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Sep 27, 2016, 19:1009/27/16
08/31/16
7

Prize Question

Is there a net gain by doing prizes longterm?


Method #1:

Max resources. Complete prizes in increasing levels until payout. This way uses small wins along the way to throw back into your bank as you're doing the prizes. Start over next day.

Method #2:

Max resources. Knock prizes down to 90% paying max units to the bank. Start at the highest level you can safely get about 7 missions in and go backwards until you only have enough units to complete these prizes. Go back to prize you started with completing them until you get a payout. Start over next day.


Is there a difference in the 2? Is it a net gain in the long run or is the return always going to a slow drain on your troops? If it's just math only considering resources banked vs. payout at less than investment, is this a losers game? Or does sacrificing smaller units to gain larger units much quicker outweigh the 10%-15% resource loss the bank seems to take?


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Sep 27, 2016, 21:4309/27/16
44
I cant even produce fleet yet, so the opportunity to exchange pirates for fleet/armada is ok with me despite the loss, I personally sacrifice only marauders sometimes bonnies cuz the resource per min extraction is 100 (300r/3m), if you combine the cashout with a juicy event it might be worth even recourse wise. but its just a tactical advantage of having units u cant produce or doubling the production rate of armada/fleet for the veterans, many have stopped playing it at the higher lvls tho due to instability and trash units cashout.
Alyona KolomiitsevaCommunity Manager
Sep 28, 2016, 08:3709/28/16
Sep 28, 2016, 08:38(edited)
09/17/15
8278
Actually there's no big difference in these two strategies. If we take a considerable time frame, you will get the same results for the Units invested. So which one to choose is totally up to you.
Sep 28, 2016, 13:0409/28/16
44

Thinking it twice, I would say the 2nd method is better if your looking only at the cashouts, since less small cashouts involved - you'll cash out faster.


The first method will be better at maxing amount of points for tournaments (prizes and exp wise), but will be a bit less efficient in the end result looking at the cashout only, but the tourny prizes should cover for that. 

Sep 28, 2016, 21:4909/28/16
08/31/16
7
So ultimately... Is the prize/banking system a net gain or loss? Has anyone actually figured that out?
Sep 28, 2016, 21:5309/28/16
08/31/16
7
SwagOnEm said:

Thinking it twice, I would say the 2nd method is better if your looking only at the cashouts, since less small cashouts involved - you'll cash out faster.


The first method will be better at maxing amount of points for tournaments (prizes and exp wise), but will be a bit less efficient in the end result looking at the cashout only, but the tourny prizes should cover for that. 

yet... with method #1 you are putting all those small cashes back into the bank as you go so wouldn't it really just be the same thing?
Sep 28, 2016, 22:2109/28/16
11/06/14
579

The  first  method has a fault to it. 


Going for the small payouts just for beating a prize really isn't worth it but if you go in on low levels 50's your payouts aren't as great as the 90s plus but you risk less and can hoard more and not have to keep throwing the kitchen sink at prizes. But this method also requires time and patience, to a mass a large fleet. The plus side though to the tournaments is when you play hard it pays off with the additional troops you win from the tournys.
Sep 29, 2016, 03:1109/29/16
Sep 29, 2016, 03:28(edited)
08/31/16
7

Icy said:


The  first  method has a fault to it. 


Going for the small payouts just for beating a prize really isn't worth it but if you go in on low levels 50's your payouts aren't as great as the 90s plus but you risk less and can hoard more and not have to keep throwing the kitchen sink at prizes. But this method also requires time and patience, to a mass a large fleet. The plus side though to the tournaments is when you play hard it pays off with the additional troops you win from the tournys.

1. It takes a lot of time to scout, calculate and send a force to a prize to drop it to less than 10%. Is it really worth the effort considering the small payouts probably balance the additional lost troops banked on completing the prize, thus leaving the bank amount approximately the same?

2. If payouts are solely based on how much you have banked and not the amount of times its previously paid, I don't see the logic in not completing them. Math is math and algorithms are absolute so if this is true I still can't see a difference in completing vs not completing.

3. Also, I don't quite understand what the method has to do with what prize level you can do. Isn't that just a question on how many troops you can commit to prizes/banking? Seems like you could push to higher levels using smaller payouts to help bolster your fleet or am I still missing something?

4. Do you run attack and defense prizes separate? Meaning you do them simultaneously but working on separate prize levels?



Sep 30, 2016, 11:1709/30/16
Sep 30, 2016, 11:21(edited)
44

halfgodz said:


Icy said:


The  first  method has a fault to it. 


Going for the small payouts just for beating a prize really isn't worth it but if you go in on low levels 50's your payouts aren't as great as the 90s plus but you risk less and can hoard more and not have to keep throwing the kitchen sink at prizes. But this method also requires time and patience, to a mass a large fleet. The plus side though to the tournaments is when you play hard it pays off with the additional troops you win from the tournys.

1. It takes a lot of time to scout, calculate and send a force to a prize to drop it to less than 10%. Is it really worth the effort considering the small payouts probably balance the additional lost troops banked on completing the prize, thus leaving the bank amount approximately the same?

2. If payouts are solely based on how much you have banked and not the amount of times its previously paid, I don't see the logic in not completing them. Math is math and algorithms are absolute so if this is true I still can't see a difference in completing vs not completing.

3. Also, I don't quite understand what the method has to do with what prize level you can do. Isn't that just a question on how many troops you can commit to prizes/banking? Seems like you could push to higher levels using smaller payouts to help bolster your fleet or am I still missing something?

4. Do you run attack and defense prizes separate? Meaning you do them simultaneously but working on separate prize levels?



I guess you really want to know, have fun reading. Don't get confused by the name, Plarium likes to make same games with different looks, everything applies to Pirates.

https://www.facebook.com/groups/spartatroopcalculator/


Figuring and analyzing prizes is a full time job. you don't get paid tho 

Oct 3, 2016, 15:1910/03/16
11/06/14
579

Well there actually is a difference in methods and levels. Even though I'm able to do high levels I also have to deal with the banks these levels create. For instance my current bank with interest is roughly 175 million. So those small payouts actually do hurt when trying to repay this crazy bank or getting 90k in gold and 5 gunboats because the system now pays you every time. 


From what I can see you're doing the yellow bar method which is great when trying to avoid the pay everytime issue. But the math you're doing is unnecessary. A bit of google would of helped you out a lot or a BH that already did that homework for you. But this is link is bit old so the info is slightly off. But if you follow this as a guide to the yellow barring. Following it should actually give you that result without  the math you're doing. http://roguesbh.weebly.com/lighthouse.html

My suggestion is never do multiple prizes at the same time unless you expect the first one to fail. Its best to wait for 2 mins between prizes. 1 minute out 1 minute for troops to return. 


And yes check out the other games. other names for lighthouse is Bg - battlegrounds;  infests/infestations - radar.