NEW FEATURE- SPECIAL EQUIPMENT!
…INCOMING SYNDICATE MESSAGE…
In an evenly matched fight, having the right equipment can make the difference between victory and defeat - and with half the world’s conventional military forces deployed to Zandia, all kinds of interesting new toys have been turning up. If you can find them and use them correctly, these items can help improve everything from the combat effectiveness of your forces to the production statistics of your Base.
Start taking advantage of Special Equipment items on the battlefield today! Build the Armory to store and integrate them into your operations.
FINDING SPECIAL EQUIPMENT
Special Equipment items can be recovered by your forces from battles as spoils of war, or from new Equipment Depots scattered across Zandia. Searching for Special Equipment can be hard work, requiring many attempts. The longer you keep an Equipment Depot under your control, the higher your odds of successfully recovering Special Equipment items.
USING AND STORING SPECIAL EQUIPMENT
All the Special Equipment you obtain will be automatically placed in temporary storage at the Testing Lab within your Armory. To permanently keep Special Equipment, you must manually move it from the Testing Lab to your Equipment Locker within 48 hours, or it will be permanently deleted. You can unlock additional slots in the Equipment Locker with the help of your Friends, or by using Diamonds. To engage your Special Equipment, place it in an Engagement Slot and click "Engage."
Different Special Equipment items possess different attributes. Offensive Equipment offers offensive bonuses, while Defensive ones improve the defensive attributes of various units of your forces. Production Equipment mainly improves the production characteristics for your Base. You have 6 total Engagement Slots on the engagement panel, and can use no more than two items of Equipment of the same category simultaneously. For instance: 2 Offensive, 2 Defensive, 2 Production items.
Equipment can also be classified as either Permanent or Temporary. You can disengage and drag activated Permanent Equipment back to the Equipment Locker at any time for later use, but Temporary Equipment items are consumable and active for a fixed period of time – once activated, they can't be moved back to the Equipment Locker.
Equipment is further categorized as either Standard Issue or Experimental, based on its relative strength and stability. Standard Issue Equipment possesses minor, but stable attributes. Experimental Equipment has strong positive and negative effects upon your Units.
The strength of a piece of Special Equipment is measured in proportion to its rarity (Commercial, Limited, Restricted, Classified, and Prototype). The harder a piece of Equipment is to find - the stronger its effects.
NOTE: Special Equipment cannot be bought, traded, or sold.
You can find more info on the Equipment in the Field Manual.