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What Item would ye add to the game if ye were a developer?

What Item would ye add to the game if ye were a developer?

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Anne BonnieCharacter
Feb 11, 2016, 18:1402/11/16
01/13/15
517

What Item would ye add to the game if ye were a developer?

Captain, what Item would ye add to the game if ye were a developer? Let yer imagination go wild! 


Share yer ideas in the Comments below. 


Create yer own Pirate world! 


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5k
Comments
33
Comments
Feb 11, 2016, 19:3702/11/16
Feb 11, 2016, 19:38(edited)
03/27/14
1660

additions for those that have completed updating there havens

more levels for rum lumber and gold

New troops that only allows those that have completed updates via there haven

new sketches that will go with the troops 



Feb 12, 2016, 10:1802/12/16
09/21/15
905

Increase in Unit training Speed.


New troops & Possibly some new buildings as well


Increase in Gold, lumber & rum buildings with addition to +5 levels in windmill, Sawmill & gold smith
Feb 14, 2016, 11:1802/14/16
11/06/14
579

More classes in tournaments expert covers 63 player levels.


How about a building with each upgrade rotates between the other games. But this building gives us the power to build cyberdogs or valkiries. 


Once players reach level 40 they no longer fear just getting hit by the guy to the left they keep poking at but now the Spanish can randomly attack his haven at random. Also the ability to go head to head with the Spanish on the map alone or seperately. But because we are on the sea our attacks may not arrive in time and the Spanish may have sailed to a new set of coords while our fleet took its time getting there
Feb 14, 2016, 20:1502/14/16
30

Icy said:



 but now the Spanish can randomly attack his haven . 


a "moored buoy" or "beacon" that me can place temporarily at an Enemies´ haven, so the Spanish Fleets find - and plague - him for a while... depending on his level, not mine 


those should be spread sparse, of course 


hmmm 



Feb 14, 2016, 20:4002/14/16
11/06/15
415
More islands on which plunder and excess could be stored by captains. Accessible only by a treasure map. More relic coves and ruby coves.
Feb 15, 2016, 08:5802/15/16
09/21/15
905

awmllr said:


More islands on which plunder and excess could be stored by captains. Accessible only by a treasure map. 

i like it


Adding one research which allows you to build a map & a hidden treasure island accessible by only that map directions or by someone who knows it.

Adding one building where this map will be hidden (from raids, yeah the map can be stolen by other captains during raids)

Adding one special kind of defensive unit which can only be trained & appointed in the building where the map is hidden.


Feb 15, 2016, 13:5402/15/16
03/27/14
1660
More skins, more pirate looking skins did i day more skins? 
Mar 9, 2016, 04:5703/09/16
8

"Life Buoy" item-- Useable after a battle to "save" (reclaim) one fallen/sunken Dread Fleet unit.

This item could only be found in quests or missions at random.

One-time use per each Life Buoy item owned.

Click on the lost Dread Fleet unit in the report to get the option to reclaim said unit.

Not useable on Fire Ships.

Non-transferable/non-tradable item.

If ye've owned or currently own Dread Fleet units and have lost any in battle, then ye know well that sunken feeling deep within yer soul of having lost something of high value...especially after forking out hard-earned pay to get them. Having a Life Buoy in yer grubby possession could very well bring that crooked smile back upon yer scurvy sea-sprayed face, as ye watch yer reclaimed unit returning to port. Arrr!!!

Mar 11, 2016, 23:2603/11/16
Mar 11, 2016, 23:29(edited)
30

That you can actually go into someones island and shoot walls and buildings down yourself. Im refering to my former game, Pirates of the Caribean that they took offline for a while ago. That game was soooo much more fun and exiting.


For each BH a logbook where you can see who from your BH was attacked and by who. Getting so tired of sending Bonnies to each and every member and replace them time after time.

More different kind of troops and ships and make everything FASTER. The thing that is making this game boring is the long waits. More than 4 hours to build a ship is outrageous and without boosting some people have to travel 24 hours or more to hit back on someone.

