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(Patch Notes) (07.05.2019) Update 1.7 Patch Notes

(Patch Notes) (07.05.2019) Update 1.7 Patch Notes

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May 7, 2019, 17:5005/07/19
May 7, 2019, 17:56(edited)
01/17/19
862

T_W said:


Angry Lady said:


Can you, please, explain in more details the following changes: 

 - Unkillable, Block Damage, Revive on Death, Stun, Sleep, Freeze, Provoke are no longer affected by *Increase* Buff/Debuff Duration effects


Does it mean that Scull Crasher's passive skill won't be as useful anymore? Or Tenassil's 3d skill?  

(So the team of Roshkar and 2 Valiries won't work. But Roshkar + Nicholas will be even harder to defeat! 🤔)


You're missing the point.

Said buffs/debuffs are no longer affected by "increase duration" effects.

 Hi.


Thanx for pointing it out! I think I've read it all wrong. Too many words, you see. :))

So it is still possible to decrease the duration of the said debuffs/buffs, but now we can't prolong them?  Sounds good to me. 

Sorry for confusing everyone with unrelated questions. :) 

May 7, 2019, 18:2105/07/19
04/01/19
2

Can't get refer a friend to work I Download through the link and create an account but no rewards. And it's still saying I have 3 referals


May 7, 2019, 18:4505/07/19
May 7, 2019, 18:45(edited)
05/07/19
2
Clan boss HP on Easy and Normal are not in half. Whatever bug you fixed made a new bug for the clan boss having more HP than the max...
May 7, 2019, 18:5305/07/19
08/18/16
8

Marius said:



In regards to bosses, the values of their ACC and RES have been increased. So they will be more difficult to debuff and their own debuffs will be harder to resist.

Can we please get some visibility into these stats! How are we supposed to know what our target should be on our champs to build accordingly if we have no idea what enemy stats are... This is mainly an issue with CB but extends to all bosses.


IMO I found previous values reasonable for my level, if not slightly unfavorable, given most of accuracy and resist comes from sub stats. 
May 7, 2019, 19:3405/07/19
03/18/19
10
Many of us are not getting damage credit when we attack clan boss!!!   Please fix asap.
May 7, 2019, 19:4105/07/19
04/05/19
9
Just making a post to say thanks for continuing to work to improve this game. Being in IT, I know how hard it is to get a game like this fine-tuned, and recognize it takes lots of back-and-forth work to make it just right. Please continue to take what the community says to heart and keep doing what you are doing to make the game as good as it can be. Cheers!
May 7, 2019, 20:2105/07/19
02/23/18
16
this update was trash just added stuff no big bug fixes added more bugs to the game https://plarium.com/forum/en/raid-shadow-legends/677_bug-reports/128321_game-crashes-or-freezes-during-loading-screens-before-battles-after-patch-1-7/?post=603320 when the game is randomly freezing when you're trying to enter a dungeon, campaign or arena and takes your energy and coins its time to stop playing and spending money on this until this sh#t is fixed 
May 7, 2019, 20:3405/07/19
03/15/19
20

Marius said:


So even with a 4 hit used like Coldheart, GS is essentially useless.


warmaster:  10 uses = 6 hit at 4% = 24%

GS on Coldheart: 10 uses (40 hits) = 12 GS hits at 2% = 24%



Hopefully you can see how this makes GS useless unless you have a 5+ hit move.

This isn't taking the Clan Boss Skill decreased MAX HP of the Clan Boss. At the moment, both are capped at the same value, so Giant Slayer actually does better. I'll check in with the Devs in regards to the exact math for the rest and see how it holds up.



Whilst I get what you're saying about how currently they hit for the same damage, this would mean GS is better only on 4 hit attacks.  however it fails to take into account that champ's other skills.

EG: on coldheart, GS is slightly better because her currently GS and WM both hit for the same (which doesn't make mathematical sense).  However when she uses her A2 and A3, WM is much better for those two attacks.

Sorry to be pushing so hard on this, but I've spent a ton of time building 2 Coldhearts to use GS, and with how it is now, I'd have been better off building other champs with single his mains hat stack multi poison or something.

WM should hit for the same 2% as WM and have double the proc rate, OR double damage and same Proc rate. as it is currently (doing same damage), WM is superior almost always, for all champs including multihitters.   If it was hitting for double damage like it should on CB, WM would be FAR superior on all champs, always.

