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Moderators for Stormfall: Age of War wanted
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Sep 1, 2016, 18:5009/01/16
04/14/16
94

Rodeo said:


Rodeo said:


Rodeo said:


Rodeo said:


Keep - Drop down Option - for Differently-abled community:


It will be good to have a drop down button than having a scroll. Also need to know our total offense and total defense in the keep. This should be displayed irrespective of my units in castle or in catacomb.(if possible units sent for raids,in my sieged castle,in reinforcement castle).




To see your total strength, you need to choose Units. It doesn't work any other way, as all the bonuses are dynamic.

The total Strength features, i have highlighted in yellow is not present in the Keep , i have created this image just to illustrate how it will look like.


currently in the Keep we do not have option to select total units and see the strength.The Drop down option will allow us to select all and see the total strength.


The option is available when i click send button then i can see the strength of units i;m about to send it to Catacomb. but there is a need for an option to see the strength of units inside the catacomb.



Rodeo Said



I guess you have missed to review this Suggestion.


Currently you can select sending to Catacombs and see the total number if you need to.


Send Button - On clicking this, i can see the total strength in castle after selecting the respective category .

Recall Button - On clicking this, i can see the total strength in catacomb after selecting the respective category .


I learned it the hard way. Thank you

Sep 1, 2016, 21:2209/01/16
Sep 2, 2016, 07:32(edited)
05/06/16
19

Is it possible to make it so we can either sell our eir's wands or upgrade them to a weors wand? I have too many and it's a complete waste.


Our devs are aware of this issue. They will find a way to resolve it.
Sep 2, 2016, 10:0309/02/16
51

dworka777 said:


League quest: Train units should renamed to Buy units. It is confusing, since training means resources + time, but the counter is actually set on how many units you buy.


But you need to set the training, right?

What are you even talking about ? Current quest DEFINITION means units that had undergone and finished training. If it would meant units which are currently in train, then it would need to count all my rows of creating/training of new units, which is nonsense. But the counter applies on units which you purchase and you put in training, hence you gather the resources and buy their training, so that you essentially buy them and not train them. Indeed you are right they are TRAINING, but there are more of them which are TRAINING as I said before this leads nowhere.

So either rename the quest to "Buy units", but to be more exact you should rename it to "Begin the training of new units".
Sep 2, 2016, 17:1209/02/16
Sep 2, 2016, 17:35(edited)
04/14/16
94

Rodeo said:


Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.

I 'll try to put this in a different perspective.

What is the reason in having different building but allowing us to train all the units from Sentry house itself.

What does a Thief doing in a Keep with other units.

My suggestion is to have option to train units from their respective building .


If parallel queues are not possible then, discard that point alone .


Sep 2, 2016, 17:3309/02/16
Sep 5, 2016, 07:39(edited)
04/14/16
94

This suggestion is transferred from Game Discussion Forum in to Suggestion Forum:


My Suggestion is to increase the number of Allies count in the House of Unity.



we are now allowed to have 6 Allies as a Maximum Limit.


Instead,  if this count can be increased similar to total number of allowed Contacts limit (100 Contacts) and allow us to Purchase more slots for allies using soulstone it will be good.


Accepted. It's already in development.




Sep 2, 2016, 17:4509/02/16
07/25/15
2634
Rodeo said:

Rodeo said:


Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.

I 'll try to put this in a different perspective.

What is the reason in having different building but allowing us to train all the units from Sentry house itself.

What does a Thief doing in a Keep with other units.

My suggestion is to have option to train units from their respective building .


If parallel queues are not possible then, discard that point alone .


Thief's units, should have an own queue. Doesnt matter if it built in sentry house or wherever. Imho. a lot of units deserves to have own queues rather than be grouped with other units. That way we could speed up army building faster as well.
Sep 2, 2016, 19:0809/02/16
04/14/16
94
Gadheras said:

Rodeo said:

Rodeo said:


Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.

I 'll try to put this in a different perspective.

What is the reason in having different building but allowing us to train all the units from Sentry house itself.

What does a Thief doing in a Keep with other units.

My suggestion is to have option to train units from their respective building .


If parallel queues are not possible then, discard that point alone .


Thief's units, should have an own queue. Doesnt matter if it built in sentry house or wherever. Imho. a lot of units deserves to have own queues rather than be grouped with other units. That way we could speed up army building faster as well.
It does matter......otherwise we do not need so many building...
Sep 3, 2016, 23:2109/03/16
Sep 5, 2016, 07:40(edited)
08/31/15
184

I would like to see the game give us the option to trade relics and hero gear on the market.  Its luck based what you get and it would be really nice if we could trade our extras for the stuff we need.  