Skip the whole rum consumption. Let us build as much troops as we like to build and buy.

New skins. The ones we can choose from now are not pirate related.













 
Alyona KolomiitsevaCommunity Manager
Mar 14, 2016, 08:1003/14/16
09/17/15
8278

Liz LB said:


That you can actually go into someones island and shoot walls and buildings down yourself. Im refering to my former game, Pirates of the Caribean that they took offline for a while ago. That game was soooo much more fun and exiting.


For each BH a logbook where you can see who from your BH was attacked and by who. Getting so tired of sending Bonnies to each and every member and replace them time after time.

More different kind of troops and ships and make everything FASTER. The thing that is making this game boring is the long waits. More than 4 hours to build a ship is outrageous and without boosting some people have to travel 24 hours or more to hit back on someone.

Skip the whole rum consumption. Let us build as much troops as we like to build and buy.

New skins. The ones we can choose from now are not pirate related.

1. Blowing down the walls by yourself - Our game mechanics doesn't allow that unfortunately. This is a strategy game, not an RPG.

2. Unfortunately, this is not in our developers' plans. To see who attacked your mate, you need to send reinforcements to him. Without having your fleet there you can't get any information. However, your Brotherhood member can send you his battle reports. This is the strategic aspect of the game. You need to not only fight, but also find the channels of gathering information. But as an experienced player, you can do it easily.

3. New Units appear sometimes. Follow our news and you won't miss them.

4. Making everything faster - This idea has been declined by our developers. Right now you have many opportunities to boost the process of your troops building. You receive a lot of boosters for free each day, you have discoveries that speed up the process, and you will have even more opportunities in the future.

5. You can build as much of Units as you wish. But Rum consumption is a kind of limitation. With negative Rum balance you can't build troops or buildings, make discoveries, etc. You still need to plan your steps, but now your troops don't dismiss. That's the only difference.

6. Follow our news to know when the new skins will be released.


Mar 16, 2016, 17:3003/16/16
03/04/16
67

Hello!

The possibility to remove buildings.

A carpenter builds. But also demolishes. In real life is sometimes necessary demolish buildings to build new ones.

Of course to demolish something has a cost. And it can be less, same, and sometimes more expensive than actually the cost of build it.

Further, just a complementary idea, the resources paid for demolish a building, could be a discount for expand the haven. The explanation is that the debris from the demolition are used to win terrain to the sea. This last point would be useful to promote or make more attractive or accessible to expand the haven.


There are buildings that I built in the very beginning that now are useless for me. I really didn't know exactly what were its functions. Let's add the function of build the haven as one really wants! :D


Great game by the way.


Conan.

Alyona KolomiitsevaCommunity Manager
Mar 17, 2016, 07:5603/17/16
09/17/15
8278

osaiber said:


Hello!

The possibility to remove buildings.

A carpenter builds. But also demolishes. In real life is sometimes necessary demolish buildings to build new ones.

Of course to demolish something has a cost. And it can be less, same, and sometimes more expensive than actually the cost of build it.

Further, just a complementary idea, the resources paid for demolish a building, could be a discount for expand the haven. The explanation is that the debris from the demolition are used to win terrain to the sea. This last point would be useful to promote or make more attractive or accessible to expand the haven.


There are buildings that I built in the very beginning that now are useless for me. I really didn't know exactly what were its functions. Let's add the function of build the haven as one really wants! :D


Great game by the way.


Conan.

Do you have some certain buildings in mind? Let's discuss them.

All buildings in your Haven have their use. For example, they allow you to build certain Units. Removing them would take away that possibility. That's just an example. Can you tell me more about your experience with buildings?
Mar 17, 2016, 14:4903/17/16
11/06/14
579
There is one building that is no longer useful the Whitmore and Co. Without targets anymore that building doesn't have a use.
Mar 18, 2016, 20:4003/18/16
Mar 18, 2016, 23:24(edited)
03/04/16
67

Alyona Kolomiitseva said:



Do you have some certain buildings in mind? Let's discuss them.All buildings in your Haven have their use. For example, they allow you to build certain Units. Removing them would take away that possibility. That's just an example. Can you tell me more about your experience with buildings?

