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Patch Notes (04.08.21) Update 4.50

Patch Notes (04.08.21) Update 4.50

New Clan Features, Doom Tower Champions, and more!

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This update brings Clan Improvements, a bigger Champion Collection, new Daily Login Rewards, and many other fixes and changes. Here’s the list of everything:

Clan Level, Clan Quests, Clan Benefits, and the Clan Shop.

Clan Levels & Benefits. All Clans now have Levels and give game-boosting Benefits to Clan Members. The higher the Clan’s Level, the bigger and better the Benefits. Each Clan Member will receive the following Benefits just for being in a Clan:

- Extra Campaign Silver. This increases the amount of Silver each member gets from farming Campaign stages.

- Extra Multi-Battle Attempts in the Dungeons and the Campaign.

- Increased Number of Clan Shop Slots. This unlocks access to additional Items in the Clan Shop.

- Increased Number of Clan Quests per week.

Clans earn Clan XP and level up as their Members complete Clan activities - such as Clan Quests and Clan Achievements. There are 20 Clan Levels. Clans that have already completed some Achievements will have already earned some Clan XP and may already be higher than Clan Level 1 when this feature goes live.

Note: Clan XP is tied to the Clan, so you won’t take it with you if you leave or get removed from a Clan, and the Clan won’t lose any Clan XP.


Clan Quests. Every week, your Clan will get a number of special missions to complete. They come in three levels of difficulty: Basic, Expert, and Elite. Elite Quests unlock at Clan Level 5, but Basic and Expert Clan Quests are available right away.

To start working on a Quest, a Clan Member has to decide to take it. Once a Clan Member takes a Quest, no one else can attempt that Quest that week. Coordinate with your Clan Members, and only grab the Quests you know you can complete.

Clan Quests refresh every Tuesday at 08:00 UTC. Each Clan Member can only take up to 3 Clan Quests per week, and progress for all Quests is tracked simultaneously. The Clan Quests tab will show a player’s name and avatar next to any Quests they’ve taken.

The higher your Clan's Level, the more Quests it will have available every week. Quests on offer will be spread evenly between Basic, Expert, and (once unlocked) Elite levels of difficulty.

Every 30 Clan Quests your Clan completes will earn the Clan some Clan XP. You'll also get Clan Gold for completing each Quest, which can be spent in the Clan Shop.


Clan Shop. The Clan Shop is where Clan Members can exchange Clan Gold for Items. The Clan Shop starts with 4 item Slots, but can expand all the way up to 12 Slots in total. Each Slot has its own pool of Items, and every week, each Slot will roll something new.

The Items in each Slot will be the same for every Clan. Higher Level Clans will just have access to more Items due to having more Slots unlocked.

The Clan Shop refreshes around the same time as Clan Quests (with a slight delay).

There’s a lot of new Clan content - so get together with your Clan, explore the new features, and start reaping the rewards. Now, onto the rest...

New Doom Tower Fragment Champions.

We’ve added 6 more Champions that can be obtained from Champion Fragments found in Secret Rooms in the Doom Tower. Here they are:

Normal Difficulty:

Taya

  • Rarity: Epic
  • Type: Attack
  • Affinity: Void
  • Faction: Shadowkin


Dark Kael

  • Rarity: Epic
  • Type: Attack
  • Affinity: Magic
  • Faction: Dark Elves

Gwynneth

  • Rarity: Epic
  • Type: Attack
  • Affinity: Magic
  • Faction: Dark Elves


Hard Difficulty:

Varl the Destroyer

  • Rarity: Legendary
  • Type: Attack
  • Affinity: Spirit
  • Faction: Orcs


Ba Satha

  • Rarity: Legendary
  • Type: HP
  • Affinity: Magic
  • Faction: Lizardmen


Vasal of the Seal

  • Rarity: Legendary
  • Type: HP
  • Affinity: Force
  • Faction: Demonspawn

Note: these Champions can’t be summoned from Shards and are only available in the Doom Tower.

Daily Login Rewards changes.

We’ve added Champion Fragments to the final 30-Day repeating stage of the Login Rewards program (Days 271+) and swapped another reward around. The first Fragments will be for Cleopterix, and will switch out for another Champion after you’ve managed to collect all of Cleopterix’s Fragments. Note: this Champion will not drop from Sacred Shards. Here are the changes:

- Day 10: 300 Energy → Champion Fragments

- Day 25: Rank 5 Chicken → 300 Energy

- Day 30: Sacred Shard → Champion Fragments.

For those who are already in the final 30-Day stage of the Login Rewards program, your rewards will be updated for the next cycle after you collect your final reward (Sacred Shard) in the current one.