To reduce the risk of alt abuse, they could have quality requirements (eg:  divine rune can only trade for divine rune, blue quality gear can only trade for blue quality gear, etc).  People might still farm alts, but it would make it harder for people to trade garbage to their alts in exchange for the good stuff their alts luck into. 


Declined. Please check the list of declined suggestions before posting in this thread.
Sep 4, 2016, 03:2509/04/16
Sep 5, 2016, 07:43(edited)
08/20/15
249

Any word on when we will be able to edit the Friends list to remove people? It's getting ridiculous now!!  The "Friends" sort on trading is just about worthless because of all the spammed Friend requests.  At least give us a way to see who it is Friending us before we have to accept it? 




No idea who any of these are -- Teammates?? Allies?? Enemies?? Random Strangers!!  I find it really suspicious that apparently there's 8?  jodedor's out there though. I'm getting this every time I log-in or refresh the screen and if you don't accept/deny it lags the game!!


PLEASE FIX THIS!!!


To see their profile please click on their names. 

As for the friends removal, our devs are working on it.
Sep 4, 2016, 04:1809/04/16
07/25/15
2634

ThatGuy said:


I would like to see the game give us the option to trade relics and hero gear on the market.  Its luck based what you get and it would be really nice if we could trade our extras for the stuff we need.  

To reduce the risk of alt abuse, they could have quality requirements (eg:  divine rune can only trade for divine rune, blue quality gear can only trade for blue quality gear, etc).  People might still farm alts, but it would make it harder for people to trade garbage to their alts in exchange for the good stuff their alts luck into. 



The market isn't built for such. I doubt they can even improve it much either. You would end up with a market similar to the one you find in SWTOR and, doubt flash would be good as foundation for that.
Sep 4, 2016, 10:1909/04/16
Sep 5, 2016, 07:45(edited)
11/03/15
4

Hello,

A moderator suggested I put my post here so it could be seen as a suggestion. I will copy and paste what I wrote over in General Discussions.


Reinforcement Spam - Spamming Grand Marshal

This "strategy" is getting quite frustrating and annoying. Players will raid you, then they will have someone else spam your base with 1 archer reinforcements literally 100 times to spam your Grand Marshal report, and push the raid report off the list. This prevents you from seeing who raided you, and seeing the battle report. There should be an option to decline reinforcement from people, or filter out these reports. They are quite frustrating to deal with, and they normally send you a smart-alec message after doing it. It is literally harassment.

This tactic prevents you from seeing who raided you because the person spamming reinforcements is not always the person that raided you, and makes it hard to retaliate.


I would like to see an option to deny reinforcements from people who are not friends, allies, or League members. However, an option to filter out reinforcement reports would be nice too. Anything to stop or discourage this kind of malicious behavior.


That's a good suggestion. Passed to devs.
Sep 4, 2016, 10:2509/04/16
Sep 5, 2016, 07:50(edited)
4

jprgg24 said:


In the Contacts list in both the "Enemies" and the "Keep" windows, when one clicks to sort by name, the names are put in alphabetical order but with all the uppercase usernames first and then all the lowercase names. I would suggest not separating by uppercase or lowercase as this is really irrelevant to finding the name that one is looking for. Just do alphabetcial order for all, regardless of whether or not the first letter is in uppercase or lowercase.


"Enemies" window:

http://prntscr.com/bgk686


"Keep" window:

http://prntscr.com/bgk68c


Thank you for this suggestion. May I ask you to give more details? Also I would like to know if other players support this idea.

I think this is a great idea & support it

Passed this one.
Sep 4, 2016, 10:4809/04/16
Sep 5, 2016, 07:52(edited)
4

Display League members currently online - Having an icon next to league members ( from your league only ) name in the leagues tab to indicate if they are online or not.  Also give individual members the option to set their online status ( with all visible to league leadership ) similar to Skype ( online, offline or invisible ).

At the moment the only way to find out if 1 of your league mates is online is to msg them directly, put a call out on the league chat window. Or know the time zone & times they are usually active in. This is ok if you only want to maintain contact with 1 or 2 others but makes it extremely difficult when you are trying to coordinate strategic play.


Accepted. Our devs will add this feature.
Sep 4, 2016, 12:0109/04/16
Sep 5, 2016, 07:55(edited)
07/06/14
16

Hello.

