Update News!

5 Replies
Anne Bonnie
Administrator
10 November, 2016, 4:33 PM UTC

Update News!

Check Out the New Features Now!


Ahoy there, Captains!


This week, we’ve fixed some bugs and made the following important update:


- From this moment onwards, all Units at Presidios will return directly to yer Harbor once they have finished their bloody business. It don’t be mattering whether they succeeded and ye called them back or they failed – either way upon arrival ye now be finding yer Units secured safely inside yer Harbor!

- Ye now be free to send Scoutin’ Units if ye have Scoutin’ or Full Protection currently activated without yer Protection being cancelled. Now stay protected while scoutin’ as many rival Captains as ye desire!

- Wheel o' Fortune fixed: all Discounts received for Fortifications and Haven Improvements are now working correctly.

- The speed o' Units heading to and from Treasure Islands has been increased significantly! With this change, Treasure Islands across the Seven Seas will be claimed faster! Don’t miss yer chance, Captain!


Arrh, that's enough chatter for now, Captains - get yerselves on deck and unfurl the main, I can hear cannons in the distance!


Piratically yours!

Captain "Bonnie" Anne O'Malley


UTC +0:00
FaZi
13 November, 2016, 7:00 AM UTC

what a SHAME that notification bug is still their.


QUALITY of plarium has just been exposed.


Th' rougher th' seven seas, th' smoother we sail. Ahoy! ahead ye coward
UTC +3:00
Alyona Kolomiitseva
Community Manager
14 November, 2016, 2:36 PM UTC
FaZi said:

what a SHAME that notification bug is still their.


QUALITY of plarium has just been exposed.


Our game developers are working on a fix for notifications issue. However, it will take some time. Thank you for understanding.
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
FaZi
15 November, 2016, 10:22 AM UTC

Time is already past 2 months


I think i need to remind you about the "FAILURE" with a Oct update. Where your "TALENTED" developers solved & uploaded the solution for 2 LONG days :D


LMAO

Th' rougher th' seven seas, th' smoother we sail. Ahoy! ahead ye coward
UTC +3:00
Alyona Kolomiitseva
Community Manager
16 November, 2016, 2:42 PM UTC
FaZi said:

Time is already past 2 months


I think i need to remind you about the "FAILURE" with a Oct update. Where your "TALENTED" developers solved & uploaded the solution for 2 LONG days :D


LMAO

Our devs are working on a fix, FaZi. Unfortunately, trolling comments don't help them to find a solution faster 
Plarium Community Manager. Please note that I will be unable to respond to your private messages, review your tickets, or check your account information. All technical issues should be directed to our Support Team at plrm.me/Support_Plarium
UTC +2:00
DevilDoggie
18 November, 2016, 2:07 AM UTC

Updates to be or not to be:


Transfer Limitation Updates: 

So where is the mention of adding a limitation on the total number of times we can send resources to other havens on a daily basis? Yes, there was a limit to send only 2 times daily to a single player and a 50K cap on the total for a week. However, there is now a limit on the total number of times resources can be sent anywhere. For example, if one attempts to send 10K in resources to 10 different havens, the game will not allow it, presenting a popup message that states there is a limit of 6 daily transfers between hearties. 


Why does Plarium keep changing things of this nature? Why must you persistently gamble with your high paying customers here? We become interested in the game as it is, and spend our hard earned money on the game to advance and enjoy the game even more, not to feel cheated and robbed in the end. 


Discovery Level Updates:

In addition, it has become apparent after extensive in-game testing that the upgrades that were implemented a while back to include more levels of discovery, going from 20/20 to 32/32 in most cases, only force users to have to update to the higher levels even more. For example, when it was 20/20, the unit defenses and offenses were maxed out and worked nicely, but when it went to 32/32 and we were at 20/32 at the time, our defenses and offense dropped dramatically. In short, we are now forced to gain 32 levels instead of 20 in order to max our discovery options. This only means more time and resources to acquire the same level of power.


These are legitimate complaints and many of us are die hard players with legitimate concerns. Please consider your responses wisely if you wish to retain such players. An otherwise inconsiderate response could reflect the true nature of this organization, which is already under question.


Thank you for your valuable time.

Once a Marine, always a Marine.
UTC +5:00
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