Game Experience Enhancements

- Increased the maximum number of Slots in your Champion Collection and Inbox from 300 to 400.

- Added an option to sell Artifacts and Accessories from the Multi-Battle result window.

- Rebalanced some Arena and Artifact-related Progress Missions to make them a little more accessible and easier to complete.

- Fixed a bug that resulted in selling similar Artifacts from the inbox when trying to sell Artifacts after opening a Classic Arena Chest.

- Fixed an error that occurred when opening up the Saved Teams & Skill Instructions Guide.

- The Go button in Progress Missions when you need to beat a certain Boss Stage will now lead to that exact Stage.

- Disabled hotkeys when changing a Saved Team name on Plarium Play.

- Disabled the ability to scroll during the Saved Teams feature tutorial due to it causing the tutorial to freeze.

- Fixed a bug that caused Multi-Battle attempts from Multi-Battle items to disappear after purchasing a Raid Card.

- Fixed an error that occurred if there was an apostrophe in a Saved Team name.

- Fixed a bug that allowed you to equip an Accessory from the wrong Faction when using the Fitting Room.

Champion and battle fixes

- Changed the Decrease C. DMG debuff to be a percentage reduction of the stat, rather than a flat number.

- The value of Shield buffs on Rotos the Lost Groom will be taken into account when his Spurn Oblivion Passive skill triggers.

- Fixed a bug that caused the popup that was supposed to warn you before you sacrifice a Common or Uncommon Champion used in a Saved Team to be shown after sacrificing in certain cases.

- Fixed a bug that caused Lyssandra’s Transference skill to transfer debuffs received from Krisk the Ageless’ Might of Ages Passive skill even after Lyssandra finished attacking.

- Skill Instructions now work as intended in Multi-Battle mode.

- Zavia no longer uses her Deadly Catalyst skill on the Clan Boss on Auto.

- Fixed an issue that caused Bosses to block self-placed debuffs (such as the Sleep debuff that should be placed by the “Protector” Crypt Keeper’s Reconstruct skill)

That’s everything we’ve got for you! We’re excited to hear what you think, so don’t forget to head on over to our forums to let us know what you think of these changes. 

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Comments
149
Aug 4, 2021, 12:3208/04/21
Aug 5, 2021, 17:2608/05/21
04/13/19
2
Ender

Thanks for the work you've put in for these features.

I take issue with the clan quests in there current form.

1) It requires more work for clan leaders who need to coordinate quests and most importantly need to manage additional conflict as people compete for the 'nice' quests.

2) The nature of the clan gold rewards means that we have intra-clan competition (that does not generally add to the game in a meaningful way).

Please for the love of all good things, revise this.

Ideally this content should be pulling people in clans together, not pushing them apart / pushing people who lead clans to move on.

Edited by a community-manager

I agree.  As a Clan Leader, these clan quests are going to cause a whole lot of issues.  There is no control on who takes what quest and when.  You cannot control people and if you ask them, "Please only take one quest", they'll take 2 or 3, because they want the clan gold.

If the 1st 7-10 (depending on rank) people who happen to be online when the quest reset happens, the reset of the Clan is SOL.  So untill you are able and willing to be online when the reset happens, you will not have any clan gold, ever.  The cycle will continue and people WILL rage quit. With this, you've recreated the Clan Boss issue.  Call this Clan Boss 2.0.

You could easily fix it like this, If anyone complete a quest, everyone in the clan gets the coins, the only time a clan gets dinged is if you fail to complete the quest, so people better pick one they can complete.  Give the completer maybe a small few extra coins for doing the work, but no so many that it still causes a fight between people because they didn't get to pick up a quest.

If you fail to fix this, you're going to lose players quickly.

Duranius

Clan Leader of Frozen North Academy (FNA)

Aug 5, 2021, 19:5708/05/21
08/19/20
3
Haidukul

To much drama over this, is enough quests for everyone in the clan ,just the clan has to reach level 20 to unlock 90 quests, so can everyone get his 3 quests,  need a rotation between clan players every week until clan reach level 20, good luck to everyone

are you so much ignorant or troll?

it takes 20 YEARS to get to level 20 clan

Aug 5, 2021, 20:2008/05/21
Aug 5, 2021, 21:04(edited)
03/28/20
3

Just querious...