I would like to suggest a few improvements on the fortress :-

1) Would it be possible to maybe make the Glory points and Tomes interchangable? I mean, for eg, as everyone knows 1 GP = half saphires and 1 Tome = 16 saphires.
so why not have a way to convert any extra GPs a league fortress might have into Tomes?
I suggest this because, you see, our fortress is at lvl 20 so we don't need the GPs anymore but we are gaining a lot of GP's which are just getting accumulated and are useless for us. we would much rather convert them into Tomes to upgrade our knowledge base instead. 


Good point, but a) Your Fortress can be downgraded. b) I don't think that our devs will make such changes for a single League. It does require a solution, but it's not a massive issue right now.


2) Would it be possible to have the *Tracking History* on the fortress?  like we have on the beacons, from which we can see who removed defense or who has added new defense in there.?

Could you please illustrate it with a screenshot so I could pass it to devs?


3) Would it be possible to have a column on the Defense stats showing how much of the player's defense is in the fortress as well? just like it shows how much is in the beacons.

Accepted. Our devs are already working on it.

I would really like to see these 3 features implemented.

Thank you very much for your time.

Cheers. :)

Regards,
Shin







Sep 4, 2016, 16:2809/04/16
51
djmoody said:

djmoody said:


djmoody said:


Ability to reset BG bank to zero.

You will probably be aware that a number of players have significant negative bank.

This means they can't do BG's again. They cant take part in quests. They cant farm for items. They can't help their leagues in quests. In short a lot of recently added gameplay isn't available to them.

It would be great if those players could rejoin the game and take part in content. Every little thing to help them stay in the game before they get bored and quit would be great.

Once again - would be great if we could have a BG bank amnisty where people who ask could have their BG bank reset to zero.


Why doo you think they can't do BGs? They can. Giving such an amnisty would mean giving an unfair advantage to some players.

I have negative 500m bank, with tax on the payouts probably more like 550m. I would have to feed all of that back into the BG's before getting any of my troops back - 800m+ res of loading before a 150 would payout.

Not sure I even have that much in troops left in my armies as I use them quite regularly to help the league. So quite literally I can't do BG's (would run out of troops before getting anywhere near payouts).

I won that payout from knowledge, skill and experience. Plarium made the mechanics and I used them. Came from being very very good, not really deserving of being punished.

This was over a year ago. Since then hero armour has been introduced and quests dramatically changed. I would love to farm through BG's to earn and improve hero items - great daily content. But I can't. All I can do daily is raid which is a horrible grind and after 2yrs one I don't put myself through much any more.

In a way its actually unfair against me as newer players can still scheme BG's but they can choose to earn items and rewards first and then run the scheme. I never got that choice.

It would be nice to have something to do again.

I am far from the only one in this position. 

This didn't get a reply and many posts after it have been replied to. Assume it was accidentally missed so reposting.

Would really like a response. It's quite important for the people denied game play, given there really isn't much game play to start with (Raiding / BGs / PvP). Remember the players in this position are just "very good" players who work things out. They haven't cheated or done anything wrong and don't deserve "punishment". They didn't exploit a bug or a glitch they played the game hard.
Nah they just got free troops which they used .... Just give those troops back in the meat grinder to process them.
Sep 4, 2016, 18:2509/04/16
07/02/15
698
Rodeo said:

Rodeo said:


Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.

I 'll try to put this in a different perspective.

What is the reason in having different building but allowing us to train all the units from Sentry house itself.

What does a Thief doing in a Keep with other units.

My suggestion is to have option to train units from their respective building .


If parallel queues are not possible then, discard that point alone .


different building open in different unit building tabs. but you can choose any from any building it would be foolish and waste time if they made it so you cant choose other building quences when you open one building it would be a pain to build units and see how many you have building.
Sep 4, 2016, 19:5209/04/16
Sep 5, 2016, 08:07(edited)
04/14/16
94

FAILO said:


Rodeo said:


Rodeo said:


Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.

I 'll try to put this in a different perspective.

What is the reason in having different building but allowing us to train all the units from Sentry house itself.

What does a Thief doing in a Keep with other units.

My suggestion is to have option to train units from their respective building .


If parallel queues are not possible then, discard that point alone .


different building open in different unit building tabs. but you can choose any from any building it would be foolish and waste time if they made it so you cant choose other building quences when you open one building it would be a pain to build units and see how many you have building.

Hello FAILO,


(Talking about foolishness and waste of time, I'm not sure players are earning real money by playing this game. ).


