All Categories

Patch Notes (08.02.23) Update 6.50.0

Patch Notes (08.02.23) Update 6.50.0

Champion & Blessings rebalance, and more!

In this update we’ve rebalanced some Champions and Blessings, improved some of our existing features, and implemented battle fixes. Here’s what’s new:

Champion Rebalance

Errol

[Skill 2 – Helmbreaker]

- Skill changed.

Old version: Attacks 1 enemy 3 times. Has an extra 30% chance of inflicting a critical hit. Each hit has a 50% chance to ignore DEF.

New version: Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target's DEF.

- Damage multiplier per hit increased. Overall damage output decreased due to reduced number of hits.

[Skill 3 – Negation]

- Skill changed.

Old version: Steals all buffs from a target enemy, then attacks the target. Has an extra 30% chance of inflicting a critical hit.

New version: Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.

- Aura changed.

Old version: Increases Ally ATK in Dungeons by 35%.

New version: Increases Ally ATK in all Battles by 28%.


Vlad the Nightborn

[Skill 3 – Mind Shroud]

- Skill changed.

Old version: Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.

If both debuffs are placed, places a [Perfect Veil] buff on this Champion for 2 turns.

New version: Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a [Block Active Skills] debuff for 2 turns.

Places a [Perfect Veil] buff on this Champion for 2 turns.

- Damage multiplier per hit increased. Overall damage output decreased due to reduced number of hits.

- Aura changed.

Old version: Increases Ally C. RATE in Arena battles by 30%.

New version: Increases Ally C. RATE in all Battles by 24%.

Blessings Rebalance

Dark Resolve

- At Level 6 Awakening, the chance of blocking [Freeze], [Provoke], and [True Fear] debuffs has increased from 20% to 25%, and there is now no longer a cooldown.

Phantom Touch

- The chances of inflicting Bonus Damage has decreased at the following Awakening Levels. At Level 6 Awakening, the chance remains at 100%. The decreases are as follows:

- Level 1 - chance decreased from 20% to 15%.

- Level 3 - chance decreased from 40% to 30%.

- Level 5 - chance decreased from 100% to 75%.


Indomitable Spirit

- At Level 6 Awakening, the chance of blocking [Stun], [Sleep], and [Fear] debuffs has increased from 20% to 25%, and there is no longer a cooldown.


Miracle Heal

- Increased chance to restore destroyed MAX HP when healing. Heal percentage has also been increased at all Awakening Levels. The increases are as follows:

- Level 1 - 30% chance to restore destroyed MAX HP increased to 50%. Restored HP increased from 5% to 10%.

- Level 3 - 50% chance to restore destroyed MAX HP increased to 75%. Restored HP increased from 5% to 15%.

- Level 5 - 75% chance to restore destroyed MAX HP increased to 100%. Restored HP increased from 10% to 20%.

- Level 6 - Restored HP increased from 15% to 30%.


Survival Instinct

- The percentage by which the Champion’s Turn Meter has increased at the following Awakening Levels. At Level 6 Awakening, the Turn Meter fill has no turn restrictions. The increases are as follows:

- Level 1 - Turn Meter fill increased from 2% to 5%.

- Level 3 - Turn Meter fill increased from 4% to 7%.

- Level 5 - Turn Meter fill increased from 7% to 10%.


Lethal Dose

- Increased the damage enemies receive from [Poison] debuffs at the following Awakening Levels:

- Level 1 - [Poison] damage increased from 10% to 25%.

- Level 3 - [Poison] damage increased from 25% to 50%.

- Level 5 - [Poison] damage increased from 50% to 100%.


Chainbreaker

- Removed the 3-turn cooldown for a chance of removing [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], or [Petrification] debuffs at the start of the Champion’s turn.

- Increased the chance of removing debuffs at certain Awakening Levels. At Level 5 and 6 Awakening, also increased the chances and percentage by which the Champion’s Turn Meter is filled when hit. The increases are as follows:

- Level 1 - Increased chance of removing debuffs from 5% to 10%.

- Level 3 - Increased chance of removing debuffs from 10% to 15%.

- Level 5 - Increased 10% chance of filling Turn Meter by 10% to 20% chance of filling Turn Meter by 20%.

- Level 6 - Increased chance of removing debuffs from 15% to 25%. Also increased 25% chance of filling Turn Meter by 10% to 40% chance of filling Turn Meter by 20%.


Incinerate

- Increased the damage inflicted by [HP Burn] debuffs placed by the Champion with this Blessing in the Arena at certain Awakening Levels. The increases are as follows:

- Level 1 - [HP Burn] damage increased from 10% to 25%.

- Level 3 - [HP Burn] damage increased from 25% to 50%.