When the developers and designers put this together, did not ONE of them say, "So, we have 20 available quests and 30 Clan members that can each take 3.  That means that 6 members can just take 3 each, someone can get the last 2, and the rest of the Clan gets nothing?" (best case scenario 20 people get to participate taking 1 quest each with 1/2 of them getting smaller rewards.  50 gold vs 150 gold)

How could this possibly be approved and rolled out?  I hope you guys aren't niave enough to think that ALL clan members read all the information that you put out about how seemlesly this will work....errrrr......wait, Plarium didn't announce anything about how exactly this would work.  You glazed over some of the information but I would hazard a guess that 75% of your player base does read everything posted.  Most of my clan had no idea this was coming and a few people took 3 Clan quests, not knowing that they were screwing over their Clanmates.

Even if you allowed Clans to have all 30 available quests, some of them are quite frankly..."brutal" to complete.  I would say that some of them CAN'T be completed by most Clans.  Also, what if you have a Clan full of top-tier players that all want to do the ELITE quests for the biggest rewards?  Some of them have to just except the 50 gold quests while others make 300?  Then we are right back where we started as far as fair and equal distribution.  Why would you add a feature that is going to creat descent in Clans?  No one there really thought about how this could create issues?

Please step up to the plate (baseball metaphore) and admit you dropped the ball on this one and fix it.  Make all rewards equal to all Clan members.  It's really THAT simple.  Sure, some people will say that others are getting something for not participating, but it's better that be true than NOT being able to participate at all. 

Also, put the login rewards back to the way they were.  That was one of the coolest things you guys have done for the player base and you said it was permament.  To be honest, the Legandary that you say you're being so generous with by giving it away after logging in for 4 months is shit, and you know it.

Thanks for reading...


Aug 5, 2021, 21:0308/05/21
09/07/20
4

It is a pity that nothing is heard from Plarium. They ignore their customers completely. there were some very good comments here. very sad. normally the customer is king, but not at plarium, here the customer is a slave. i think everyone should consider whether they want to give this company money. every cent is too much when they ignore their customers.

Aug 5, 2021, 21:0608/05/21
05/25/20
9

Fail after Fail after Fail.  maybe you should change name to Failarium, Ignorium Playerium 

Aug 5, 2021, 21:1608/05/21
10/08/20
2

As much as I hate to say it, I guess we are stupid to think that Plarium would actually read our comments in the Forum. I doubt if they even have one single employee (out of their 1200 employees) assigned to read the forum comments and pass them on appropriately. 

They had already long ago made the decisions on the change, and only asked for comments to make everyone feel they had a little bit of a voice in the outcome.

Plarium is going to do what the heck they want. They will not listen to us. After all, they make $80,000,000 per month!!!!  That is $80 MILLION per month or roughly $960 MILLION per year, or roughly 1 (one) BILLION dollars per year. 

They don't give a @%#@ what we say or think. They just laugh at us peons and go to the bank!!!

Aug 6, 2021, 01:2008/06/21
10/09/19
2

This  is  crazy.  How  many  players  need  to  complain  before  you  do  the  right  thing?  I  reallze  you're  owned  by  a  casino  company,  but  that  doesnt  mean  we  should   allow  you  to  take  advantage of  the  people  who  pay  your  bills.  Ive  been  a  whale  in  this  game  for  several  years  and  nothing  has  made  me  waver  enough  to  want  to  stop  spending  or  playing  until  now.  No  one wants  this  particular champion  let  alone  her  fragments  or  300  energy.  AT  ALL.  Your  login  rewards  were  LAME  to  begin  with  and  now  this?  So  what  is  this ,  motivation  to  play??  Like  for  real?  So,  I  can  login  daily  and  in  return  you  will  give  me  charms  for  equipment  I  cant  farm  without  playing  the  doom  tower  like  I  dont  have  a  million  other  things  to  do  in  this  game.  Im  so  sick  of  this  crazy,  disrespectful bullshit.  No  one  likes  it--you  get  that,  right?  Or  do  you  not  bother  to  read  these  comments  when  it  doesnt  suit  you.  I  mean,  at  the  end  of  the  day,  I   have  paid  1000's  of  dollars  each  month and  I  am  done.  Finished.  I  can  play  final  fantasy 1-14  for  as  much  money  as  I  spend  on  one  small  item  from  your  rip  off  of  a  shop.  I  could  overlook  that  shit,  but  not  if  you're  going  to  continue to  disrespect your  players  and  the  whole  damn  community who  literally  funds  this  game  and  every  cent  you  make.  Its  become  so  gross,  im  surpised  Donald  Trump  doesnt  have  stock  in  it.  Over  this  shit.  It's  a  good  game,  man,  but  its  gone  down  hill  over  the  last  year,  and  your  unbelievable callousness regarding  your  acutal  customers  and  lack  of  regard  for  their  opinions--not  to  mention  what  you  KNOW  is  the  right  thing  to  do  anyway--has  left  me  feeling  less  than  thrilled  to  log  in  ever  again.  Peace  out.  

