exchange them. Stimulants were designed as your personal Items, so you cannot exchange or trade them. We understand your wish to get higher-level Stimulants as soon as possible, but you will need some time and luck to get them. Randomness is an essential component of the feature that serves a purpose. 

21. Allowing Combine Leaders to send their Combine members’ troops from MCs back to their owners. Troops are the property of their Lords, and controlling other players’ armies is against our rules. Moreover, some players may use this possibility to harm a Combine or pass MCs to other Combines.

22. Add Friends search. We are limited in creating dynamic features because we use Flash technology for our games. However, we are working on some features which may allow us to create dynamic interface in future. So this suggestion may be reconsidered.

23. Fighter UCAV. Give a possibility to choose the activation time. This feature gives you good bonuses, but it is limited by the time of usage. We are not planning to add more options or extend the duration time.

24. Add building queue for Buildings, like the one we have for Units. Our game developers have planned a certain game dynamics. To progress in the game, you need to log in, make some actions. Things can't develop without your presence.

25. Add Battle results preview to reports. This suggestion was declined, because battle reports' UI doesn't have enough space to add this information. So adding it there would require too many changes. 

26. Add a chat room for Officers only. We’re working on a new feature on Plarium.com that will allow players to create their own chat rooms. As for the Facebook, you already have such feature there outside the game.

27. Create a special Mark for banned players on the map. The information about player accounts is confidential and cannot be shared with other players.

28. Remove the limit on buying the Executive activators. We have implemented this limit to allow players to buy cheaper Activators on lower levels of Executive. On higher levels you have better bonuses and the Activators become more expensive. However, if you could buy as many of them as you wish on the lower levels, we would be forced to set a max. Price.

29. Add some Locations for joint attacks, where players could receive Units or Items. The idea is very complicated and right now we are not ready to implement it. However, we may consider adding this feature in the future.

30. Show the language of the message. It’s technically complicated. Moreover, if you use Google translator to translate the message, it shows the original language.

31. Add more slots for Equipment or increase selling price. Adding more slots would not be good for our game balance. As for the selling price, we’re not planning to increase it. Players already have an option to get rid of the Equipment they don’t use.

32. Allow moving Units from one location to another without sending them home first. Our game server allows only two options: move Units home, or move Units from home. Unfortunately, it won’t allow us to implement another logic.

33. Limit the number of players that can be removed from Combine per 24 hours. This suggestion was made by players after the majority of members were kicked from the Combine by a spy. It won't be implemented as Chief Executive Officer should better choose players for ranking up. Plus, even if all players are kicked, they all can enter it back.

34. Give Chief Executive Officer an option to limit those players who can create "Attack requests" in Combine help in. this way, we will block the whole access to this feature for some players and they won't be able to complete Priority missions, for example. It's not what we want to do. Chief Executive Officer should set Combine Rules and if he wants to avoid cases when a new player asks for Combine attack help, he needs to discuss it with the newbies.

35. Allow combining Training Modules of I and II Grade and make Training Modules of III Grade. Devs are working on the new Tournament where Training Modules of IV and V Grade will be given in a reward. Still, they don't have any plans to add combining option.

36. Add Item that will allow switching Personal Quests. These Quests are a really old part of the game and changing anything in its code will require a lot of time effort. You already have alternative Quests like Priority MIssions that you can complete while Personal Quest will change automatically.

37. Give the allied Combines a chance to send defensive Units to Mining Complex of each other.  It won't be fair to offensive players. Even now you can defend Mining Complex with all Combine members while the joint attack is limited in power.

38. Add new Building for producing of rare resources. Even if this Building is added, the number of produced resources will be very small. Players won't have a lot of use from it, but from devs side, its creation will require a lot of time. It's better for them to spend it on the feature that will allow receiving these resources from the in-game events.

39. Add Tournament points that can be used at the moment when players lack points at the end of the Tournament. This task will require a huge balance rework. Plus, it won't be fair for those who can get that additional Tournament points.

40. Special Operatives. Add a notification when you send two Operatives to the same Flashpoint, and it gets killed with the first one to avoid unneccessary Energy use. Devs won't add this feature as they want players to calculate by themselves the appropriate power of Special Operatives they need to send to one Undead.

41. Give CEO an option to remove messages in the Combine Chat. Devs plan to increase the number of messages a chat can keep and it should help in the situations when messages are deleted too fast.

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