Crew Will Not Be Dismissed When You Lack The Rum To Maintain Them!

36 Replies
Anne Bonnie
Administrator
11 September, 2015, 10:43 AM UTC

Crew Will Not Be Dismissed

When You Lack The Rum To Maintain Them!

Ahoy, Captain!

Every time the Rum runs out, there be plenty o’ Pirate riots. The ol’ barkeep had enough o’ that, so he’s switchin’ the liquor with lemonade. Once yer buccaneers be blitzed, they can’t tell the difference!

From now on, if ye don’t have enough Rum to support yer Crew, they won’t die or abandon ship. Ye can use yer Resources to hire all the Crew ye need, and they won't leave when the Rum's gone!

Remember that yer Crew still consumes Resources, so keep an eye on Resource Production. Ye cannot have less than 0 Resources, but yer Crew may use up Resources faster than ye can make ‘em. Prevent this by constructin’ and upgradin’ yer Rum Cellars and Distilleries!

Piratically yers,

Anne Bonnie


UTC +0:00
krustenkaese2012
11 September, 2015, 2:51 PM UTC

thats a silly idea cause without the rum limit some ppl can grow  by number far over the limit

that idea will kill the game and i suggest to take it back
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Evelude
11 September, 2015, 4:33 PM UTC
krustenkaese2012 said:

thats a silly idea cause without the rum limit some ppl can grow  by number far over the limit

that idea will kill the game and i suggest to take it back
I agree with his thought, I mean how many ships does DocWright need anyways...
UTC -7:00
Matthew.T.L.2
11 September, 2015, 9:39 PM UTC
Can agree with the fact that it would make some people far over powered but how about having it so that only lower level players who are just starting out have this? would help quite a lot at the start I think but just a thought out loud.
Beware the Merchants...
UTC +0:00
Lily
12 September, 2015, 5:04 AM UTC
Changing a major strategical premise?  This isn't a tweak.  
UTC +6:00
Blasphemy
Moderator
12 September, 2015, 2:37 PM UTC

you still need rum though for updates and buildings not to mention troops

you can only go so far as getting BH help, next you will see gold and iron being sold for rum in the market because they can't keep up with the rum production, this maybe a good thing
I am a daughter of a High King who is not moved by this world for my God is with me and goes before me, I do not fear because im his
UTC +2:00
JackDaniels
12 September, 2015, 3:09 PM UTC

Blasphemy said:


you still need rum though for updates and buildings not to mention troops

you can only go so far as getting BH help, next you will see gold and iron being sold for rum in the market because they can't keep up with the rum production, this maybe a good thing

Yes but then again rum you can buy with rubies and this creates another loophole for the game creators to sell more of those rubies and it will definitely give an edge to those players who pump in more money... hey this game wasn't created for free and for the free players!!!

P.S: Not that I'm for it in anyway but this is a capitalist world isn't it??? Money talks and BS walks....
 
UTC +4:00
Blasphemy
Moderator
12 September, 2015, 11:27 PM UTC

nobody is going to buy rubies to get rum

hardly doubt it, seems nobody is ever happy
I am a daughter of a High King who is not moved by this world for my God is with me and goes before me, I do not fear because im his
UTC +2:00
DraKenWouD
13 September, 2015, 4:51 AM UTC

 <<<<   Crew Will Not Be Dismissed

When You Lack The Rum To Maintain Them!   >>>>


BAD IDEA ! ! !

Game balance will get upset in a major way. If this stays in the game will be a lost cause.

So far their was a playable balance between all kinds of players ( money wise and frequency ... ), 

but now we will very soon see overpowered gamers.

We talked about the issue in my BH a lot allready and everybody thinks the same way on this subject.

We all know the games that fall to the idols of money and the idea they need to make the game easier to keep/lure more gamers in.

( e.g. the classic example : not one real gamer stayed in the game WoW after they let the barbarian use 2 X 2-handed weapons  :DDD )

...

UTC +0:00
Anne Bonnie
Administrator
13 September, 2015, 5:23 PM UTC

Ahoy me brave Captains! 


From now on when ye have less Rum than yer Units require, they shall no longer die or desert ye.

Ye build Units to make yer Haven stronger and we came to the conclusion that it is not fair that ye keep losing troops if ye have not enough Rum to support them.

Now ye can use all opportunities for hiring all the Units ye need.

It doesn't mean that ye don't need Rum any more. Ye still need Rum to be able to build troops, upgrade buildings and discoveries. 

Generally speaking, in the past ye had to move yer troops to yer Harbor or sent as Reinforcements to other Havens so that they won't be dissolved, now ye can stand firm in your own Haven and defend it.  

Nobody cancelled the fact that yer troops still can be destroyed in yer Haven so do not forget to move yer offensive troops to Harbor.

