Update Highlights 2.0

83 Replies
Community Manager
29 May, 2020, 2:14 PM UTC

Greetings from Plarium!

The last several updates focused on the quality of life for our players more than anything else, but 2.0 has something special in store - a brand new Arena mode. This will not be a replacement for the old Arena Battles you know and love, but rather a complementing feature that will, in time, grow into something quite different. While this update will not introduce the special kind of reward we have in mind - we are still testing matchmaking and balance to ensure the PvP experience is fun and fair - all participating players will receive something for their effort regardless. We will elaborate in the Rewards section at the end of this Update Highlight.

Without further ado, let’s dive right into it and see what glorious new carnage your Champions can unleash in the Arena Town of Velyzar!

Overview

You’ll see the first change as soon as you enter Arena Battles from the Game Modes menu. We’ve added an Arena Map, much like the ones you see in the Campaign, Dungeons, and Faction Wars modes. The old Arena Battles are still there, marked as Classic Arena - or the First Circle, as it is named on the map. What interests us this time is the Circle of Many - the Tag Team Arena - which will become available to all players of Level 35 and above.

Tapping on the Tag Team Arena icon will bring you to its menu. You should be able to navigate it easily enough, given the familiar layout. Notice how a different kind of Token is required to fight in these battles. We’ll get to that later!

For now, your Defense must be set.

Tag Team Arena Defense


The core principles of the Classic Arena remain largely unchanged. Before you start battling in Tag Arena, you need to set your Arena Defenses. But where the Classic Arena requires you to set at least 1 Champion, you will need to have at least 3 for the Tag Team Arena - a Champion of each Team. Team 1 will fight in the first battle, Team 2 in the second, and Team 3 in the third.

Note that you can use a drag & drop system, i.e. hold your finger over a Champion’s icon and drag it to the desired slot on the roster. The maximum number of Champions you can use is 12 - 4 in each of 3 Teams.


A Champion can only be used in the Tag Team Arena Defense roster once, unless you have a duplicate of them (in which case both can be used in the same Team or in different Teams). Just like in the Classic Arena, Champions used in the Defense team(s) cannot be sacrificed in the Tavern or for Fusion, nor can they be sent to the Sparring Pit or to the Champion Vault.


They can, however, be used for Classic Arena Defense and Tag Team Arena Defense at the same time!

Tag Arena Tokens

As mentioned before, Tag Team Arena Battles will require a special kind of Token to participate - Classic Arena Tokens won’t do. Here is how they’ll work.

Upon reaching Level 35 (or on the day Update 2.0 goes live for those players who are already Level 35 or higher), each player will receive 5 Tag Arena Tokens. That is the maximum number of Tokens that any one player can hold at a time. Just like in the case of the Classic Arena, any ‘overflow’ Tokens will be removed. So be sure to only use refills when your Tag Team Arena Tokens are at 0!

There is one important difference to keep in mind; where the Classic Arena Tokens are refilled at a rate of one per hour, Tag Arena Tokens are reset fully at 00:00 UTC. This effectively means that the game automatically gives you 5 Tag Arena Tokens every 24 hours. You will be able to buy a refill at the Gem Shop, but every new purchase will increase in price. This price increase also gets reset at 00:00 UTC.

Battle Tab

At their core, Tag Team Arena Battles work in a similar way to the Classic Arena. There is a list of possible opponents in the Battle tab; you can see their Defense teams and choose which opponent to face by tapping the Battle button. From there, you fill up your own Tag Team Teams to fight in each consecutive Battle (you will be able to see who they face off against) and initiate the Battle Series if you have enough Tag Arena Tokens to spare.


Should you not find a suitable opponent in the current list, you can refresh it once every 15 minutes for free or at any point after the first refresh (before the refresh ‘cooldown’ is over) for 15 Gems. 


Fighting a Tag Team Arena Battle

Once the Battle starts, you will be taken to the Arena where your and your opponent’s Champions clash for glory and riches. There are no additional obstacles, no specific rules when it comes to the meat of the matter - you control a team of up to 4 Champions against an enemy team that too comprises 1-4 Champions (depending on how bold your foe is).


But where you only have to win once in the Classic Arena, here you must fight a series of 3 Battles in full, each one between new Champion teams. Whichever player wins 2 out of 3 Battles will be the overall winner, though each Battle contributes to the final score.


Any of the ongoing Battles can be skipped by tapping the Pause button and choosing Skip Battle. Of course, that will count as a defeat.


Also, keep in mind that you will not be able to fight the opponents you’ve already defeated again for 24 hours under normal circumstances. Those may only end up on your opponent list again if there are no other players to fight in your tier at that given moment.

