AreYance said:
junk said:
Elviraz said:
Valkyrie said:
Hello!
It was intended, that the Stalwar set protects the wearer from 30% damage taken from enemy AoE attacks, so no matter what the damage from AoE attack will be, the Stalwart set will reduce exactly 30% of it. And Defense set gives the wearer 15% additional defense (but that 15 % from the basic Champion's defense stats), so basically you won't know how much damage exactly it will reduce.
Elviraz said:
Valkyrie said:
Hello!
The Stalwart set protects the wearer from 30% damage taken from enemy AoE attacks.
Mithrow said:
Stalwart set:
Can anyone tell me if I have one champ wearing stalwart set that applies ally protect on all his mates, will he also receive 30% less damage from the AoE damage he is taking instead of the other dudes through the buff?
Thanks!
Can you please explain it why Starwart only reduces 30% damage from AoE attack ? with Defense sets we got Def +30%. The effect for defense sets is applied to all type attack while Stalwart only for AoE attack. I can't see where Stalwart can be more useful than Defense sets.
With defense +30% theoretically the damage received also -30%. And this was applied to all type attack. I still can't see on what situation and condition where Stalwart can be more useful than defense sets. Because the advantage from Stalwart is conditional i think the effect should be higher than defense sets, probably around 45%. This way the sets will become more balanced.
As you put more defense on your champ the less effective the new defence is. There is a point where investing in defence no longer gives enough benefit and investing in other things is more beneficial. Look up the raid stats video on YouTube. They explain it better.
that is untrue ,the game states that the effects of their sets work addtively so u will never run into diminishing
Seeing as people seem to be having trouble understanding this, I will try to explain. Yes, defense stats are additive, however damage reduction is not linear. Increasing defense from 0 to 1,000 reduces damage by roughly 65% (https://www.reddit.com/r/RaidShadowLegends/comments/axrjsk/game_mechanics_summary_gearing_calculator/), quite a bit, while increasing defense from 4,000 (about 86% reduction) to 5,000 (about 90% reduction) reduces damage by about 4%. On the surface, you might think that a 4% damage reduction is not worth it, but I disagree. Here's why:
Assume base damage is 10,000.
In this first case, with 0 defense, you would take the full 10,000, increasing defense to 1,000, you will take about 3,500. An effective damage reduction of 65%.
In the second case, at 4,000 defense you will only be taking 1,400 of the 10,000 and increasing def to 5,000 you're down to just 1,000. Now the actual damage reduction from the base damage of 10,000 is only 4% between 4,000 and 5,000, however the EFFECTIVE damage reduction between 4,000 and 5,000 is 28.6% .((1,400-1,000)/1,400) = 0.286
Yes this is still a smaller number than the 65% damage reduction from the first case, but that's still a big difference and you also have to take healing into account. A champ with 1k def will get one-shot all of the time but a champ with 5k def never gets one-shot (unless you're up against a champ that can ignore defense). You slap a lifesteal set on a defense champ with 5k defense and they become extremely hard to take down, add in a good healer and people will start avoiding you in arena. And yes, lifesteal with 5k def is certainly possible.
I like using Jizoh as an example because everyone has access to him pretty early on. My Jizoh currently has roughly 5.1k defense, just over 30k HP, and a lifesteal set (it is definitely possible to get his defense over 6k if you drop lifesteal and have the right secondary stats). The other important thing about Jizoh is that he has a continuous heal (15% for 2 turns) self buff and a shield/counterattack buff and for him, defense is the stat used to calculate the damage he does to other champs. Using him in this equation, over the course of 5 rounds, he would be taking roughly 5,000 damage while in the same 5 rounds healing for 4,500 just from his continuous heal buff. Add in his lifesteal and his HP never drops. Even at 5-star level he could solo stage 15 force and arcane keep bosses and stage 14 minotaur (just the boss mind you, the mobs would take him apart because 5 on 1 is just too much to overcome). The reinbeast build is similar to this except you give him counterattack instead of lifesteal so he can stack heals on himself. Pro-tip, one-on-one and given enough time, an equally levelled and geared Jizoh will beat Reinbeast every time.
Obviously with an attack champ this is not nearly as effective and I agree that there is a point where you hit diminishing returns because at the end of the day you still need to kill your opponent. However, if you have a champ that uses defense as it's damage dealing stat, you will NEVER hit that point. Ever. Sure there may be better options than increasing defense (like using lifesteal instead of more defense sets), but you can say that about all stats. Who cares if you have 100% crit rate, 200% crit damage and tons of attack if you don't have speed to go with it and get one-shot the first round? You can have a team with all the speed in the world but if you don't have the damage to back it up you're useless. You have amazing buffs? Great! But if you don't have resistance you will succumb to a buff steal champ. Every champ has a weakness.
Anyways hope this helps some of you out there, happy grinding.