Aug 6, 2021, 01:5808/06/21
12/02/20
3

Still not downloading 

Aug 6, 2021, 02:1908/06/21
Aug 6, 2021, 02:22(edited)
09/13/14
10

Dear Plarium,

Way to prove that playerbase is irrelevent to your process.  I won't grind down on all the issues with this update.  I will just say that my plan is to not spend a single penny more while I finish out the current login rewards list.  Once I have collected my sacred shard from day 30 if you have not reverted back and I find shards for my next 30 day instead of a new sacred shard then I plan to uninstall this app and move on to a company that pays attention to its player base.

Edit: spelling is hard.

Aug 6, 2021, 12:3908/06/21
03/04/20
1

What the hell........ 

Clan level, Clan quest, Clan benefit????? 

30 quest, no 20 quest, 10 members cant play. 

Clan Gold, no individual Gold, 10 members cant earn gold. 

What the hell....... 

And many more fails 

OracleCommunity Manager
Aug 6, 2021, 14:0908/06/21
03/02/21
571

Hey, everyone! First of all, I would like to thank all the passionate gamers who have left constructive comments, even negative ones. 

Our goal is not just to give more tasks for people to do in Clans, but to facilitate discussion there. Like every discussion in real life, communication with your Clanmates requires mutual respect and trust before cohesion starts to develop. Sometimes you might encounter statements that it takes literary decades for a Clan to reach level 20, which is, of course, a gross exaggeration. True, it takes a while to progress to some levels, but the more it reflects the level of cohesion in a Clan. Only a really cohesive team can progress steadily, which applies to any real-life situation as well.

The main idea behind doing the Clan quests is a tool to advance your Clan, with Clan gold being only an additional incentive to it. Please, remember that completing any quest benefits your whole Clan in a strategic perspective more than your own account in the short term. In the future, we plan to increase the number of ways where you can get Clan gold. Moreover, the Clan shop is not going to be a static feature and is a subject of tweaks and further development in the future.

We admit that there might be some inconsistencies in the available Clan quests, and we will certainly reconsider it as soon as we get the full picture of players' performance and this picture suggests changes. Though, it cat take some time to collect the necessary analytical data.

Thank you again for the feedback!

Aug 6, 2021, 15:3308/06/21
01/19/21
642

Don't bother explaining. The problem isn't that people don't understand what your idea is, it's that your idea is incredibly stupid. Yes, you can throw a live grenade into a room and it'll take some cooperation and coordination for everyone inside the room to agree on who to throw on top of it in order to spare the rest, but that doesn't make it a great idea for a team building exercise. I'm sure it works out great in your little ideal world of how things should be, but in the Venn diagram between that and reality, there's precious little overlap.

If this is the best idea you have for promoting clan cooperation, then I'm embarrassed on your behalf. I'd call it half-baked, but it's not even in the oven yet.

Aug 6, 2021, 15:5408/06/21
Aug 6, 2021, 21:17(edited)
04/18/21
16

negative feedbacks about removal of sacred shard and 5 star chicken was completely ignored. awful clan quests system.  People continue to spend money on this game. 

 "There's a sucker born every minute " P.T. Barnum   

Aug 6, 2021, 16:3108/06/21
05/07/21
4
Oracle

Hey, everyone! First of all, I would like to thank all the passionate gamers who have left constructive comments, even negative ones. 

Our goal is not just to give more tasks for people to do in Clans, but to facilitate discussion there. Like every discussion in real life, communication with your Clanmates requires mutual respect and trust before cohesion starts to develop. Sometimes you might encounter statements that it takes literary decades for a Clan to reach level 20, which is, of course, a gross exaggeration. True, it takes a while to progress to some levels, but the more it reflects the level of cohesion in a Clan. Only a really cohesive team can progress steadily, which applies to any real-life situation as well.

The main idea behind doing the Clan quests is a tool to advance your Clan, with Clan gold being only an additional incentive to it. Please, remember that completing any quest benefits your whole Clan in a strategic perspective more than your own account in the short term. In the future, we plan to increase the number of ways where you can get Clan gold. Moreover, the Clan shop is not going to be a static feature and is a subject of tweaks and further development in the future.

We admit that there might be some inconsistencies in the available Clan quests, and we will certainly reconsider it as soon as we get the full picture of players' performance and this picture suggests changes. Though, it cat take some time to collect the necessary analytical data.

Thank you again for the feedback!

