War Strategies

by Richard Arntzen

Greetings, Archons! My name is Richard Arntzen and I am the leader of the Valhalla Coalition.
I am the founder and former leader of the AeO-alliance as well as the Valor-alliance.
 
I wish to share a bit about my experiences and give a few pointers on subjects and situations I see a lot, which I suspect is partly why some Coalitions never get the “lift-off” they hope for.

So... War Strategy

Whether war is already a done deal or still just an option, remember that this is a strategy game.
Before going to war, or even mentioning war to another Hegemon, you need to know what you want to achieve. Crushing your enemy, or punishing someone for insulting you is noble enough, but might not be an ideal situation.
 
I do a good deal of negotiation on behalf of others, both Coalitions and Alliances.
My first question to each part is usually the same: what is your endgame? Where do you want to see this go?
 
More often than not, they have no idea. They just fight, and hope to win, but have not decided on what defines a win for them, personally. What are the “win-conditions”? What do you want to achieve, and on what terms will you accept a ceasefire?
 
Before I make the first move, I know the last move. I know what I need to happen.
I know what I want to achieve and on what conditions I am willing to settle the dispute.
I form my battle-formation and make my moves according to that.

The most important thing is to know when to stop

Many times I have called an end to a war but my members have not had their full yet, their lust for blood and carnage yet to be stilled.
 
But if the “win-conditions” are met, then you stop.
Make sure your members know you are victorious, and that you did what you set out to do.
Take it too far, and you might force others to enter the conflict, and your win becomes a loss.
 
That being said, whether you win or lose is not as important as you might think.
Think of a chess match. You lay out your strategy, move your pieces, and win or you lose. Either way, at the end of the match you shake hands with your opponent, thank them for a good match, and move on.

That’s all it is. A match. May the best team win. Keep it fun.

In order to get good, you need to lose… No way around it. You need someone to point out your weaknesses, and you need to learn from them.
 
As a leader you can use this, and motivate your members to grow and learn.
Remember: It was just a match… Live, learn, and have fun!
 

 SUMMARY

This is not the place to go into depth on any specific subject, but rather mention a few things I see often.
 
In any case, I hope that I put a smile on a face or two, as you might recognize yourselves in some of the situations here, be it the “short-fuse” case or because you’ve also had members nagging you for Pantheons.
 
Take it for what it is. Just my point of view and my experience, nothing absolute.
 
All in all it is about setting clear goals, and envisioning the path that leads you to that goal.
It’s impossible to reach a destination if you don’t know what or where it is.
Once you have a goal and a plan, all you need to do is to follow that plan and be patient!
And always remember to have fun!

This article was written by player Richard Arntzen, who granted permission for it to be posted on Plarium.com. Any thoughts or views expressed herein are the player's own, and do not necessarily reflect the views of Plarium Global.

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