Since we are seeing a lot of questions and worries regarding the recent changes in the way Geomancer works, we would like to elaborate on where we stand on this one right now.
First of all, we want to explain why we came to a decision to re-work Geomancer’s Passive Skill [Skill 4 – Stoneguard [P]]. This decision was motivated by the detection of in-game crashes and freezes by our internal tool. According to our crash reports and further investigation, these issues were caused by Geomancer’s Passive Skill.
That’s was the only reason why we were forced to rework the way his Passive Skill worked, namely, make it so that Damage from his Passive no longer triggers certain Masteries (Warmaster, Giant Slayer).
We totally understand there was a lot of confusion when Geomancer’s changes were found in the Rebalance section after the release went live, not in the Bug Fixes. It happened due to our oversight, and we apologize for confusing you with this information.
Normally, we put all bug fixes into the Release Notes after the release and do not include them in the Update Highlights.
Let’s move to the next point. Based on the internal statistics, we decided to rework Geomancer’s Passive Skill so that the new Effect worked like [Warmaster] and not [Giant Slayer] (without actually triggering this Mastery) since according to our data the majority of players used [Warmaster] instead of [Giant Slayer]. That’s why we've decided to take that path in order to make it more convenient for the players. However, we saw all the feedback from the community and with today’s server restart we tweaked Geomancer’s Passive skill: replaced the Effect of the [Warmaster] with the one that emulates [Giant Slayer] Mastery.
From now on, Geomancer’s Passive Skill will work as if supplied with [Giant Slayer] Mastery and will deal approximately the same amount of damage as before.
Unfortunately, there is one side effect of the fix that cannot be avoided: the new passive will not allow healing from the Lifesteal Set or Leech debuff.
Nevertheless, Geomaster still will be able to heal from his Active Skills.
Our ultimate goal was to maintain the damage dealt by this Champion to the Clan Boss on the same level. We were striving to implement the changes in such a way so that Geomancer won’t suffer because of the fix we had to make.
Last but not least, all players who received negative results on CB after hitting them with the Geomancer in the team will get compensation. It will be delivered to all accounts who suffered from the bug.
We’ll keep you updated on the situation.
Have a great day ahead!