My suggestions are,


1) Thieves should get trained and managed in Thieves Guild. Right now, they are not getting trained but are allowed to purchase directly from black market. They also should get managed outside the Keep.

2) if you click Hall of Shadows , this opens Bestiary tab, my suggestion is, Spies should have a separate tab and a queue for training. Bestiary units like Dragon should have a seperate tab and a Queue.


P.S - i'n not suggesting to disable the visibility of other units tabs from each building. but to have a separate tab for thieves and a separate tab for Spies.


Declined. Unit queues are designed to make players choose each time. You can't build Offense+Defense+Spy Units all at once. You can pick only one type at a time.

Sep 5, 2016, 05:0509/05/16
Sep 5, 2016, 08:10(edited)
04/14/16
94

Lady Nerium KT-S2 said:


Any word on when we will be able to edit the Friends list to remove people? It's getting ridiculous now!!  The "Friends" sort on trading is just about worthless because of all the spammed Friend requests.  At least give us a way to see who it is Friending us before we have to accept it? 




No idea who any of these are -- Teammates?? Allies?? Enemies?? Random Strangers!!  I find it really suspicious that apparently there's 8?  jodedor's out there though. I'm getting this every time I log-in or refresh the screen and if you don't accept/deny it lags the game!!


PLEASE FIX THIS!!!

My suggestion would be , instead of some random players in the above scroll bar , show us the members newly joined in our League from that particular server.


Say


when i'm in Stormfall S1 - Customize it to show new league members of S1 who are not in my friends list in S1.

when i'm in Stormfall S2 - Customize it to show new league members of S2 who are not in my friends list in S2.

We will add a feature that will allow you to add all League Members to friends with one click. As for the portal, it uses another algorithm. If you have any friends, you will see their friends as "suggested". If you don't have any friends, you will see active players there.  
Sep 5, 2016, 10:2509/05/16
Sep 5, 2016, 11:30(edited)
04/14/16
94
Rodeo said:

FAILO said:


Rodeo said:


Rodeo said:


Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.

I 'll try to put this in a different perspective.

What is the reason in having different building but allowing us to train all the units from Sentry house itself.

What does a Thief doing in a Keep with other units.

My suggestion is to have option to train units from their respective building .


If parallel queues are not possible then, discard that point alone .


different building open in different unit building tabs. but you can choose any from any building it would be foolish and waste time if they made it so you cant choose other building quences when you open one building it would be a pain to build units and see how many you have building.

Hello FAILO,


(Talking about foolishness and waste of time, I'm not sure players are earning real money by playing this game. ).


My suggestions are,


1) Thieves should get trained and managed in Thieves Guild. Right now, they are not getting trained but are allowed to purchase directly from black market. They also should get managed outside the Keep.

2) if you click Hall of Shadows , this opens Bestiary tab, my suggestion is, Spies should have a separate tab and a queue for training. Bestiary units like Dragon should have a seperate tab and a Queue.


P.S - i'n not suggesting to disable the visibility of other units tabs from each building. but to have a separate tab for thieves and a separate tab for Spies.


Declined. Unit queues are designed to make players choose each time. You can't build Offense+Defense+Spy Units all at once. You can pick only one type at a time.

I'm tired  explaining this is in different perspectives. i do not want to explain it anymore. I leave this topic if no one wants to understand the idea. your response does not fit or relevant  to any of my suggestion. Also i do not know who has declined this suggestion. I give up.
Sep 5, 2016, 14:1609/05/16
Sep 6, 2016, 08:08(edited)
48

Well I read that I had to put it in here. So here it is again. Btw I didn't check if somethings were allready declined because the link to the list didn't work.

Well I know that when I'm writing this there is probably no chance that anything will be done with it but hey if you don’t try it will definitely not happen. And well as everybody body knows Plarium is all about the money I’ll try to explain it in a way that would appeal to them.


But I had some idea’s for the game.


1 Better Map options


- I would like to see more scale wise options. At the moment you’ve got two scales, zoomed in close and the world map. I would like to see more scales in between so you can get a better understanding of your surroundings and can see if people moved their castle or new players entered your area.


- Why? Well so it is easier to find castles to attack and that way I and they lose more units and are more likely to spent more on the game for units and walls etc.

Passed to devs a few days ago.


2 In game forum


- Nowadays a lot of people use things like Teamspeak or 3rd party forums/chat rooms. I honestly find that idiotic and it really doesn’t help the game in anyway. Some people are more online in those sites then they do in game.


- Why? Well people are willing to pay more for things they like and if they have more fun on third party sites why should the pay for this game at all?.


