Black Knight review

7 Replies
User
15 June, 2019, 8:50 PM UTC

Are the developers ever going to look at this guy and see as a legendary he is an embarrassment? At least take a look and mention thoughts on adjustments?

As random and expensive as it can be to get Legendary champs.... Everyone you get should have a place in some team. This guy is replaced by Rare blue champs all day long. Sooo many blues do what he does and do it far better.
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User
18 June, 2019, 5:34 PM UTC

Yeah he's just lacking doesn't stand out at all my crimson helm an epic craps all over him.


He was my first leg...the excitement did not last.
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User
18 June, 2019, 5:46 PM UTC

mgoldy77 said:


Are the developers ever going to look at this guy and see as a legendary he is an embarrassment? At least take a look and mention thoughts on adjustments?

As random and expensive as it can be to get Legendary champs.... Everyone you get should have a place in some team. This guy is replaced by Rare blue champs all day long. Sooo many blues do what he does and do it far better.

+1, It is a useless character, would win something if the defense that puts out 60%, but currently has no use :(

I hope that at some point they balance a bit the legendary, there are some incredibly good and others incredibly bad

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User
18 June, 2019, 9:26 PM UTC

He needs counter attack gears or buff to be useful.


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User
10 October, 2019, 4:23 PM UTC
He is a tank, set up champion and a good one if any one dose not see that you are just terrible at the game.
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Moderator
10 October, 2019, 5:44 PM UTC
Gearing a champ is key. Artifacts are a major component in the success of a team. I have shelved certain champs due to me not knowing how i wanted to use them. Try changing his gear for a specific roll on a team and see if you can get more out of him. Good Luck
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User
10 October, 2019, 8:07 PM UTC
gear matters a lot, i've fought teams with him and got beaten, mostly due to him. hell, i don't even know for sure what he does, but he's not weak if geared and mastered properly
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User
10 October, 2019, 9:05 PM UTC

Black Knight and Yannica probably share top place for the worst units in the entire game.


It doesnt matter how you gear him. Even with 6 star legendary artifacts he cant compete with low tier rares using the same gear.

Hes supposed to be a tank but his skills scale off attack.

You can't just stack defense or HP on him because he needs 100% crit for his A1 to be effective.

His support skill barely heals and a 30% def buff is pitiful compared to pretty much any epic defense buffer.

His A3 is straight up broken. Even with 60k max HP, dropped to 1 HP, the skill will do like 7k damage.

This champ doesnt need a buff, he needs a complete rework as he is straight up broken. There literally isn't any content in the game where BK is a better choice to bring along over a rare.

Here are some changes I'd propose:

- A1 should always apply provoke and cannot be resisted. On a crit it has chance to extend provoke to 2 turns (or possibly apply another provoke to a single random enemy instead)

- A2 should be a 20% continuous heal buff plus a 60% def boost. This skill should also include an attack, preferably one that hits all enemies.


- A3 should scale over time based on all damage taken over the entire battle carried over from previous waves. Ideally this should be scaled to HP% as damage with a hard cap so it's not abused.


- Passive is fine, but it would be way more useful if it was a block damage debuff rather than unkillable.


Even with all these changes he wouldn't be top tier or OP, but would be viable in lots of content and be a solid support champ choice. Players who summoned him would actually he happy rather than angry.

I really do hope Plarium listens to the mountain of complaints the community has had regarding Black Knight and I hope my ideas and feedback are useful.






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