Yes, you need Accuracy.
Debuff’s can be broken down in 3 phases:
PHASE 1: CHANCE %
25% chance to attempt to remove a buff.
- Your attempt should fail 3/4th the time.
You shouldn’t see anything in the fight.
If the 3/4th attempt is a failure, you don’t move past phase 1.
- Your attempt should succeed 1/4th the time.
You should see something in the fight.
If the 1/4th attempt is successful, you move to phase 2.
PHASE 2: ACCURACY VS. RESISTANCES
Shaman Accuracy will activate to target the skill on enemy.
- If Shaman Accuracy is higher, You should see the buff removed from enemy in the fight.
Enemy Resistance will activate to resist the skill.
- If Enemy Resistance is higher, You should see a green text message pop up on enemy hero in the fighting with word “Resisted”.
Lastly, The game has another aspect associated with Affinity match ups which effect Debuffs.
PHASE 3: AFFINITY MATCH UP’S AFFECTING CHAMPION HITS
You need to remember Shaman is Force Type (Red).
Shaman’s Weakness is Spirit Type (Green).
Debuffs can only land if the Hit you are doing is:
- Crit Hit
- Strong Hit
- Normal Hit
Shaman can’t land any Debuffs if the Hit is a Weak Hit.
A Weak Hit is only possible vs. a Weakness Affinity. (Spirit Affinity in Shaman case).
You should try to avoid using Shaman Skill vs. Spirit Heroes.
You run the extra risk of skill not succeeding.
IN SUMMARY:
- You should always look for heroes with 100% chance
This removes Phase 1 from the Debuff process.
It makes applying Debuff’s a lot more manageable.
- You should add a high amount of accuracy to ensure your skill isn’t resisted.
Enemies Resisting your skills can cause you to lose a fight in a critical battle.
- You should avoid Weak Affinity heroes.
A Weak Hit doesn’t do a lot of damage to target hero.
A Weak Hit is doom for your Debuffs.