Hi! Hope everyone had a great weekend!
Now cutting to the chase - there is one hot subject discussions around which have been rampant in the community for the past several days. Cheat engine - a third-party program that speeds up game-play and allows unfair progression in the game for those who use it. So here is our stance. The Rules of conduct paragraph of our Terms of Agreement clearly states that utilizing such tools in our games is strictly prohibited. It's as simple as that.
However, things are not that simple in terms of applying measures for violating this rule. The problem lies in finding those that take advantage of such tools. For a long time, we have had a special tool that detects unrealistically short battles. When those are spotted a player may receive battle errors followed by an account ban. The problem is that we can't yet make this tool as efficient and aggressive as it should be because this may potentially affect the players that have tuned their teams to be very quick and effective in a fair way, without using any additional programs. Right now, the cheat-detection tool is in development, we don't want to break the learning algorithms so there is no manual intrusion in this area.
However, the important thing to remember is that the cheat-detection tool may react some time after the cheat engine was used. We will keep improving the tool to make sure that we eliminate this unfair advantage of some people over others. It all comes down to this - using cheat-engine is prohibited in our game and will result in proper measures. Now we also want to stress that auto-clickers don't provide fully automated account development, don't grant speeding up battles and don't interfere with the game client. That's why we don't fight against using them, but the cheat-engine is a different story.
On a second note, we realize that, for many, the issue of having to spend a lot of time in the game is topical. And we are working on several features aimed at improving this area.
On a rhetorical note, no matter how much we strive to come to a point where all the game aspects are protected from unsanctioned operations, when there are too many constantly attacking enemies we can't possibly strike back every single time. We want our game to be fun and fair for all and do rely on your solidarity here.