(Notice) Unkillable and Block Damage Buffs in Clan Boss Battles in Update 1.13
As update 1.13 draws closer, we wanted to give you a heads up about the changes that will be included. We have been observing the performance of various Champions and teams in the Clan Boss battles on Ultra-Nightmare difficulty, and there are certain adjustments that we believe are necessary.
There are teams specifically tailored to be constantly kept under high-end defensive buffs such as Unkillable and Block Damage during the battle. This allowed them to outperform teams of every other composition by a huge margin - we are talking about three times the damage in the best case scenarios on both sides.
While this has to change, we acknowledge the effort and time that goes into crafting a team of this calibre and performed thorough tests to ensure they remain on par with other top contenders.
As such, the Demon Lord will start ignoring Unkillable and Block Damage buffs from Turn 50 (CB's Turn, that is). Our tests show that teams built around those buffs will still dish out enough damage to match any other composition and will be capable of earning enough points for a Transcendent Chest quickly.
This should eliminate the unintended disparity between various teams used in the Clan Boss battles, dramatically shorten the time required for a single battle - as the teams described above need to be manually controlled - and will still lead to excellent results.
We will keep a close eye on how these teams perform post-1.13 and ensure that the changes have gone through without any unforeseen issues. Good raiding!