Some MMO games have even been converted to run on this model. Free-to-play can be a great compromise compared to traditional, buy-it-once games. Rather than having to spend $60 or more all at once for a game that you’ve never played and might not even enjoy, gamers can feel free to try out a game for free and, if they like it, they can upgrade their experience by buying in.
Furthermore, you might end up spending $60 or more on a free-to-play game, but you can do it over a long period, rather than in one lump sum. The drawback is that, rather than an obvious one-time payment, free-to-play games can have a bewildering array of ways to spend money. If you’re ready to invest in a free game, what should you spend your money on, when, and why?
First of all, make certain you know what you’re buying. Real-life money often buys you in-game currency that can be spent on various advantages, but the exchange rate can be confusing and you might not get enough to buy what you wanted.
Do your homework on the various deals and offers the game might have, and make sure you’re getting the most out of your money.
You also need to make sure you’re spending your money in the most optimal way. Consider this example: in some games you can spend money to buy a lump sum of resources, or you can spend money to boost your production of those same resources for a period of time.
If you’re just starting out and your rate of resource production is low, boosting your output won’t give much of a benefit; you’d be better off buying the lump sum and using it to upgrade your infrastructure. But if your base is large and productive, buying the boost might provide you with more resources, over the whole period of the boost time, than buying a lump sum.
When you’re considering spending money, do a cost-benefit analysis of the various options Warning: This may involve mathematics, but don’t be scared, it’s easy maths… but bring a calculator just in case!