Hello Alyona and  thank you for your reply.

There is one that clearly I would like to remove: The Pirate's Dean. I have no facebook, nor google friends, and actually my few remaining friends have no computer.

I will never use it.

I have already an age and when I see that building, it remembers me how outdated I am.


I built it, I think, the very first days without know exactly what I was building. It would be great the possibility to remove it.


Alyona KolomiitsevaCommunity Manager
Mar 21, 2016, 08:5003/21/16
09/17/15
8278
osaiber said:

Alyona Kolomiitseva said:



Do you have some certain buildings in mind? Let's discuss them.All buildings in your Haven have their use. For example, they allow you to build certain Units. Removing them would take away that possibility. That's just an example. Can you tell me more about your experience with buildings?

Hello Alyona and  thank you for your reply.

There is one that clearly I would like to remove: The Pirate's Dean. I have no facebook, nor google friends, and actually my few remaining friends have no computer.

I will never use it.

I have already an age and when I see that building, it remembers me how outdated I am.


I built it, I think, the very first days without know exactly what I was building. It would be great the possibility to remove it.


But this building gives you valuable bonuses. Why do you want to delete it?
Mar 21, 2016, 13:3303/21/16
108
Here's a new suggestion... A Presidio attacking troop.  Just like we can pump resources into a Presidio for upgrades have a place where 5 members can each add 25,000 Gears to build Captain Flint's Walrus ship.  Once built these 5 members can use it only to send a 5 person Massed Attack at a Presidio.  It could support 10 Flints from each Captain (as the real ship is said to hold 40 to 60 people) and 1000 Pirates giving a 10% boost to their strength.  This would encourage BH's to plan and work together more and would create more fighting at Presidios. 
Alyona KolomiitsevaCommunity Manager
Mar 22, 2016, 08:0203/22/16
09/17/15
8278
jacobvuilleumier said:

Here's a new suggestion... A Presidio attacking troop.  Just like we can pump resources into a Presidio for upgrades have a place where 5 members can each add 25,000 Gears to build Captain Flint's Walrus ship.  Once built these 5 members can use it only to send a 5 person Massed Attack at a Presidio.  It could support 10 Flints from each Captain (as the real ship is said to hold 40 to 60 people) and 1000 Pirates giving a 10% boost to their strength.  This would encourage BH's to plan and work together more and would create more fighting at Presidios. 
That's an interesting suggestion. So simple Brotherhood attack is not enough?
Mar 23, 2016, 21:4303/23/16
108
Well it is, for the seasoned Captain, yes.  On the other hand it would seem that Presidios are something that the game creators would like people to fight over.  Fear of the unknown is one great reason people hold off and another just over analyzing it.  If we could have a troop like this where a BH could work together and build to attack a Presidio without having to take major damage along the way the Offense it could possibly encourage more attacks.  The seasoned Captains know how the game goes, but with smaller BH's having the ability to fight over presidios could be a game changer.  I know they might not be able to hold them as the big BH's can but there is more to do with Presidios than just holding them.
Apr 1, 2016, 04:4304/01/16
04/13/15
83
That there would be a diary button on the membership list, that when a member left a BH alll his pardoned fleet would revert back to regular fleet and also when a member left a BH all his BH friends would be removed from his list. and that you make etchings as rewards in tournaments.
Alyona KolomiitsevaCommunity Manager
Apr 1, 2016, 08:2104/01/16
09/17/15
8278

Linda McCarty said:


That there would be a diary button on the membership list, that when a member left a BH alll his pardoned fleet would revert back to regular fleet and also when a member left a BH all his BH friends would be removed from his list. and that you make etchings as rewards in tournaments.

Would it be fair to take anything away from the ex-member, if he contributed to your Brotherhood? Just curious :)