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Update 0.13.3 Patch Notes

Update 0.13.3 Patch Notes

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Dec 20, 2018, 11:4012/20/18
02/29/16
2647

Update 0.13.3 Patch Notes

Good tidings to ye all!


The Holidays are upon us, and here at Plarium we wanted to bring you a small update before the seasons kicks off. Here’s what you can expect:



New Champions


Oh, he’s making a list and he’s checking it twice. He’s gonna find out who’s naughty or nice…


4 New Champions join the fray to spread merriment, joy, and good old-fashioned wrath of Lumaya across Teleria. Meet:


The one and only, Sir Nicholas, whose cold fury turns any villain’s blood to ice in their veins



The ever-faithful Frostbringer


The mighty Reinbeast


And the merry Jinglehunter



New Bastion skin

To further spread tidings of comfort and joy, we have given our players an option to activate a special Holiday Skin in their Bastion. Do so to decorate it for the upcoming Holidays!

Balance

Damage value based on [Enemy MAX HP] dealt by Common, Uncommon, and Rare Champions to Clan Boss has been decreased.


The main reason for this change is to avoid situations when poorly equipped Common, Uncommon, and Rare Champions deal more damage than teams consist of fully upgraded Epic and Legendary Champions. We want to prevent the depreciation of Epic and Legendary Champions in the game, so that's why it was decided to make these tweaks in the game balance.


Sorry for the delay in this announce.

Miscellaneous

  • Clan Activity details have been added. Tap the Information button in the Members tab to view it
  • Fixed a number of issues causing the game to crash
  • Fixed the issue that caused chat messages about Summons, Ascension and so on to be cut off visually

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3k
Comments
13
Comments
Dec 20, 2018, 19:4412/20/18
Dec 20, 2018, 20:17(edited)
01/10/19
16

Wtf did you cut damage on Cold heart?? She does 50k less now on normal clan boss and less on Spider. At yet legendary Champs with max hp damage are left untouched, so reward the lucky is basically what happens here.


Edit here: looks like alot of rares got nerfed and yet there are so many shit epics out there, this makes no sense to punish those of us who rely on rares because we either have bad luck on pulls or refuse to spend thousands of dollars for that one lucky legendary
Dec 20, 2018, 20:4312/20/18
09/01/18
50

Ah more "silent nerfs"....game changes that negatively affect all players that aren't talked about.  Coldheart damage nerf on A3...Giant Slayer nerf vs Clan Boss, and my favorite is the Marketplace blue shard nerf, where the odds have been hugely reduced. If those changes are needed, why not let the community know?

Let's talk about 4 new champs that no one is going to get instead, and punish those that wasted time on coldhearts.  Game is quickly heading into the direction of a sewer canal with all these silent changes and lack of communications.

Dec 20, 2018, 20:4812/20/18
Dec 20, 2018, 20:49(edited)
01/10/19
16
The amount of useless epics and even a few Legos is astounding but instead of re working them let's nerf the few good Champs we have a decent chance at getting. Here's an idea re work Lugan so he isn't out healed by every other healer in the game and out damage by those same healers. 
Dec 20, 2018, 20:5312/20/18
07/21/18
68

kappabase said:


Ah more "silent nerfs"....game changes that negatively affect all players that aren't talked about.  Coldheart damage nerf on A3...Giant Slayer nerf vs Clan Boss, and my favorite is the Marketplace blue shard nerf, where the odds have been hugely reduced. If those changes are needed, why not let the community know?

Let's talk about 4 new champs that no one is going to get instead, and punish those that wasted time on coldhearts.  Game is quickly heading into the direction of a sewer canal with all these silent changes and lack of communications.


Totally agree with you !

Coldheart from 250-300k to 100k dmg silent nerf on Clan bosses...

Didnt see blue shards on market more than 3 weeks...

And Giant Slayer do less dmg on the same heroes...

Dec 21, 2018, 11:0012/21/18
Dec 21, 2018, 15:22(edited)
07/21/18
68
Balance
Damage value based on [Enemy MAX HP] dealt by Common, Uncommon, and Rare Champions to Clan Boss has been decreased.
The main reason for this change is to avoid situations when poorly equipped Common, Uncommon, and Rare Champions deal more damage than teams consist of fully upgraded Epic and Legendary Champions. We want to prevent the depreciation of Epic and Legendary Champions in the game, so that's why it was decided to make these tweaks in the game balance.

And this "balance" working for talents too? 
Weird ... 
Because talant cost same price for all heroes.

Then you should edit the description of the talent and indicate there that the RARE heroes will deal less damage from the talent than Epic and Legendary heroes.

Dec 21, 2018, 11:2012/21/18
Dec 21, 2018, 11:23(edited)
07/12/18
163

Damage value based on [Enemy MAX HP] dealt by Common, Uncommon, and Rare Champions to Clan Boss has been decreased.