Tag Team Arena Tiers

Every player starts with 1000 Tag Arena Points. Losing Battles will diminish these Points (to a minimum of 0), winning Battles will increase them (there is no cap on how many Points you can earn). There are 12 Tiers overall: Bronze I - IV, Silver I - IV, Gold I - IV.

Unlike the Classic Arena, there are no defined milestones that you have to reach in order to progress. Instead, a certain number of players will ascend to the next Tier every time Tag Arena Points are reset - currently, it will happen every Monday at 06:00 UTC.

The number of players in each Tier save for Bronze I is limited, and the game will choose as many contenders to progress as the Tier limit will allow based on their Tag Team Arena score. Those who have the lowest score will be demoted to the Tier a step below.

Fortunately, you can see where you stand thanks to a helpful progress bar. It’s even color-coded for your convenience: red means you will be demoted, yellow stands for remaining in the current Tier, and green heralds advancement to the next Tier! The number on the left shows how many Tag Arena Points you have, while the number on the right shows how many points the highest-ranking player in your Tier has.


If several players have the same score, whoever earned their Tag Arena Points first will get priority. I.e. if the choice is between letting one of the two players with a score of 3000 Points progress from Bronze II to Bronze III, the player who reached 3000 Points first will advance to Bronze III. Likewise, if two players have 1010 Points and one has to be moved to Bronze I, whoever scored 1010 first will remain in Bronze II while the other player will be demoted.

Rewards

There is a feature that we wanted to introduce to the game for a long while, one that our players likewise requested frequently - the ‘Arena Shop’, or Bazaar as it will be called. While it is not going to hit the servers in Update 2.0, we are happy to confirm that the Bazaar will happen in the next big Arena update.

At this point in time, we can’t reveal much in terms of specifics, nor can we give a date for this release that would be set in stone. But we can confirm that Bazaar will be closely connected to the Tag Team Arena! Further information will become available in future Update Highlights and news.

Of course, we would not want to leave our players without a reward in the meanwhile. Therefore everyone who participates in Tag Team Arena Battles will receive a special prize at the end of the testing period when Bazaar goes live. Like in the Classic Arena, the value of these prizes will depend on the Tier they’ve managed to reach.

Keep an eye on the news, we will release a separate article detailing the rewards that Raiders will receive for their participation in the Tag Team Arena in Update 2.0!

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User
29 May, 2020, 2:52 PM UTC

And this is Global Patch? What else do you make? Even Faction Wars were just major patch, although there were new mechanics, not just reworking old ones. 

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User
29 May, 2020, 6:18 PM UTC
otimo otimo, muito boa essa atualização.
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User
29 May, 2020, 10:09 PM UTC
You better be selling legendary books in that shop otherwise no one even bother to participate in this arena. If not town hall points probably 90% of people won't bother to play normal arena. What a joke to get rare book then you have to fight legendary teams in gold 4 
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User
29 May, 2020, 10:09 PM UTC

Thanks for the update and please keep up adding new things to the game, personally i like the idea of this new arena but we need more things to do before the game becomes too boring. We all want to be able to do something else once the progression missions are finished.


Thanks!
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User
29 May, 2020, 11:09 PM UTC
Where is the balancing? Still absolutely trash legendaries with rares better than them. 
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User
30 May, 2020, 6:39 AM UTC
什么时候发布呢 ?SO WHEN ?
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User
30 May, 2020, 5:01 PM UTC

what a shame !! So this is the same arena but just with 3 teams? 

This is new content, but for what? What are the rewards?  

Rare books and 4*gear? 

Shame that this game have a great design and so talented people made her to look great, but the management and reward system is spiting on players, the rewards are like cutting leaves to the dogs.  
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User
30 May, 2020, 6:44 PM UTC

I don't know if they realize it, but they are too greedy. It prevents the game from really taking hold in the long term, and I keep seeing people

quitting the game, especially because of the energy system.

When we ask for a SMALL gesture on this subject by increasing the max energy with the lvl, they categorically refuse.


I like this game, but I feel like I'm going to stop sooner or later for the same reasons. it's crazy to kill your game this way.



