Updated Catacombs Mechanics!

13 Replies
Scald the Bard
Administrator
20 July, 2015, 3:38 PM UTC

Updated Catacombs Mechanics!
Units You Purchase or Revive Will Report Directly To The Catacombs!

Lord Marshal!

Great news. From now on, all Units you enlist at the Black Market will report DIRECTLY to your Stronghold’s Catacombs, without pausing to admire the Shield Maidens, having a pint at the tavern, passing “Go” or otherwise dilly-dallying! Most importantly – without being killed by attacking armies or dying of thirst. That’s right – Units you get at the Black Market will no longer be at risk if you don’t have enough Fire Ale to maintain them at the moment of purchase.

That being said, they’re not going to do you much good holed up in there. You should still get your Fire Ale production up to scratch so you can make use of your new Units on the battlefield!

UTC +3:00
BlackDog
20 July, 2015, 5:54 PM UTC
Lol shouldn't that have been part of the mechanic in the game already? you know if an attack came while you where in the market and once purchased and its "dropped" on our fort it gets killed off, same with looking at who is worth reviving since the incoming attack is pretty tiny and invisible to most peoples focused vision?
Johnny Ex
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wrya99
1 August, 2015, 12:59 AM UTC
hi
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Xtera
10 August, 2015, 5:10 PM UTC
Now they need to do this with the new troops being trained. Either that, or give us all the troops we train at the END of the training time. I set troops to build while i am away from game. But the darned things pop out before the build time is over and get picked off. I can't sit here 24/7 waiting for each troop to train so I can place in cat. this is ridiculous!
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Domika
10 August, 2015, 5:23 PM UTC
nobody will attack you unless they profit from it
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Rage
10 August, 2015, 7:27 PM UTC

Domika said:

nobody will attack you unless they profit from it
This is not always correct.  Humans act irrationally much of the time...
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pmh2009
11 August, 2015, 4:54 PM UTC
All troops being trained once they are ready should go straight to the catacombs.!!!  ALSO! 
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Blasphemy
Moderator
11 August, 2015, 8:51 PM UTC

I still think doing this makes the game to easy, takes the challenge away from it,

and I get raided daily lose troops I have been building, and still don't like this idea
I am a daughter of a High King who is not moved by this world for my God is with me and goes before me, I do not fear because im his
UTC +2:00
Blasphemy
Moderator
11 August, 2015, 8:52 PM UTC

I like the buying from the black market and going directly to your catacombs just don't like units we get by resources going directly there


I am a daughter of a High King who is not moved by this world for my God is with me and goes before me, I do not fear because im his
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ros2343099
15 August, 2015, 10:13 PM UTC
sim
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turbomaster74
20 August, 2015, 9:06 PM UTC

I have heard a lot of feed back from Players that they would like an option in each barracks to direct whether the troops go to the catacombs or the stronghold.  Lets say we are building Maidens, There a few players that want them to be defensive.  Just the opposite, if you are building redeemers, they want them in the catacombs straight from the barracks. 


A option in the barracks would be great and improve the player experience.

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kimlog10
22 August, 2015, 10:54 PM UTC
good
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amanibaker
24 August, 2015, 10:09 PM UTC
this is a very great idea.
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Malla Dada
25 August, 2015, 6:22 AM UTC

Trained units must report to catacombs directly,but in batches . Players should be able to send them directly from barracks. However,if you do not sign in when a batch (preferably 50 instead of 100)  has completed training,they should report to stronghold after a delay of  1hr. That way players get a chance to keep their troops if they are active. Checking in every 2hrs to safegaurd your troops is just crazy. 

Someone said no one will attack you if there is no profit.

There is always some profit. And if they find out that you actively build troops daily, they will visit more often for some pvp points.

Many will quit the game because of the time they have to spend ingame ust to survive. Active players do not like to defend their strong hold. 

Also,the initial size of the catacomb should be increased to 3k, so beginners have some resources to play when they log on.

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