- Level 5 - [HP Burn] damage increased from 50% to 100%.

- At Level 6 Awakening, decreases enemy Turn Meter instead of MAX HP when they receive damage from [HP Burn] debuffs.


Temporal Chains

- No longer decreases each enemy's SPD for each buff they are under at the start of the Round.


Life Harvest

- Increased the percentage by which the enemy MAX HP is destroyed at certain Awakening Levels. At Awakening Levels 3, 5 and 6, increased the percentage by which the Turn Meter is filled. The increases are as follows:

- Level 1 - Increased destroyed MAX HP from 6% to 10%.

- Level 3 - Increased destroyed MAX HP from 6% to 20%. Also increased Turn Meter fill from 5% to 10%.

- Level 5 - Increased destroyed MAX HP from 15% to 30%. Also increased Turn Meter fill from 10% to 20%.

- Level 6 - Increased destroyed MAX HP from 20% to 40%. Also increased Turn Meter fill from 15% to 30%.


Brimstone

- Decreased the chance of placing a [Smite] debuff at certain Awakening Levels, except for Level 6. The [Smite] debuff now only becomes protected at Level 5, and guaranteed at Level 6. The decreases are as follows:

- Level 1 - Decreased chance of placing [Smite] debuff from 20% to 15%.

- Level 3 - Decreased chance of placing [Smite] debuff from 40% to 30%.

- Level 5 - Decreased chance of placing [Smite] debuff from 70% to 60%. 


Other changes and battle fixes

- Fixed a series of bugs that occurred when a Champion was turned into a Sheep before the first turn was taken.

- Fixed a bug that caused a Battle to freeze when Tolf the Maimed used his second skill, Cut Wide Open.

- Fixed a bug that caused a Champion equipped with 3 Reaction Accessories to change critical hits into normal hits with 100% chance instead of 75% chance when attacked.

- Fixed a bug so that Ultimate Deathknight’s HP bar is increased by his Passive skill Didn't Need 'Em after an [Block Passive Skills] debuff expires on him.

- Fixed a bug that resulted in a second activation of the Evil Eye Mastery if Sinesha used her Burning Wave skill.

- Fixed a bug so that selecting the “Start Auto-Climb” checkbox in Doom Tower doesn’t disable active “Continue Multi-Battle even if you lose a Battle” checkboxes in the Multi-Battle settings in other locations.

- Fixed a visual bug that caused a red dot indicator to display on the Playtime Rewards icon in the Bastion on mobile when all rewards had been claimed except the Plarium Play-specific Playtime Rewards.

- Fixed a bug that caused the stat changes from Artifacts not displaying after upgrading them and returning to the Collection.

- Fixed a bug that caused some players to not receive the XP Barrel reward for completing the “Connect your account to a Plarium ID” achievement.

- Fixed a bug that caused all Playtime Rewards to become available after fighting the Iron Twins during the daily reset.


That’s everything we’ve got for you! Don’t forget to let us know what you think of these changes.

Views
1k
Comments
76
Feb 8, 2023, 13:3102/08/23
Feb 8, 2023, 13:4402/08/23
04/25/19
3

Does brimstone now requiere acc to land?

Feb 8, 2023, 13:4402/08/23
01/23/23
1

Teşekkürler 

Feb 8, 2023, 13:4902/08/23
06/07/22
2

Sorry to tell you but yall messed up Brimstone, yall should know it is hard for F2P players to get 5 and 6 star blessings. I think it is wrong of yall to cater to big spenders, and with this change u should at least bring the cost down for the blessing shop and put some immortal and Eternal souls in the daily login rewards and or in the quest. To at least give the F2P player a chance to progress in this game

Feb 8, 2023, 13:5302/08/23
10/31/20
2

yet another incompetent move by the Gods gift to the gaming industry

Falarium 🖕

Feb 8, 2023, 13:5402/08/23
Feb 8, 2023, 13:56(edited)
07/24/21
2

Game is extremely laggy and is stuttering after today's update. Also android device suddenly started overheating. Been playing smoothly for 8 months with no issues. Please fix. 

Feb 8, 2023, 13:5702/08/23
05/27/19
3

As someone who has spent over 100K on this game (which makes me a qualified idiot), I can say the Brimstone change is the most idiotic thing you have done.  it's the final nail in the coffin of making me go free to play.  

Feb 8, 2023, 14:0102/08/23
02/28/20
9

It's the same for me, maintenance happened and the game runs at 5 fps, overheats my phone and eventually autocloses.