And this isn't even talking about how taking away the extra hits makes GS useless for Fire Knight now

Please do push the Devs to listen to this, because many of us have now wasted a TON of time and money building champs that have just been majorly nerfed and would have been way better off building alternatives.

May 7, 2019, 21:5205/07/19
May 7, 2019, 21:53(edited)
03/08/19
2

Man there is nothing wrong here, I beat it, keep at it!

mikhailbuechler said:


Still no fix for the Artifact Challenge 6.1/2/3? Also no news of Tournaments? I expected a lot more after all this waiting.

May 7, 2019, 22:0905/07/19
May 7, 2019, 22:13(edited)
04/20/19
1
There seems to be other Champions changed but not mentioned in the notes? For example, Prince Kymar has had his secondary ability drop from 2 attacks to a single attack?
May 7, 2019, 23:0105/07/19
09/20/18
2
Can we get a list of which champions have had their basic stats or ascended stats “minimally changed” with a before and after stats. 
May 8, 2019, 00:3305/08/19
05/08/19
1
I haven’t been able to get in game since updated yesterday. Even after deleting and reinstalling. This has totally screwed my daily/weekly challenges 
May 8, 2019, 00:5705/08/19
03/01/19
14
Same..
May 8, 2019, 02:2905/08/19
04/04/19
6
Thanks for taking a step in the right direction, Plarium. Loving the game so far. I still do not have any legendaries, despite over $100.00 spent, but I'm still loving the game. Love the clan boss key change. Love the change to unlock a legendary by completing missions. A couple other ways to find a legendary after a long achievement would be most welcome.
May 8, 2019, 04:3105/08/19
03/06/19
4

It says the Clan Boss health was decreased for easy and normal but ours has over 100% health? We have 1 player,team power of 27k,that hit for 21million with 1 key? He doesn't know how or why but is really happy. If this is supposed to be fixes,well inviting friends is a big no and that goes with spending money also. I understand new games have glitches but these are ridiculous. Good thing I haven't spent much or I wouldn't be very happy as it is just disappointed.

May 8, 2019, 05:3605/08/19
02/18/19
67
@marius скажи плиз, разработчики не боятся что новым чемпионом они похоронят всех остальных сапортов? По сути горгораб и ловец уходят на свалку и еще куча хороших героев в придачу. Арена же превратится в игру - у кого быстрее походил арбитр. 
May 8, 2019, 06:4905/08/19
08/20/18
46

Bad patch for me, 

@ Marrius 

In regards to bosses, the values of their ACC and RES have been increased. So they will be more difficult to debuff and their own debuffs will be harder to resist.

this is the issue ^^,Max ACC  Jotun couldn't land a debuff before he can't now. i landed 1 from poison from max skill bad el on NM cb, 1...fairdinkum mate 

yous got the ACC & RES mixed up. Ive put so much in to my cb team and just had them hitting 10mil per key on NM now im lucky!! to do 6mill


im ok with the new missions and the grind but whats the point now pvp will be 100% arbiter lead teams and makes lord shazars legendary 32% lead obsolete..

We as a community have been asking for info for sometime now months! and all the while this patch is "good" its still broken! 

and finding out patch notes from youtube prior to any dev announcement is not good enough for the game moving forward

and the community deserves better we grind we spend $$ we jump through hoops and still little to no transpecary. 

communication is the here please dedicate some more time and resources so as we can have a better experience both in game and on 

forums (meaning not months of  us begging for a bone) 





May 8, 2019, 06:5705/08/19
May 8, 2019, 06:58(edited)
1

Nafelet said:


@marius скажи плиз, разработчики не боятся что новым чемпионом они похоронят всех остальных сапортов? По сути горгораб и ловец уходят на свалку и еще куча хороших героев в придачу. Арена же превратится в игру - у кого быстрее походил арбитр.


In 4 leagues all is with aura to speed. It is attempt to correct injustice. There are losers that to 60 do not have such characters! Neither epic nor legendary.

May 8, 2019, 07:3005/08/19
04/20/19
21

patrickgtaylor said:


Can we get a list of which champions have had their basic stats or ascended stats “minimally changed” with a before and after stats. 

I think that's pretty important since the line might as well be a euphemism for stealth nerfs.

I can't be sure but it seems that one of my champions cleared each round of a certain campaign stage 100% of the time with his AOE pre-patch, which is no longer the case without landing a critical hit.
May 8, 2019, 08:3605/08/19
May 8, 2019, 08:37(edited)
04/10/19
42

could you reveal the skill multipliers and boss statistics so that we can properly select teams and statistics?

we're playing blind now