The Most Common Terms Used In MMOs

Glossary Of MMO Terms
AOE |
Area of Effect – Usually a skill in which the damage is dealt within a radius of a certain range. |
ALT |
A person’s alternate character or account; used for fun, helping friends, or sometimes in ways to try and cheat the game’s system. |
AFK |
Away From Keyboard – Usually when someone has the game loaded up and is online, but is not actively playing. |
BRB |
Be right Back – Fairly self-explanatory! |
CC |
– Crowd Control – The use of a skill to control a player or NPC character. Such skills could silence or immobilize an enemy, allowing your team (or yourself) to continue your attack. |
CD |
Cool Down- The recharge time of a spell or a skill. The time you need to wait after using it, to use it again. |
DPS |
Damage Per Second – This is a character or spell’s damage output per second |
DOT |
Damage Over Time – This is a spell or a skill which inflicts a certain amount of damage on your enemy over a certain period of time, before wearing off. |
GG |
Good Game. Usually announced at the end of a fight, battle or competitive clan match. |
LFG |
Looking For Group – Usually used for finding members to join you and fight a more powerful boss, dungeon or mob. |
LFM |
Looking For More – If you are part of a group already are looking for extra members. |
LFXM |
is often used to signify the number of players needed in place of the X. |
Main |
A person’s primary character or account; usually the one they use for raids, dungeons and big fights. |
NPC |
Non-Player Character – The opposite to the above: a computer-controlled character. |
PC |
Player Character – A character/unit controlled by a player. |
WTS |
Want To Sell – When someone is announcing in chat that they wish to sell an item |
WTB |
Want To Buy – When someone is announcing in chat that they wish to buy an item. |
Survivability |
The endurance of your character. A character with low survivability will not stay alive long in battles if you allow it to take damage. |
Support |
– A class whose main job it is to help and support other classes, providing damage increases, healing and survivability within the group. |
XP |
Experience. Experience gained in-game through levelling, completing quests etc. Experience points usually increase your character’s level, when you get enough of them. |
You’re ready to go!
Happy gaming!