I'm not even gonna complain about the blessings changes which are obviously incentivising you to spend at least a 1000 bucks a month to actually have a chance to get something worthwhile lol but i'll settle for the game actually just functioning 

Feb 8, 2023, 14:0802/08/23
06/16/22
1

This is only a continuation of the downward spiral that plarium is doing. You nerfed the only usable PVE talents. (mainly because you want the new content to be impossible) (IT and Necro). Not a single person probrably uses the pvp blessings outside of lightning cage and polymorph are even worth it. I regret spending money on soulstones and definetally won't in the future. 

Plarium needs to stop replacing rewards for tokens in tournaments, Soulstones, plarium play points, 4th anniversery quests. Increasing shard cost for guarenteds. I see this going in a very bad direction.


Feb 8, 2023, 14:1202/08/23
04/18/20
1

Thank you for nerfing the only good things about blessings 🙄

Feb 8, 2023, 14:2702/08/23
03/31/22
1

Yet another reason to ignore the iron twins tower. You break the only blessings for pve and and leave the majority or the other blessings unusable. The idea behind most of the blessings are good but poisons and hp burn in the arena is just stupid. Make the terrible content better don't break the content that works

Feb 8, 2023, 14:3102/08/23
09/10/22
1

stalls on loading assets, to finally loading the page. within a few seconds, relogin window forces a loops. what is going on here? omg!

Feb 8, 2023, 14:3402/08/23
12/01/19
8

What bizzare changes I've always thought almost all of the blessing are very average and can be ignored with them not having much impact on game play so when plarium said they were changing some I thought it was a good thing. Reality they made an already bad system worse. 

Feb 8, 2023, 14:4002/08/23
01/10/22
2

Some things better some things worse as usual. But the more things you add to the mix the more you piss us off.MoMost of the add ons don't help except to make you more money.If you would leave it alone we would all be happy to play it.But you make all feal like just cash cows right now. The game is so h and you should think about what you're doing before you lose more people.

Feb 8, 2023, 14:4402/08/23
03/12/21
1

Greed has no limits. Many teams were only able to get through some bosses thanks to Torment of Eternity, which inflicts Severe Punishment. Thank you. Now there is no more need to donate for energy. It is no longer needed in large quantities. Since it became impossible to pass some bosses. This is not to mention the great loss of tokens that people spent on the only truly good gift. Now it turns out all this wasted. I hope other players also have a head and will not support the game with money. It's disgusting when you get such a spit in the face.👎👎👎😠

Feb 8, 2023, 14:4702/08/23
Feb 15, 2023, 03:36(edited)
10/18/21
3

I just tried Errol's new A2 skill, and in some areas of the game it is only hitting ONE time, not twice as the skill says. With PvE bosses, when he hits them with this new skill it does appear to hit twice (by showing two different instances of damage), but on campaign waves and in some arena matches, it only hits once and shows only one instance of damage. Also, the visuals of it also look to only hit one time. Would attach a video as proof, but cannot do so here. Please look into and fix this. 

Feb 8, 2023, 14:5002/08/23
08/23/20
2

Why are lethal dose and incinerate still arena-only?? Absolutely nobody that is serious about arena is going to use them. You've made the viable blessings for arena worse and you've improved the ones that no one is ever going to use. Make them work in all areas of the game, and maybe then people will actually start using them. I know for sure they would help a lot of new and F2P players with areas like CB and doom tower. Are you trying to make hp burn and poison meta in the arena? Because with the current available champions for most players, that is never going to happen. Take the nerfs off of brimstone and phantom touch, give the sheep blessing a nerf, and make the hp burn and poison blessings viable outside of arena, because not everyone plays in arena.

Feb 8, 2023, 14:5702/08/23
1

Yo, 


What the actual f? Plarium you really need to start listening to your community. You're making more and more people unhappy. Furthermore, there is really less incentive to spend money because of your near sighted changes. 

Then you have the nerve to boast these changes like it's some kind of good news. 

Get out of here plarium. No one likes you anymore. 

Feb 8, 2023, 15:0302/08/23
04/04/19
2

i just lost 200% in damage because of brimstone nuff....... why does plarium always nuff the only useful things for players?

Feb 8, 2023, 15:1402/08/23
12/24/20
52


i

What about the core machanics. They do not count anymore?

Feb 8, 2023, 15:1602/08/23
05/13/21
1

Came to add to the rising swell of outrage about the incredibly tone deaf decisions that keep being made. It seems like these decisions to "buff" certain blessings (which don't actually make them usable) while hard nerfing the only useful blessings are being made by people who don't actually play or understand the game mechanics. 

Removal of decent useful rewards in tournaments for these new plarium play points and anniversary tokens for events which don't actually have good rewards in addition to an utter lack of communication/transparency about how much is actually required to complete the events. 

Continued increase in the cost to do fusion events, summoning events, guaranteed summoning costs.

I could go on. Bad decision after bad decision.