Finding Targets

by Aaron Janusz

In general, we can look at every City in terms of three major factors: low/mid/high level, active/inactive, and Coalition/non-Coalition. Who you want to target probably depends on your Level, the size of your army, and whether or not you are prepared to engage in a rivalry with an active player. Initially, you should probably start by evaluating Cities that are not affiliated with Coalitions as potential targets.

Low-level Cities typically generate fewer Resources, but also have lower Acropolis levels. Higher-level Cities typically generate more Resources, but usually have higher Acropolis levels. You are trying to find the optimal combination: of high Resource production rates and a low-level Acropolis.

Spend some time scrolling around your neighborhood on the Map. There should be several non-Coalition Cities to choose from. Start by sending out 1 Scout to your potential targets. If the Scout does not return, or reports that there are troops present, it is a good indicator that the City in question is likely active.

They may be a potential target for the future, but at this point you are primarily seeking inactive cities. Those Scouting missions that are successful can then be evaluated further.

Here is an example of a successful scouting mission:

Scouting mission

There are no Scouts, warriors or defensive structures present. This is most likely an inactive player. Another indication of this is the fact that there are equal amounts of Timber and Bronze. That suggests that it’s an inactive player because the Warehouses hold an even amount of each.

If they were active, the Resources would likely be depleting at different rates as they recruited warriors, constructed buildings or signed Agreements. In this City, there is a total of 12,827 Timber + 12,827 Bronze + 36,970 Grain = 62,624 Resources. We now need to send a Raid in order to determine the Acropolis level of the City.

Make sure you send an army with a total Carrying Capacity of about 53,000 on this Raid.    

Here is the result of the Raid:

Raid Results

We brought back a total of 31,656 in Resources from this Raid, and can now calculate the Acropolis capacity for this city. Let’s just look at the Timber number for this calculation.

2,769 / 0.95 (tax) = 2,915 not in acropolis

12,827 (scouted) – 2,915 (not in acropolis) = 9,912

Since it is likely some additional production occurred between when we scouted and when the Raid arrived, we can assume the Acropolis capacity of this city is about 10,000. Now that you know the Acropolis capacity of your target, next time, you can scout to see what Resources are available and determine whether it is worth raiding. 

Also of note in the Raid Report is the 61% in the top left corner. This is the percentage your army’s Carrying Capacity that was used to bring back the Resources captured in this Raid mission. In this case, 41 Macedonian Cavalry were sent. Macedonian Cavalry are great for Resource raiding. They have excellent speed and good Carrying Capacity. Here are the statistics for a partially upgraded Macedonian Cavalry Unit. The Carrying Capacity is highlighted – 1,275. Therefore, 41 Macedonian Cavalry can carry 52,275 resources.

Macedonian Cavalry Unit

scouting missions

31,656 (Resources Raided) / 52,275 (Carrying Capacity) =0.605 or approximately 61%. It is important to send Units with sufficient Carrying Capacity on a Resource Raid so that you can bring back all of the available Resources.

This article was written by Aaron Janusz, who granted permission for it to be posted on Any thoughts or views expressed herein are the player's own, and do not necessarily reflect the views of Plarium Global.

Aaron Janusz