HQ & MC Game Improvements
OK, so I have several game improvements that would drastically improve the game play for any combines which are currently holding Mining Complex's or actively defending their HQ.
#1) Allow ALL players to have access to their own troop statistics. As an OO, it adds so much extra, and quite frankly unnecessary work to the management team to pass players statistics when they are requested. Specific ranks, or selected members (I'll get to that next) would still have access to the entire Combines statistics, but I do not see any reason why players cannot access their own stats whenever they choose, especially given that players generally see entirely different statistics to the "RAW" data that OO's are provided with in game due to strategic troops and special operatives NOT being included in the RAW stats.
#2) Rather than access to statistics being limited to a certain rank (set by the CEO), perhaps rights could be granted on a per player basis regardless of rank, kind of like the ability OO's have to switch someones MC vetting privileges on or off. Not all Brigs or OO's for example need access to combine stats to fulfill the tasks that they provide to the combine members.
#3) If all players are able to access their own statistics, a very simple calculation (taken from their total defence) would automatically calculate how much defence players need to send to the HQ and MC's based on a percentage inputted by each combines management team, as each combine uses different percentages of defence requirements. The Dev's could then break down the calculation which would be divided by the total number of MC's that the combine is holding, to give players a figure that they need to put onto each MC to ensure that their defence is scattered across the MC's evenly. Additionally it would be ideal if the game could then calculate how short players are from the requirements and the amount of additional defence which needs to be distributed. OO's would obviously receive this information alongside player stats, to ensure members comply with the combines requirements, and follow up if necessary.
It would look something like this:
#4) In the Garrisons tab in the Command HQ you can select to bring up all of the MC that your base is currently defending, however it would be useful to add an drop down menu to bring up all the MC's that your combine holds but which are NOT being defended by you.
For a game so heavily orientated on attacking and defending HQ's and MC's, the actual game support to effectively maintain those assets is pertty much none existent.
I believe the above suggestions would save each combines management team masses amounts of work, as we currently have to provide each player with their stats, and in most circumstances do the necessary calculations for them as well. I'm sure like myself, most management teams are finding that with all the new features Plarium release every few months, together with running a combine and having a real life in between, its becoming like a full time job, and that leaves very little time remaining to actually play and enjoy the game. The recommendations above would certainly relieve some of the load, but more importantly I feel that they are an essential tool for effectively maintaining MC's and a HQ.