The main reason for this change is to avoid situations when poorly equipped Common, Uncommon, and Rare Champions deal more damage than teams consist of fully upgraded Epic and Legendary Champions. We want to prevent the depreciation of Epic and Legendary Champions in the game, so that's why it was decided to make these tweaks in the game balance.

Я благодарен з детальное описание, это надо было делать еще раньше. Но основную идею вы так и не услашали. Вы так много расказываете про рандом при открытие шардов - ну не повезло. А теперь специально уменьшаете пользу героев ниже епиков.

Я согласен порезать урон рарных и ниже героев, а иммено их урон от скилов - чт обы урон епиков и лег от удара от скилла от ХП был меньше. Это логично

Но талант бъет гроза великанов от хп врага и урон должен быть стабилен - хоть для рарки, хоть анкомен. Так как достичь этого таланата необходимо одинаковые услиля 1300 кри для енергии и 5 героев с 5* для всех типов героев(епик, лега). А вы таким способом говорите, что за теже деньги, что ты апнишь легу или епик - будешь иметь меньше урон. Вопрос: А зачем мне вообще рарки?

Я думаю что вы не ожидали, что порезка скиллов урона от хп врага - затронит и талант гроза великанов, я надеюсь это можно исправить.

Мне симпатизируют некоторые рарки, я изучал их всех, тестировал и разбирался как они работают. Многих собирался переводить на 6* для иммено рейд босса - больше я их нигде не буду использовать.

Dec 21, 2018, 15:2412/21/18
02/29/16
2647

PoZZi said:


Balance
Damage value based on [Enemy MAX HP] dealt by Common, Uncommon, and Rare Champions to Clan Boss has been decreased.
The main reason for this change is to avoid situations when poorly equipped Common, Uncommon, and Rare Champions deal more damage than teams consist of fully upgraded Epic and Legendary Champions. We want to prevent the depreciation of Epic and Legendary Champions in the game, so that's why it was decided to make these tweaks in the game balance.

And this "balance" working for talents too? 
Weird ... 
Because talant cost same price for all heroes.

Then you should edit the description of the talent and indicate there that the RARE heroes will deal less damage from the talent than Epic and Legendary heroes.

Hi! You can check our full answer regarding the rebalance in this thread: https://plarium.com/forum/en/raid-shadow-legends/feedback---suggestions/119670_return-giant-slayer-for-rare-hero-vernite-talant-groza-velikanov-dlya--redkogo-geroya/

Dec 21, 2018, 15:2812/21/18
02/29/16
2647

Axeless said:


Damage value based on [Enemy MAX HP] dealt by Common, Uncommon, and Rare Champions to Clan Boss has been decreased.

The main reason for this change is to avoid situations when poorly equipped Common, Uncommon, and Rare Champions deal more damage than teams consist of fully upgraded Epic and Legendary Champions. We want to prevent the depreciation of Epic and Legendary Champions in the game, so that's why it was decided to make these tweaks in the game balance.

Я благодарен з детальное описание, это надо было делать еще раньше. Но основную идею вы так и не услашали. Вы так много расказываете про рандом при открытие шардов - ну не повезло. А теперь специально уменьшаете пользу героев ниже епиков.

Я согласен порезать урон рарных и ниже героев, а иммено их урон от скилов - чт обы урон епиков и лег от удара от скилла от ХП был меньше. Это логично

Но талант бъет гроза великанов от хп врага и урон должен быть стабилен - хоть для рарки, хоть анкомен. Так как достичь этого таланата необходимо одинаковые услиля 1300 кри для енергии и 5 героев с 5* для всех типов героев(епик, лега). А вы таким способом говорите, что за теже деньги, что ты апнишь легу или епик - будешь иметь меньше урон. Вопрос: А зачем мне вообще рарки?

Я думаю что вы не ожидали, что порезка скиллов урона от хп врага - затронит и талант гроза великанов, я надеюсь это можно исправить.

Мне симпатизируют некоторые рарки, я изучал их всех, тестировал и разбирался как они работают. Многих собирался переводить на 6* для иммено рейд босса - больше я их нигде не буду использовать.

Добрый день! Да мы приносим извинения, что не анонсировали данное изменение сразу. Про урон от скилов и таланта Гроза великанов я оставил большой ответ все в той же теме: https://plarium.com/forum/en/raid-shadow-legends/feedback---suggestions/119670_return-giant-slayer-for-rare-hero-vernite-talant-groza-velikanov-dlya--redkogo-geroya/

Dec 25, 2018, 02:1412/25/18
11/14/18
1
Does the yule tree have any purpose?
Dec 26, 2018, 06:1712/26/18
01/10/19
16
What's the deal with the Yule tree, did it have a purpose other than decorative?
Dec 26, 2018, 17:3612/26/18
09/01/18
50
The Yule tree serves the same purpose as the Goggles of Acid Resistance from Simpsons.
Dec 28, 2018, 09:3412/28/18
02/29/16
2647

Hi there, warriors! Yule tree is just a decoration. The only purpose of it is to lift your holiday spirit! :)