However, when your (what feels like the entire) player base is not receptive to the change, what is the benefit to you or the player base? Can't say I have noted any support; e.g. 'this is a great idea as implemented' comments in feedback.

Aug 6, 2021, 16:3408/06/21
09/24/19
2

no news about chickens * 5 and sacred shard.
the only thing that motivated me to enter daily. 


Aug 6, 2021, 16:4808/06/21
Aug 6, 2021, 16:50(edited)
09/14/20
937
Oracle

Hey, everyone! First of all, I would like to thank all the passionate gamers who have left constructive comments, even negative ones. 

Our goal is not just to give more tasks for people to do in Clans, but to facilitate discussion there. Like every discussion in real life, communication with your Clanmates requires mutual respect and trust before cohesion starts to develop. Sometimes you might encounter statements that it takes literary decades for a Clan to reach level 20, which is, of course, a gross exaggeration. True, it takes a while to progress to some levels, but the more it reflects the level of cohesion in a Clan. Only a really cohesive team can progress steadily, which applies to any real-life situation as well.

The main idea behind doing the Clan quests is a tool to advance your Clan, with Clan gold being only an additional incentive to it. Please, remember that completing any quest benefits your whole Clan in a strategic perspective more than your own account in the short term. In the future, we plan to increase the number of ways where you can get Clan gold. Moreover, the Clan shop is not going to be a static feature and is a subject of tweaks and further development in the future.

We admit that there might be some inconsistencies in the available Clan quests, and we will certainly reconsider it as soon as we get the full picture of players' performance and this picture suggests changes. Though, it cat take some time to collect the necessary analytical data.

Thank you again for the feedback!

I feel insulted by your words. 

Don't sell us for being stupid...this is just gross.

You really want to tell us that awarding personal awards is a way to enahnce the clan? Sorry...you may tell that a 6-year old and he will stil not believe it.


If you are talking about teamwork and a cohesive clan...and at the same time implement a system which in every aspect is destroying teamwork, comminucation and trust....this just leaves me speechless.

You want to give more tasks for clan members? Than do not start with 20 quests for 30 members.

This is nearly as insulting as the patch itself.

Aug 6, 2021, 17:4508/06/21
05/07/21
4

The current release is why I left my clan. Don't think I will rejoin until some positive sensible fix is applied. I want to have fun with the game, not be entrapped by unneeded/unwanted complexities that take away the fun.  

Aug 7, 2021, 00:1208/07/21
Aug 7, 2021, 00:14(edited)
05/07/21
4

@Plarium, did you run off and remove the link leading to this patch notes thread in an update to the launcher Newsfeed?

Wow.

 


Aug 7, 2021, 07:2508/07/21
12/02/20
3

Still not downloading 

Aug 8, 2021, 00:1408/08/21
Aug 8, 2021, 00:15(edited)
03/29/20
4
Oracle

Hey, everyone! First of all, I would like to thank all the passionate gamers who have left constructive comments, even negative ones. 

Our goal is not just to give more tasks for people to do in Clans, but to facilitate discussion there. Like every discussion in real life, communication with your Clanmates requires mutual respect and trust before cohesion starts to develop. Sometimes you might encounter statements that it takes literary decades for a Clan to reach level 20, which is, of course, a gross exaggeration. True, it takes a while to progress to some levels, but the more it reflects the level of cohesion in a Clan. Only a really cohesive team can progress steadily, which applies to any real-life situation as well.

The main idea behind doing the Clan quests is a tool to advance your Clan, with Clan gold being only an additional incentive to it. Please, remember that completing any quest benefits your whole Clan in a strategic perspective more than your own account in the short term. In the future, we plan to increase the number of ways where you can get Clan gold. Moreover, the Clan shop is not going to be a static feature and is a subject of tweaks and further development in the future.

We admit that there might be some inconsistencies in the available Clan quests, and we will certainly reconsider it as soon as we get the full picture of players' performance and this picture suggests changes. Though, it cat take some time to collect the necessary analytical data.

Thank you again for the feedback!

@Oracle,

Really....Really...?  This is as far as Plarium is willing to go to fix the 1000's and 1000's of complaints?

quote   "We admit that there might be some inconsistencies in the available Clan quests, and we will certainly
             reconsider it as soon as we get the full picture of players' performance and this picture suggests
             changes."

How many times is Plarium go to feed us the "waiting on analytical data" line?  Try logging out of you data base software programs and read the feedback.  It's really that simple.  Everything is right here.  I have scanned 100's of posts, 100's of other sites, and 100's of content creators and I personally haven't found anyone that's in favor of these changes.

PLEASE FIX IT