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Jul 19, 2017, 14:2807/19/17
11/02/16
0

Challanges Statistics

What is the logic and how to calculate the Challenge points  (refer to the calculation of Challenge Statistics)?

Which is the most important point to win the Challenge?


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Alyona KolomiitsevaCommunity Manager
Jul 20, 2017, 12:1707/20/17
09/17/15
8278
nikolagravcev said:

What is the logic and how to calculate the Challenge points  (refer to the calculation of Challenge Statistics)?

Which is the most important point to win the Challenge?


Hi! Only first 4 (or 5) lines count towards the total points earned in a Challenge and thus can bring you victory :)
Jul 20, 2017, 14:2107/20/17
11/06/14
579

the best way to win a challenge is to goat your challenger into attacking you. Defense generally always gives you more points than being the attacker. Create WOD(WALLS OF DEFENSE) reinforce eachothers havens. Secondly before taking a challenge look at whether your opponent has something to lose. If they have no presidios or a bastion over level 5 and you do have something to lose. Don't take the challenge. You may win because of defending but you chance losing a presidio or having a bastion downgraded.


If you're looking at the achievement for # of wins achievement. Do it with an ally and basically it becomes a situation of either doing it in competition or agreeing in advance to let the other win and do the same thing repeatedly. To help eachother out.
Jul 21, 2017, 10:1407/21/17
Jul 21, 2017, 10:31(edited)
11/04/15
349

nikolagravcev said:


What is the logic and how to calculate the Challenge points  (refer to the calculation of Challenge Statistics)?

Which is the most important point to win the Challenge?


Challenge points for combat are calculated using Power Points

Kill a Juggernaut and you get 42 points (1680/40)

Kill a Sub and you get less than 15 points (587.5/40)
Kill a Gunboat and you get 10 points (400/40)


It doesn't take a genius to work out that you cannot win a challenge by attacking and losing your juggs, especially if you win the battle and are then forced to pay the Victory Tax (up to 10% EXTRA losses just because you won)

Which is precisely why plarium devs need to change the format (but they never will)