Players mentioned that it was a part of your strategy to save troops for starving.

Have you seen questions from inexperienced players who think that their troops just disappeared after they were built? Just because their troops died due the lack of Rum. And now all Captains will be able to spend their resources to build the army. Yes, you don't need strategy for keeping them alive from deserting anymore. But now you can explore other strategies that are related to other game features while your troops are safe.

There are so many ways where ye can find positive changes and new strategies in order to concentrate on bigger aim than savin' yer troops from deserting! 


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nooby
13 September, 2015, 10:32 PM UTC
only positive is that plarium gat moor cash...not sea nothing fine in that+in new bonus packages olso...ney players nead byld to upgraide rum incoming,now thay not nead doo that...how about players ho have rum in max,thay spendinding much res+time on that...noy lv in game not meands nothing?every lo lv now can by avsome army and fead that,not fear against older players...Think about that olso...I from noy stop spending cash on this game,not worth it anymoor...bfoor player whis bigger card wosnt so important as now,soon thear stays only cash players and its called FREE GAME!!!?
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Cabirdman
14 September, 2015, 2:36 AM UTC
  I like the idea , it allows folks to build for a long term task. target runs for a week, build to have a chance at taking down large targets that are safe with massive def on them..etc adds a ton of variables.
Arrrr
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DraKenWouD
14 September, 2015, 4:31 AM UTC

From all the 70 + lvl players ( ! ) i asked about the rum / number of troops starving problems, not one ever had problems with that.

It will be the same few that will get the profit of this highly potential unbalance.



What will happen with all our Pearls we put into the ' RUM CONSUMPTION ' at the Which Doctor's Hut ? ? ?

>>>> all waisted Pearls we will all want back ! ....   <<<<  Thx.
UTC +0:00
eMiZi
14 September, 2015, 7:31 AM UTC

DraKenWouD said:




What will happen with all our Pearls we put into the ' RUM CONSUMPTION ' at the Which Doctor's Hut ? ? ?

>>>> all waisted Pearls we will all want back ! ....   <<<<  Thx.





that's a fair point about the Pearls you have there, I have 80 pearls applied, not benefiting me at all anymore!

with building and most discoveries maxxed out, rum was only used to keep troops from deserting and building troops, no longer need to apply +25% for rum anymore, just only need to raid for resources to build troops then let rum drop down to zero again and nothing will happen? hahaha, what a cop out..

UTC +0:00
DraKenWouD
14 September, 2015, 7:41 AM UTC
Arrrrrrrrrrrrrrrrr EMIZI, well said ! ! !  and all i can think is " some high roll payers got their way lol "  :D
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DraKenWouD
15 September, 2015, 7:13 AM UTC

When do we get a our Pearls back we invested in the Rum Consumption at the Which Doctor's Hut ?


They are completely useless now and in light of this new game feature it would be nice to get those pearls back to explore other strategies

as the Administrator so elegantly said.


Maybe a good idea to put this in a topic of its own, since it's very important to all players.
UTC +0:00
Anne Bonnie
Administrator
15 September, 2015, 11:30 AM UTC

Captains, yer troops still consume Rum so do not forget to improve all necessary Resource buildings. What about +25% boosts to your production? You still need them for the normal vital functions of your army as you won't be able to train new troops if your Rum Cellars are empty.


UTC +0:00
phoenix621225
15 September, 2015, 1:45 PM UTC

The point made that you cannot build more troops if your cellar is empty means nothing. The big money players don't build, they buy.

Congratulations, you have just created an exclusive club of coiners. Better start increasing the value of your bots cause when the small time money players like myself decide not to throw good money after bad, those big boys gonna have no more targets, except each other. lol, let's see how long that lasts. Pity, in one foul swoop, you just took a great game and blew it right out the water.
UTC +0:00
DeathBringer
15 September, 2015, 2:55 PM UTC
phoenix621225 said:

The point made that you cannot build more troops if your cellar is empty means nothing. The big money players don't build, they buy.

Congratulations, you have just created an exclusive club of coiners. Better start increasing the value of your bots cause when the small time money players like myself decide not to throw good money after bad, those big boys gonna have no more targets, except each other. lol, let's see how long that lasts. Pity, in one foul swoop, you just took a great game and blew it right out the water.
Agree 100% with this guy , and looks like we @ NSF will be winding down this game and moving on
Navy Seal Fleet
UTC +0:00
phoenix621225
15 September, 2015, 3:31 PM UTC
Plarium, hope you remembered to build a cancel button next to the auto destruct button you just pressed. If NSF is aiming on moving along, won't be long before the rest follow. I thought this was a strategy game, seems I was wrong, money talks, end of story, end of game.
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