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User
31 May, 2020, 2:12 PM UTC

YOUR EVENTS ARE F**K UP 


you cannot even finish one event ,you need to buy a lot energy   


Arena whale wars edition really for god sakes, even 1 battle in arena is bad  to f2p players now get masacre with 12 legos 
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User
1 June, 2020, 7:59 AM UTC

Where is the Void Tower?, Where is the Dupe system? Where can we farm skill tomes? Balancing champions and fixing in game bugs?NOWHERE.......Instead Plarium gives us, Yawn... Whale Arena. You guys take the mick big time. Instead of playing one team you now make three reams to play. Its already hard to get a decent team of four champs in arena, going up against super whale teams. Your answer and so called new big 2.0 patch is to somehow get three teams of lvl 60 champs to face full lego whale teams. Sorry this already looks a big fail, not only have you not yet said what the rewards will be and if there is not legendary books to buy in the arena shop people will not play and people will leave Raid altogether.

Please Plarium give the players something they want not just a way to make money quickly....
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Community Manager
1 June, 2020, 12:25 PM UTC

Greetings and salutations!

I am here to address some of your questions and address concerns about our future release.


And this is Global Patch? What else do you make? Even Faction Wars were just major patch, although there were new mechanics, not just reworking old ones. 

We decided to name a new update 2.0 because of the start of the new multiplayer feature Arena 3x3 and features that will come after it.

Arena whale wars edition really for god sakes, even 1 battle in arena is bad to f2p players now get masacre with 12 legos 

Twelve Legendary champions fully booked and in full arena equipment is no easy task and commendable in and out of itself. The tier system will make a separation between such teams and less powerful ones, like in classic arena.

What a shame !! So this is the same arena but just with 3 teams?
This is new content, but for what? What are the rewards? 

The new arena 3x3 is a bit more complicated than that. More info will be available after its launch. Rewards and tiers systems need to be balanced by the results of our players and not by pure theory. Therefore, we are asking for your patience. We will need some time to make it as fair and rewarding as possible.

Thanks for the update and please keep up adding new things to the game, personally i like the idea of this new arena but we need more things to do before the game becomes too boring. We all want to be able to do something else once the progression missions are finished.

We are naming this update as 2.0 partially because we are taking a course on adding new content to the game.

Where is the balancing? Still absolutely trash legendaries with rares better than them.

We are working on changes and improvements to some of them. Stay tuned for more info on the news section.

I keep seeing people quitting the game, especially because of the energy system. When we ask for a SMALL gesture on this subject by increasing the max energy with the lvl, they categorically refuse.

Any change in the energy system of the game is a major change to the game itself. This change would mean an overhaul in the in-game balance that would likely cause rebalancing of in-game action economy and have lasting adverse effects on the game experience of our playerbase.

Where is the Void Tower?, Where is the Dupe system? Where can we farm skill tomes? Balancing champions and fixing in game bugs?

Those features are in the works and will be released when they are ready. Those are volumetric tasks and major changes to the game, so they will take time in development to become the features you are waiting for.

Skill tomes are available in reward chests for defeating the Clan Boss, and as rewards in tournaments.

Fixing bugs is a constant process of game development. We are posting new information on current fixes in update notes on the addition of them into the game.


Have a nice day, and stay healthy.

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User
1 June, 2020, 1:24 PM UTC

GreenKnight said:


I keep seeing people quitting the game, especially because of the energy system. When we ask for a SMALL gesture on this subject by increasing the max energy with the lvl, they categorically refuse.

Any change in the energy system of the game is a major change to the game itself. This change would mean an overhaul in the in-game balance that would likely cause rebalancing of in-game action economy and have lasting adverse effects on the game experience of our playerbase.

Why does it sound like:

'free players will have too much for free and we cannot allow that. in order to give you more energy we would need to lessen drop chances and XP per battle to maintain status quo. That would take too much dev time that otherwise could be spent on inventing new ways to grab money from player wallet ...' 


What other meaning for 'action economy' are you talking about?


Whole action economy can be summarised like this:


- You force scarcity of leg books to be able to list them at 27$ a piece - just for 15$ a piece to be considered 'hot offer'.

- Free energy is not enough to get last reward in event (that is rarely leg book - more times being epic ...). "If leg book can be obtained easier no one would pay even 15$ for it and we cannot allow that"

- You set XP / silver per fight to force free player grinding for a week to get 6* or pay to get it faster.

- More energy would mean free player would be able to get 6* in 4 days of just grind 12-6 (after spending about a year to grind account level to lv100) without paying and this is something you cannot allow.



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User
1 June, 2020, 2:02 PM UTC

Nothing I'm interested in.  Still no update on...

  • Void Tower
  • Ability to farm books
  • Hydra Boss
  • Battle Pass Season 2
  • Increase in energy based on player level (levels 61 to 100)
Might check back in 3 months or so.  Till then . . . bye.
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User
2 June, 2020, 12:10 AM UTC

Trieg said:


Nothing I'm interested in.  Still no update on...

