How do Haven Defense Bonus Points rate in actual defense effectiveness?

8 Replies
NavigatorNY
25 June, 2017, 11:59 AM UTC

For example, I have gotten myself up to just past 10,000 Haven Defense Points recently, but how does that stack up against other havens defenses and against big firepower raids?  Is there any way you can find out the HDF for an enemy haven?  What levels are truly outstanding in terms of effectiveness?

Navigator


UTC -4:00
Crowbar
Moderator
25 June, 2017, 1:47 PM UTC

NavigatorNY said:

For example, I have gotten myself up to just past 10,000 Haven Defense Points recently, but how does that stack up against other havens defenses and against big firepower raids?  Is there any way you can find out the HDF for an enemy haven?  What levels are truly outstanding in terms of effectiveness?

We all have enemies, so don't expect many people to reveal their numbers. I won't reveal mine.

You can try to estimate haven's defence bonus, but that's hard and boring for highly improved havens (and not very useful for unimproved ones). You can try duping them into revealing the info, maybe by getting them to brag or give you a screenshot or something. Other than that, not even their BH/friends/shipmates can get that info.

Your 10k means extra 100% (added to the base defence). Not bad, but also not too intimidating, IMO.
UTC +0:00
Snowgoon
25 June, 2017, 6:27 PM UTC

NavigatorNY said:



For example, I have gotten myself up to just past 10,000 Haven Defense Points recently, but how does that stack up against other havens defenses and against big firepower raids?

A full set of level 5 walls, towers and gates gives me 14,300 defense bonus, but I consider this to be a total waste of rubies because I rarely get attacked .... and even if I did it would probably be at a time when offline, so my haven has minimal defense .... or send fake raids followed by fireships, which are immune to our castle walls (ripoff)

We are told that 100 points gives 1% bonus, but we have never seen any official confirmation whether this is added to base defense or full defense, and there are many who believe it is added to full defense (ask biohazard?)

About time we got an answer?

Big firepower raids are usually sent by pvp coiners, who only care about pvp points - they dont care how many units they lose because they just run to the Surgeon to buy them all back again.


I have always said that the best defense is an empty haven

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
NavigatorNY
26 June, 2017, 2:11 AM UTC

Nicely said Snow, I do get it that u just let them "eat the sand on your beach on your haven" by hiding in the Harbor.  But how sad and pathetic a play is that? How about luring the stupid enemy in with some spoils, and then hitting him with overwhelming power back to back with extra map boosts??!  Think outside the box, and be bold, and be king!


navigator


I navigate but I kill for fun


UTC -4:00
Snowgoon
26 June, 2017, 5:07 PM UTC

NavigatorNY said:



Nicely said Snow, I do get it that u just let them "eat the sand on your beach on your haven" by hiding in the Harbor.  But how sad and pathetic a play is that? How about luring the stupid enemy in with some spoils, and then hitting him with overwhelming power back to back with extra map boosts??!  Think outside the box, and be bold, and be king!


navigator


I navigate but I kill for fun

We enjoy splat parties in Iron Pirates BH

Never defend alone - If any member has incoming then we all send defense, usually killing 98% of attackers with very little loss to ourselves
But this also gives very low pvp points, except to the heaviest defenders.

Plarium took all the fun out of following an enemy fleet back to their own haven when they added boosts
I have killed many offense units by this method which is no longer possible - also level 32 juggernauts have much improved defense stats now

Truth is that there have been so many rule changes since 2013 that strategy and tactics have been removed from the game
All that matters now is the size of your credit card, which is very sad

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
Crowbar
Moderator
26 June, 2017, 6:55 PM UTC
Snowgoon said:

Truth is that there have been so many rule changes since 2013 that strategy and tactics have been removed from the game

All that matters now is the size of your credit card, which is very sad

That's what I've been telling everyone complaining about strategic elements in the game. This is not a strategic game. Whirlpools and charts rendered defending a haven almost useless, Fireships replaced proper hits with risk-free ones, boosts made it impossible to capture returning units,... No strategy left whatsoever.
UTC +0:00
Shadow D.A.
5 August, 2017, 10:53 PM UTC
Navigator I have never seen a true confirmation of what defensive point amounts on your haven contribute towards an incoming offensive attack. with that being said, there is an enormous difference between hitting a haven with level 5 walls vs zero walls comparing the same troop counts. Truly though if you were looking for pvp and have a semi considerable force it would be better to attack them as they do not have nearly as much of protection and can be massed attack. Brotherhoods with multiple presidios especially many at level 1 or with very few members despite the level are even more vulnerable. If you looking to maximize your defense i would recommend level 5 walls as well as purchasing 20 percent defense increase on your troops and haven. Your prestige rating also has a small impact. For all the newer players i would recommend leveling your units to a minimum of level 20, and 32 for units you have much more of. The best defense of all is troop count mixed with all the factors above. Large troop sizes can really only b acquired by playing the lighthouse prizes, You can also purchase them but you are looking about 30,000 u.s. dollars for a good fleet. Another important factor is rum consumption to always be mindful of course while building defensive units to protect your resources.
UTC +8:00
Stiletto
12 August, 2017, 4:45 PM UTC

Shadow D.A. said:


 there is an enormous difference between hitting a haven with level 5 walls vs zero walls comparing the same troop counts.

I dont see any advantage in spending rubies to build massive walls, and we can expect level 10 walls soon which would cost 204k rubies

Walls do not protect our defense, they just add extra casualties to both players

Total Defense divided by (Offense plus Defense) only means that haven walls and improvement will add to battle size so both players suffer

and there is no way that we can defend against sneak attacks from level 92 coiners, so leave your units in the harbor and give them nothing
There are many ways to get pvp points without wiping out your entire defense



UTC +8:00
Crowbar
Moderator
13 August, 2017, 2:36 PM UTC

Stiletto said:

I dont see any advantage in spending rubies to build massive walls, and we can expect level 10 walls soon which would cost 204k rubies

Source of that information, please?

Stiletto said:

Walls do not protect our defense, they just add extra casualties to both players
Total Defense divided by (Offense plus Defense) only means that haven walls and improvement will add to battle size so both players suffer

No, walls add to your def strength, in a way that is exactly the same as upgrading your discoveries (except that discoveries also work outside your haven). Do you keep all your discoveries at level 1 because it would "just add extra casualties to both players"?

Walls add to offender's casualties and reduce defenders', and can easily reverse the outcome of a battle. I experienced it firsthand, more than once.

Stiletto said:

and there is no way that we can defend against sneak attacks from level 92 coiners, so leave your units in the harbor and give them nothing

This is true. The only defence that makes sense is when you unturtle (recall from harbour) seconds before the hit, and turtle back right after it. Everything else is a waste of def and will remain that as long as there is no efficient def against Fireships, or at least until bonuses start being applied against Fireships, as they are in all other battles.

And being there when an attack happens is a matter of luck with a very slim chance to actually happen, due to teleporting devices like Whirlpools and charts.

UTC +0:00
1720762 users registered; 42309 topics; 270786 posts; our newest member:joseportillo8310