Skeleton Cave Issue

11 Replies
NavigatorNY
1 November, 2017, 3:20 PM UTC

I seem to be able to move only 4 relics from the Chamber of Relics into the boxes above for activation.  Two boxes always remain empty.  What do I have to do to get all 6 boxes activated with relics?


And a more subjective question -- which relics are the most useful from the point of view of you experienced moderators?


Thx,

Navigator


UTC -4:00
Crowbar
Moderator
1 November, 2017, 4:28 PM UTC

NavigatorNY said:

I seem to be able to move only 4 relics from the Chamber of Relics into the boxes above for activation. Two boxes always remain empty. What do I have to do to get all 6 boxes activated with relics?

Relics have 3 types: def (the first column), def (the second column), production (the third column). If you can use only 2 of those columns, you have no relics of the remaining type.

If that's not the problem, please provide a screenshot of your skeleton cave with all the relics there.

NavigatorNY said:

And a more subjective question -- which relics are the most useful from the point of view of you experienced moderators?

As always, that depends on your playing style, number of troops of specific types, etc. If you have 10k Bonnies and 1 Sub, you'll want Bonnie relics. If you have 10k Subs and don't use Bonnies, you'll want Sub relics. Makes sense, doesn't it?

UTC +0:00
Snowgoon
1 November, 2017, 4:54 PM UTC

I have never found a relic in this game that was worth activating and many are nerfed, bugged or buff the wrong attribute, check this list
I only use Bonnie defense relics which give 6% but this should be 12% anyway (another bug)


http://pirates.playtamin.com/artefacts.html



2 Davy Jones relics only add 10% Rum (which should be 30% - Bug)

Many boost marauder defense or chinese unit offense so are worthless

http://prntscr.com/h4wgmv

http://prntscr.com/h4whb2

The entire list needs a lot of work, but our devs will never bother - Let them sleep ... they have much more important things to do, like destroying our brotherhoods

Dozens of relics need fixing, but they chose to tinker with the only one which nobody seems to use
Fixed: Only the correct Units are now affected by the Magic Anvil Relic. - http://prntscr.com/h4wxev

I am still waiting for a FREE method to unlock relic slots on Gold Coast and Sirens Strait - http://prntscr.com/h50x7b
I have no wish to create Alt Accounts to unlock them, nor in the Pirate Den - http://prntscr.com/h50z2o



This forum also needs work because many links are not clickable - you need to cut and paste to visit PLAYTAMIN
There seems to be some conflict between http and https

http://pirates.playtamin.com/artefacts.html

pirates.playtamin.com/artefacts.html

http://prntscr.com/h4wmds

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
Snowgoon
1 November, 2017, 5:39 PM UTC

Sorry to hijack your thread, but your questions have been answered

2 defense relics, 2 offense relics and 2 production relics is not enough but they will never increase this


The Magic Anvil Relic is a perfect example of plarium strategy

Give them tiny rewards, but increase the COST of those rewards

You have been GAMED

https://www.youtube.com/watch?v=c6Ob5ne70a4


Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
NavigatorNY
2 November, 2017, 3:05 PM UTC

Got it Snow, moral of the story, dont waste too much time crying over relics u discover too many days late tht hv passed their time.


Navigator
UTC -4:00
Crowbar
Moderator
2 November, 2017, 7:53 PM UTC

Snowgoon said:

The Magic Anvil Relic is a perfect example of plarium strategy

Give them tiny rewards, but increase the COST of those rewards

There is no cost, really, just a completely unnecessary hustle: you have to remove the anvil(s), click to train more Mars, then reset the anvil(s). Really dumb and player unfriendly, IMO, but not costly.

And some relics give OK bonuses, even if they are smaller than in the other games (I have no idea if they are). For example, Keg Mines (claim to) give 20% bonus for Subs, which I think is nice.

One personal remark: it doesn't help when you proclaim every feature you don't like to be a "bug". A "bug" is when something doesn't work as intended. If it's unfair/stupid/... or simply not to your liking, but it is as intended/advertised, then it's a feature. Can be dumb feature in your opinion, or even everyone's opinion, but it's still not a bug. Davy Jones giving only 5% is not a bug. It sucks, compared to other games, but that doesn't make it a bug.

And this forum needs work on more urgent features than posting links... ;-)

UTC +0:00
Stiletto
5 November, 2017, 10:02 PM UTC

Crowbar said:


Snowgoon said:

The Magic Anvil Relic is a perfect example of plarium strategy

Give them tiny rewards, but increase the COST of those rewards

There is no cost, really, just a completely unnecessary hustle: you have to remove the anvil(s), click to train more Mars, then reset the anvil(s). Really dumb and player unfriendly, IMO, but not costly.


This method would require one storage slot to permanently remain empty and these slots cost 300 rubies

In fact, all relic slots now cost 300 rubies because plarium refuse to give us the free slots (it is not possible to 'invite' friends, it does not work here and barely worked on facebook)
UTC +8:00
Crowbar
Moderator
5 November, 2017, 11:27 PM UTC

Stiletto said:

This method would require one storage slot to permanently remain empty

Not necessarily. If you have any other off relic that is not time-limited, just put it on an anvil and they'll swap places. ;-) You still need to click "Activate", of course, but no empty slots are needed.

Most relics are not worth keeping. I sell all the timed ones. They just waste a slot, and you almost never get a good chance to use them.

Stiletto said:

and these slots cost 300 rubies

Only in the beginning. As you buy them, their price keeps going up. It's like carpenters... the last one must have a Ph.D. or something, to be wort 3 times what the second one is worth. 

UTC +0:00
Stiletto
8 November, 2017, 3:04 PM UTC

I didnt know relics could be swapped in this way. I assume you mean Click and Drag?

Wish we could do the same with potions. No way I will ever buy Coils, They need to be greatly reduced in price, or allow us to use Idols etc

Switching from Offense to Defense should be easy, but plarium make it impossible above level 8 potions, and almost impossible above level 4
UTC +8:00
Crowbar
Moderator
8 November, 2017, 11:15 PM UTC

Stiletto said:

I didnt know relics could be swapped in this way. I assume you mean Click and Drag?

Drag and drop, like you usually do, but you drop it on an existing (not-timed!) relic instead of an empty slot.

Stiletto said:

Wish we could do the same with potions. No way I will ever buy Coils, They need to be greatly reduced in price, or allow us to use Idols etc
Switching from Offense to Defense should be easy, but plarium make it impossible above level 8 potions, and almost impossible above level 4

I completely agree. I said so a long time ago on the old Kabam forum: potions are useless if they cannot be switched/replaced often, without paying a small fortune for that. Charging money for the coils (and so expensively!) ruined the whole feature. I imagine there are big coiners who use those, but not too many of them.

This is how much I care for barrels and potions:


UTC +0:00
Stiletto
9 November, 2017, 5:32 PM UTC

Crowbar said:



Yet we frequently get 85% offers for Barrels from the Wheel of Fortune, instead of useful offers

The wheel is deliberately filled with spam
UTC +8:00
Crowbar
Moderator
9 November, 2017, 10:33 PM UTC

Stiletto said:

Yet we frequently get 85% offers for Barrels from the Wheel of Fortune, instead of useful offers

The wheel is deliberately filled with spam
I love those offers because they save me rubies by not getting me to spend them. 
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