  • Void Tower
  • Ability to farm books
  • Hydra Boss
  • Battle Pass Season 2
  • Increase in energy based on player level (levels 61 to 100)
Might check back in 3 months or so.  Till then . . . bye.

Yes and also improve the champions interface, like being able to filter by number of stars etc...

Because leveling is really boring and it's something that could kill the game in the long time (and remove the animation of each character who level up PLEASEEE)

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User
2 June, 2020, 3:45 AM UTC

So, 2.0 adds to the game... an arena just like the previous one where the only new mechanic is that you gotta play 3 battles in a row, even the interface is the same, I mean, this could be coded in a couple days by any boy in his mom's basement.

Also guys, why would Plarium give us more energy from level 50~100 if we don't have content to spend it in? Run more dragons and more 12-6? to level up the characters we don't have because drop rates are so low you gotta spend 200 ancients for a lego.

That's fine, we know the game itself is a casino, you play, you gamble, ye, you all just don't need to pretend it's an actual game, there are new gacha games that are LAUNCHING with more content than raid has at this moment and probably will ever have (considering we are waiting void tower/hydra for months already).

Even streammers/youtubers are starting to state that raid is gonna die as soon as someone launches a gacha without all that "anime based" theme they usually have, because cool graphics is the ONLY thing raid has to offer over most gachas.

Don't you think it's quite sad that this game is over when you get arbiter? I mean, that is the whole "content" we have. Doing missions for a couple months, getting arbiter and then it's an endless grind for some speed rolls to climb an arena that won't even give you good stuff to get to... nowhere, there's no endless tower, no tactics on arena (go faster and/or have siphi & rotos = win), there is no fun on clan boss (we all know every speedtune you could do).

And the new arena is just to please whales, because atm, old mid spenders are already finishing good arena teams with rotos/siphi/hegemon/etc and whales are losing their interest (because money can't buy you a win when everyone is maxed and the only factor is the RNG on speed rolls), so, plarium needs to launch an arena where whales can flex their multiple meta dupes and pay for win. Nothing new, just plarium making whale pods instead of creating actual content.
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User
2 June, 2020, 11:40 AM UTC

the hell  arena is broken 


a freaking f2p player cannot battle a freaking whale i'm down to gold 2 in a hour i'm gold 4 


fix your shit 


you forget whales are called whales for a reason 


they can fully book, buy lv 6 weapon and item in 5 mins 



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User
2 June, 2020, 12:49 PM UTC

The quicker a new game , with graphics as good or better, comes out the better. Raid will disappear into the dust and gloom this game is atm. I only play Raid cos of it's graphics, hate those anime style games. The Sad thing is Raid could have been amazing. If only they would listen to it's players but they won't. Events are a cash grab, shop is a bigger cash grab, pulling shards is a joke, I'm sure it's fixed only to drop certain champs in 2x events, I could go on.

Derv's always give lame answers like, will see or not sure, never a straight to the point answer. Where is battle pass 2? so easy to put into the game yet Plarium makes it soooooo hard, WHY?

 I'm sorry for this game as all Plarium cares about is money, money and more ways to make money out of it's players. It can't go on and it won't, someone somewhere will create and game similar in graphics but 100 times better in content and players will leave a.s.a.p.

Can a derv please tell us whats happening to bp2, void tower and hydra without all the bull.
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User
2 June, 2020, 4:31 PM UTC

You guys at Plarium just suck :

Community manager to dare giving us such disrespectful answers (we're busy creating content, we'll think about it..

Why does it take you so long to implement new content, to lets us farm ressources we really need, to have a way being less frustrated with our dupes, when all the other gatcha games are being released with solutions to all those problems...?

Where the fk is the 2nd battle pass !?

This game is SO expensive, the least we can expect is some reactiveness from the dev team to players requests, or at least continuous and constant enjoyable new content, which we absolutely do not get ever.

That arena stuff is not new content, people already struggling to get one good arena team, this is all bs.

I never go on forums and stuff, but I had to make this even if it probably won't change anything at all since everybody has been complaining for ages and nothing ever changes.

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5
User
2 June, 2020, 8:27 PM UTC
Yes indeed where is the battle pass S02,i do't play arena it's a miss matching of team power, and bad rewards.Now you triple 3x,the problem is now the arena is still the same, more even badly from last update,and now this,i cannot belive!? My Sugestion is that every player wants to battle with his friends like ''invite party" that means PvP not randomly only,you tink that i will spend 999.799 diamonds to refesh the list till i find my friend team,to badly because you will fall like this soon of later.PS love you guys ;P
Bogzy
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