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Alchemist shop

Alchemist shop

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Jul 15, 2016, 09:1407/15/16
1

Alchemist shop

Many reasons to ignore this building: 8 basic types of potions, 2 or 3 potions gives the same bonuses, long time to reach a higher potion, extract with coils for single-use, not clear what exactly each potion can do, only 3 slots for 8 different potions - at least we can have 4 slots (2 for offense and 2 for defense).

If you are discontent of a building, not only this, why we don't have the option to remove it?

So, my question is: do you think to improve this item or at least to have the option to remove it?
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3k
Comments
18
Comments
Alyona KolomiitsevaCommunity Manager
Jul 18, 2016, 12:5007/18/16
09/17/15
8278
Hi. We have recently improved this game feature, but we are not planing to add a opportunity to remove Buildings. It's a very complicated task, and some players may remove the building by a mistake, or want it back one day. 
Jul 18, 2016, 16:5807/18/16
03/27/14
1660

Alyona Kolomiitseva said:


Hi. We have recently improved this game feature, but we are not planing to add a opportunity to remove Buildings. It's a very complicated task, and some players may remove the building by a mistake, or want it back one day. 

how about adding a storage building? 

this way its never really gone and if we want it back its there??
Jul 19, 2016, 01:4107/19/16
11/06/14
579
I agree,  on the topic of buildings I have a question though. In TD we can move our harbor anywhere in our haven why is that option restricted in Pirates. Just something I've always wondered about
Aug 2, 2016, 02:2408/02/16
10/18/15
395

how about adding a storage building? this way its never really gone and if we want it back its there??

 This a awesome idea!  If they wont make our havens rotate it would nice to have a spot to move stuff for rearranging 
Alyona KolomiitsevaCommunity Manager
Aug 3, 2016, 09:4808/03/16
09/17/15
8278

Bootymaster said:


how about adding a storage building? this way its never really gone and if we want it back its there??

 This a awesome idea!  If they wont make our havens rotate it would nice to have a spot to move stuff for rearranging 

Thank you for this suggestion. May I ask you to give me more details? Also I would like to know if other players support this idea.

Aug 5, 2016, 10:1808/05/16
11/06/14
579

I support it. I'd say add an additional building off to the side of our havens like the harbor that isn't in the way. Where we can drag buildings into it or when we click on the edit tab we receive a third option to deposit into a "building warehouse."


But I'd love to see a layer added to the edit tab where we can only see the walls for instance. Moving those around to get them perfect without gaps is a royal pain. I've given up trying to do it myself. I'm sure others feel the same on that one.
Aug 7, 2016, 01:1508/07/16
Aug 7, 2016, 23:30(edited)
10/18/15
395
http://prntscr.com/c2j82q   http://prntscr.comc2j7ef   It takes very long time to try and move anything around just to mend a fence, if the haven rotated or you had a window that you could put buildings in while you make space to move things around it would be so much easier and take up less time. You are a sitting duck when you are in save mode and if you get raided or fireshipped while in there when you save it doesn't save the moving you just did and you have to do it all again. If I did have the pieces to the walls I would not be able to move the gates around because you have to pull 2 blocks out and no where to put them.
Alyona KolomiitsevaCommunity Manager
Aug 8, 2016, 12:3908/08/16
09/17/15
8278
Unfortunately, rotation is impossible, guys. We're limited by Flash technology.
Aug 8, 2016, 21:4808/08/16
10/18/15
395
What about a window or store building to put stuff in then put it back like Blasphemy said?
Alyona KolomiitsevaCommunity Manager
Aug 9, 2016, 12:3708/09/16
09/17/15
8278
I'd like to know more details about this storage idea, what could it be used for, etc.
Aug 9, 2016, 12:4108/09/16
09/21/15
905

Alyona Kolomiitseva said:


I'd like to know more details about this storage idea, what could it be used for, etc.

Storage building is like a w/h where we can put (What we think is useless building,improvement,fortifications etc)


Main purpose is to put buildings in storage while we are trying to renovate our haven, adding things or moving them around and later we can put them back from our storage.


It will work with a button,

Normally when we click we see three buttons, turn around, drag, destroy.


Add one more button which says storage. When we click this button selected building will vanish from the sight and sent to storage, and later we can access it from storage. (Add storage button near zoom buttons)

Aug 9, 2016, 23:4408/09/16
10/18/15
395
It could even replace the destroy button, instead of destroying a item it can be put in storage. I would buy different skins if I had place to put them and could change them at will.
Aug 10, 2016, 02:2408/10/16
07/10/16
176
Alyona Kolomiitseva said:

Bootymaster said:


how about adding a storage building? this way its never really gone and if we want it back its there??

 This a awesome idea!  If they wont make our havens rotate it would nice to have a spot to move stuff for rearranging 

Thank you for this suggestion. May I ask you to give me more details? Also I would like to know if other players support this idea.

Huge support of this... Let us at least hide the buildings we have no use for at this time.
Aug 10, 2016, 03:2108/10/16
03/27/14
1660

azhaarlaghari said:


Alyona Kolomiitseva said:


Bootymaster said:


how about adding a storage building? this way its never really gone and if we want it back its there??

 This a awesome idea!  If they wont make our havens rotate it would nice to have a spot to move stuff for rearranging 

Thank you for this suggestion. May I ask you to give me more details? Also I would like to know if other players support this idea.

Huge support of this... Let us at least hide the buildings we have no use for at this time.

How did i become a bootymaster?????

if you check you will see that the post was mine, then i become a Bootymaster, which i SO DECLINE lol 
Alyona KolomiitsevaCommunity Manager
Aug 10, 2016, 08:5808/10/16
09/17/15
8278

Blasphemy said:




How did i become a bootymaster?????

if you check you will see that the post was mine, then i become a Bootymaster, which i SO DECLINE lol 

He quoted you, I quoted him... azhaarlaghari quoted me...So confusing! 


So getting back to the point. Would this storage store buildings you don't like forever, or until you finish Editing? 

For example, you put some buildings in to edit your Haven and have more space to move things around. But you can't exit Edit mode until you put them out of the storage. 

Or, you want to store them forever?

I think that's a huge difference.

Aug 10, 2016, 09:4608/10/16
09/21/15
905

Store them for as long as we want, & storage is not actually a building it is just a function.


Aug 11, 2016, 03:4408/11/16
03/27/14
1660
Alyona Kolomiitseva said:



So getting back to the point. Would this storage store buildings you don't like forever, or until you finish Editing? 

For example, you put some buildings in to edit your Haven and have more space to move things around. But you can't exit Edit mode until you put them out of the storage. 

Or, you want to store them forever?

I think that's a huge difference.

It's called storage unit for a reason who cares how long, make it have levels like you do the other buildings, the more you update it the more you can store into it 
Alyona KolomiitsevaCommunity Manager
Aug 11, 2016, 08:5708/11/16
09/17/15
8278
Got it, guys. Thank you. Will pass to devs.