I have a different interpretation of how the damage is calculated.
I think you have to reach certain milestones in order for your damage to amplify.
The game showed a video demonstrating how much defense a person needs to reduce incoming damage.
I believe the same calculation’s are used for Attack to amplify incoming damage.
I believe the following rough estimations:
290 Attack = 15% Damage amplified
655 Attack = 30% Damage amplified
1,500 Attack = 45% Damage amplified
3,200 Attack = 60% Damage amplified
7,000 Attack = 75% Damage amplified
I believe the above amounts are the different milestones you need to reach in order to get a better Damage amplifier.
This is only the Damage amplifier for your Regular Hit.
I believe Artifact & Buffs play a rule in reaching the above amounts.
I believe Artifacts are based off your base stats.
I believe Buffs are based off your total stats.
Chest Plate with 50% Atk, I think it adds an extra 50% of your Base Attack Stats onto your current stats.
Increase 50% Attack Buff, I think it adds an extra 50% of your Total Attack Stats onto your current stats.
Let me give you example:
Let’s say you have 3,400 Attack on your hero.
You use a hero like SpiritHost to buff your Attack by 50% in fight.
I believe your total Attack will be 3,400 + (3,400 x 50%) = 5,100 Attack
Your regular hit would then fall under the 60% Damage Amplifier Bracket.
Let’s say you have 5,000 Attack on your hero.
You use a hero like SpiritHost to buff your Attack by 50% in fight.
I believe your total Attack will be 5,000 + (5,000 x 50%) = 7,500 Attack
Your regular hit would then fall under the 75% Damage Amplifier Bracket.
So now the question is how does Crit Rate & Crit Damage come into the mix?
The best way I can try and explain it is with an example.
Let’s say you have 4,000 Attack on your hero.
You use a hero like SpiritHost to buff your Attack by 50% in fight.
I believe your total Attack will be 4,000 + (4,000 x 50%) = 6,000 Attack
Your regular hit would then fall under the 60% Damage Amplifier Bracket.
But do you notice a problem?
The person who had 3,400 Attack is in same Damage Bracket as you.
You have 600 more Attack, but it isn’t amounting to much.
This is where I think Crit Damage come into the mix.
You could potentially sacrifice Attack for more Crit Damage!
I believe the Crit Damage is an added multiplier to your Damage Amplifying Bracket.
Let’s say you have 3,200 Attack on your hero.
You use a hero like SpiritHost to buff your Attack by 50% in fight.
I believe your total Attack will be 3,200 + (3,200 x 50%) = 4,800 Attack
Your Regular hit would then fall under the 60% Damage Amplifier Bracket.
You have 100% Crit Rate which triggers a Critical Hit
You have 100% Crit Damage.
Your new Effective Damage is 160% (60% Damage Amplified Bracket + 100% Critical Damage)
Just to give you Parallel so you can see what I mean.
- Player A = 3,400 Attack - No Crit Rate - No Crit Damage
Damage Amplifier is 60%
- Player B = 4,000 Attack - No Crit Rate - No Crit Damage
Damage Amplified is 60%
- Player C Sacrificed 800 Attack for Crit = 3,200 Attack - 100% Crit Rate - 100% Crit Damage
Damage Amplifier is 60% + 100% Crit Damage = 160% Effective Damage.
I would think player C would do most damage.
Can I prove any of this is happening? No
It could be completely & utterly wrong.
I have no way of ever knowing.
The only way we will ever truly know is if the game decides to share the formula’s with the Community.