- Why 2? Based on 2 facts.


1 A lot of people are already disgruntled and say you are money grabbers.


2 Most leagues have only a few coiners or none at all.


So if you are using something like Teamspeak then that program is the key to keeping the friendship, there you talk to each other and share things. And when one of those people start talking about another game and other members start trying it and like it better (and be honest that gets easier every time you guys introduce something new) they can just pack up and leave Stormfall. Because the thing that binds them is not this game but a third party program. That way you’ll definitely lose a lot of non coiners but also a couple of coiners. And when enough (smaller) leagues leave it does get less attractive for the bigger leagues with a lot of coiners.


We're planning to implement a chat on our game portal which gives you an opportunity to communicate while playing. Not sure of the voice option though. 



3 Make codes so you can go to specific information/location.


- When you want to share something, coordinates, a battle report, or something else just make specific codes that if used others just have to click on it to get there. This way you could also make it easier to share battle reports because this way we don’t need to use “again” a third party program.


Some options:


[player]Player name[/player]     (Link to Player profile )


[ally]League name[/ally]     (Link to League profile)


[coord](500|500)[/coord]     (Link to castle with coordinates 500|500)


[report]12a3b4c567[/report]     (Link to a report)


- Why? Well it just irritates me in a bad way. And again it makes it easier to attack/defend someone and people will lose more troops and are thus more likely to spend more money on the game.

Our devs have it in their long-term plans already.


4 Drop the hamlets


- The game is already laggy as …. So free up some server space with deleting the hamlets. After introducing the personal event Capture Hamlets/Defeat Rivals you killed every interest in the hamlets. Because when you siege one everyone that is about 10 hours away from your castle (so a lot of players) will attack it to gain 2 dragons and some resources. And it’s way too much work to attack every one that attacks your hamlet. So the hamlets became useless.


- Why? Well with a game that is a bit less laggy players will be a bit happier. And again the happier you are with something you are more likely to spent (more)money on it.

Hamlets will be improved.


5 Make it possible to put unused buildings in storage


- Sometimes I like to spent some time and money in making my castle a bit more beautiful. Adding some roads, or inner walls etc but with all the useless buildings around it just gets really crowded and ugly. So why not be able to put useless buildings in some kind of storage, not deleting it. As an example, there are 4 buildings on which you can click to produce units and let’s be honest, you’ll only use one of them. So put 3 away in storage and use only the one, this way you’ve created some space.


- Why? Well with that extra space you can place extra fortification or improvements which you can only buy with sapphires and this will put in more money in your pocket.

Also in plans. But it will look a bit differently.


6 Only give Eldritch units as a reward


- If I'm correctly you change a lot of the unit rewards to Demons and Warlocks because there were other "nice" rewards. But it had the effect that a lot of players stopped trying their best in those tournaments because the rewards are just not worth it. I can build those units quicker then what I can get as a reward so why would I participate in those tournaments. But I would gladly lose some of those Demons and Warlocks I build to gain some Eldritch Golums/Necro’s.


- Why? Again, people are willing to risk more units and are probably willing to put in some more money as well.

Unfortunately, our devs don't accept suggestions concerning rewards. They are calculated, balanced and considered by several teams according to their analytics data.


7 Some different things


- Make it possible to save letters and report that way they don’t get deleted over time.

Would there be a limit? Storing too many reports/letters would require additional space on server. But if they still fit the overall limit, then why not? How do you see this feature?


- When you are busy sending resources (not the maximum amount) and in the mean time units return, or arrive somewhere the amount always resets itself to the maximum amount. And if you didn’t notice it in time you will sent 40k instead of 20k (or something like that). Please fix it.

Needs to be tested and verified. Looks more like a bug to me. Could you please submit it to our Support Team so they could pass it to devs?


-  Make it possible to make a welcome letter. When a new players joins your league he/she should automatically get a welcoming letter. So they immediately get all the needed info about the league like the rules and who to contact for certain things. That way they don’t have to wait for the person that is responsible for that to get online.

Accepted. Our devs will add such opportunity.


Well I know I forget a bunch of things but as I said before Plarium will (maybe) read it but will do nothing with it. Hey, that’s the first one I forgot, nr 8, listen to your players! Why? Well when they have the idea that Plarium listens to them maybe they’ll stay and spent more money on the game. But that’s it.


Sorry for the long text but it’s hard to try and persuade Plarium. And yes I know that there are a lot of topics with good ideas. But again, if you don't try it will definitely never happen.


Have fun all!

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